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PUBLISHER: Prescient & Strategic Intelligence | PRODUCT CODE: 1635101

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PUBLISHER: Prescient & Strategic Intelligence | PRODUCT CODE: 1635101

Virtual Rehabilitation Market Size & Share Analysis - Trends, Drivers, Competitive Landscape, and Forecasts (2025 - 2030)

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PAGES: 220 Pages
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The global virtual rehabilitation market is projected to grow from $630.3 million in 2024 to $2,300.5 million by 2030, reflecting a compound annual growth rate (CAGR) of 24.4% during the forecast period.

This growth is driven by the increasing prevalence of neurological and musculoskeletal disorders, a growing elderly population, and advancements in virtual reality (VR) technology. Virtual rehabilitation offers cost-effective, accessible, and engaging solutions for patients recovering from strokes, injuries, and chronic conditions, driving its adoption across healthcare facilities.

Key Insights

The rising incidence of neurological disorders, such as strokes and Parkinson's disease, is a significant factor propelling the demand for virtual rehabilitation solutions. These conditions require long-term therapy, where VR-based interventions are proving to be effective in improving motor skills and reducing recovery times.

The geriatric population, which is more susceptible to conditions like arthritis, osteoporosis, and mobility-related issues, is driving the adoption of virtual rehabilitation technologies. These systems provide personalized therapy plans, enhancing patient outcomes and quality of life.

Technological advancements, including the integration of artificial intelligence (AI) and machine learning (ML), are enhancing the capabilities of virtual rehabilitation systems. These advancements enable real-time monitoring, adaptive therapy programs, and detailed patient progress analysis.

The musculoskeletal segment accounts for a substantial share of the market, driven by the increasing number of patients with chronic pain and post-surgical rehabilitation needs. Virtual rehabilitation provides engaging and patient-friendly solutions that improve adherence to therapy protocols.

North America leads the virtual rehabilitation market, attributed to high healthcare expenditure, widespread adoption of advanced technologies, and favorable reimbursement policies. The European region is expected to witness the fastest growth, fueled by improving healthcare infrastructure, increasing awareness, and a rising burden of chronic diseases.

The COVID-19 pandemic accelerated the adoption of virtual rehabilitation solutions due to restrictions on in-person therapy sessions. Remote and virtual care models gained traction, highlighting the importance of telehealth and VR-based therapies in maintaining continuity of care during the crisis.

The market is characterized by collaborations between technology companies and healthcare providers to develop innovative solutions. Key players are focusing on expanding their product offerings and enhancing user experiences to strengthen their market position.

Product Code: 12282

Table of Contents

Chapter 1. Research Background

  • 1.1 Research Objectives
  • 1.2 Market Definition
  • 1.3 Analysis Period
  • 1.4 Market Data Reporting Unit
    • 1.4.1 Value
  • 1.5 Market Size Breakdown by Segment
    • 1.5.1 Market Segmentation by Type
    • 1.5.2 Market Segmentation by End User
    • 1.5.3 Market Segmentation by Region
  • 1.6 Key Stakeholders

Chapter 2. Research Methodology

  • 2.1 Secondary Research
    • 2.1.1 Paid
    • 2.1.2 Unpaid
    • 2.1.3 P&S Intelligence Database
  • 2.2 Primary Research
    • 2.2.1 Breakdown of Primary Research, by Region
    • 2.2.2 Breakdown of Primary Research, by Industry Participant
    • 2.2.3 Breakdown of Primary Research, by Designation
    • 2.2.5 Breakdown of Primary Research, by Company Type
  • 2.3 Market Size Estimation
  • 2.4 Data Triangulation
  • 2.5 Currency Conversion Rates

Chapter 3. Executive Summary

Chapter 4. Definition of Market Segments

  • 4.1 By Type
    • 4.1.1 Physical Rehabilitation
    • 4.1.2 Neurorehabilitation & Cognitive Rehabilitation
  • 4.2 By End User
    • 4.2.1 Hospitals
    • 4.2.2 Rehabilitation Centers and Clinics
    • 4.2.3 Homecare Settings

Chapter 5. Industry Outlook

  • 5.1 Market Dynamics
    • 5.1.1 Trends
      • 5.1.1.1 Use of VR in the treatment of patients
      • 5.1.1.2 Product launches and acquisitions
    • 5.1.2 Drivers
      • 5.1.2.1 Increasing role of connected devices in healthcare
      • 5.1.2.2 Surging usage of VR technology for patient care
      • 5.1.2.3 Rising adoption of assistance and prosthetic devices
    • 5.1.3 Impact Analysis of Drivers on Market Forecast
    • 5.1.4 Restraints
      • 5.1.4.1 Requirement of uninterrupted power and high-speed networks
    • 5.1.5 Impact Analysis of Restraints on Market Forecast
  • 5.2 Impact of COVID-19
  • 5.3 Porter's Five Forces Analysis
    • 5.3.1 Bargaining Power of Buyers
    • 5.3.2 Bargaining Power of Suppliers
    • 5.3.3 Intensity of Rivalry
    • 5.3.4 Threat of New Entrants
    • 5.3.5 Threat of Substitutes

Chapter 6. Global Market Size and Forecast

  • 6.1 Overview
  • 6.2 Market Revenue, by Type (2019-2030)
  • 6.3 Market Revenue, by End User (2019-2030)
  • 6.4 Market Revenue, by Region (2019-2030)

Chapter 7. North America Market Size and Forecast

  • 7.1 Overview
  • 7.2 Market Revenue, by Type (2019-2030)
  • 7.3 Market Revenue, by End User (2019-2030)
  • 7.4 Market Revenue, by Country (2019-2030)

Chapter 8. Europe Market Size and Forecast

  • 8.1 Overview
  • 8.2 Market Revenue, by Type (2019-2030)
  • 8.3 Market Revenue, by End User (2019-2030)
  • 8.4 Market Revenue, by Country (2019-2030)

Chapter 9. APAC Market Size and Forecast

  • 9.1 Overview
  • 9.2 Market Revenue, by Type (2019-2030)
  • 9.3 Market Revenue, by End User (2019-2030)
  • 9.4 Market Revenue, by Country (2019-2030)

Chapter 10. LATAM Market Size and Forecast

  • 10.1 Overview
  • 10.2 Market Revenue, by Type (2019-2030)
  • 10.3 Market Revenue, by End User (2019-2030)
  • 10.4 Market Revenue, by Country (2019-2030)

Chapter 11. MEA Market Size and Forecast

  • 11.1 Overview
  • 11.2 Market Revenue, by Type (2019-2030)
  • 11.3 Market Revenue, by End User (2019-2030)
  • 11.4 Market Revenue, by Country (2019-2030)

Chapter 12. Competitive Landscape

  • 12.1 List of Market Players and Their Offerings
  • 12.2 Market Share Analysis of Key Players
  • 12.3 Recent Strategic Developments of Key Players
    • 12.3.1 Mergers and Acquisitions
    • 12.3.2 Product Launches
    • 12.3.3 Partnerships

Chapter 13. Company Profiles

  • 13.1 Neuro Rehab VR
    • 13.1.1 Business Overview
    • 13.1.2 Product and Service Offerings
  • 13.2 Brontes Processing
    • 13.2.1 Business Overview
    • 13.2.2 Product and Service Offerings
  • 13.3 Hinge Health Inc.
    • 13.3.1 Business Overview
    • 13.3.2 Product and Service Offerings
  • 13.4 Sword Health Inc.
    • 13.4.1 Business Overview
    • 13.4.2 Product and Service Offerings
  • 13.5 MIRA Rehab
    • 13.5.1 Business Overview
    • 13.5.2 Product and Service Offerings
  • 13.6 Bridgeway Senior Healthcare
    • 13.6.1 Business Overview
    • 13.6.2 Product and Service Offerings
  • 13.7 Motek Medical B.V.
    • 13.7.1 Business Overview
    • 13.7.2 Product and Service Offerings
  • 13.8 GestureTek Health
    • 13.8.1 Business Overview
    • 13.8.2 Product and Service Offerings
  • 13.9 Virtualware
    • 13.9.1 Business Overview
    • 13.9.2 Product and Service Offerings

Chapter 14. Appendix

  • 14.1 Abbreviations
  • 14.2 Sources and References
  • 14.3 Related Reports
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Jeroen Van Heghe

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Christine Sirois

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