PUBLISHER: Polaris Market Research | PRODUCT CODE: 1671087
PUBLISHER: Polaris Market Research | PRODUCT CODE: 1671087
The global board games market size is expected to reach USD 44.10 billion by 2034, according to a new study by Polaris Market Research. The report "Board Games Market Size, Share, Trends, Industry Analysis Report: By Type (Strategy Games, Card & Dice Games, and Trivia & Puzzle Games), Age Group, Distribution Channel, and Region (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa) - Market Forecast, 2025-2034" gives a detailed insight into current market dynamics and provides analysis on future market growth.
The board game market encompasses classic games such as chess and monopoly as well as modern strategy games, including Catan and Gloomhaven. Demand for these games has grown significantly due to their universal appeal across age groups and demographics. Technological advancements, changing consumer preferences, and the rise of crowdfunding platforms have further contributed to the diversification and growth of the industry. The global board games market is projected to grow rapidly during the forecast period, driven by strong demand for innovative game designs and a nostalgic appeal that resonates with players worldwide.
The increasing emphasis on social interactions and screen-free entertainment is propelling the board games market growth. Board games provide a tangible, face-to-face experience that builds community and connection. Families and friends are turning to tabletop gaming as a way to bond and create shared memories, leading to a high demand for cooperative and competitive board games. Furthermore, board games are gaining popularity among younger audiences, particularly millennials and Gen Z, due to their ability to bring people together.
The growing presence of gaming cafes and organized events is contributing to the board games market expansion. Gaming cafes, where players try out a variety of games while enjoying food and beverages, have become popular social hubs in urban areas. These cafes introduce new players to the hobby and serve as a platform for publishers to showcase their latest board games. Additionally, events such as board game conventions and tournaments provide opportunities for players to discover new games, connect with fellow enthusiasts, and engage with the broader gaming community, thereby propelling the board games market revenue.
In terms of type, the strategy games segment accounted for the largest board games market share in 2024 due to their complex mechanics, requiring players to think critically and plan ahead.
Based on age group, the 12-18 years segment dominated the board games market share in 2024 due to their attraction toward games that offer social interaction, challenge, and entertainment.
North America dominated the global board games market share in 2024 due to the established gaming industry, high disposable incomes, and the cultural popularity of tabletop gaming among families and communities.
The Asia Pacific board games market is projected to grow at a rapid pace in the coming years due to the rising popularity of board games among younger demographics in countries such as China, Japan, and India.
A few of the global key market players are Buffalo Games, Cartamundi, Clementoni, Franckh-Kosmos Verlags-GmbH and Co. KG, Fremont Die Consumer Products Inc., Gibsons Games Ltd., Goliath Games, Hasbro Inc., Mattel Inc., Mindware Inc., PD Verlag GmbH and Co. KG, and The Walt Disney Co.
Polaris Market Research has segmented the board games market report on the basis of type, age group, distribution channel, and region: