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PUBLISHER: Polaris Market Research | PRODUCT CODE: 1505050

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PUBLISHER: Polaris Market Research | PRODUCT CODE: 1505050

Wireless In-flight Entertainment Market Share, Size, Trends & Industry Analysis Report By Product Type; By Fitment Type; By Aircraft Type; By Hardware; By Technology; By Regions: Segment Forecast, 2024 - 2032

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According to a new study published by Polaris Market, the global wireless in-flight entertainment market is anticipated to reach USD 7286.55 million by 2032. The market growth of wireless in-flight entertainment market is highly propelled by the increasing trend of BYOD among people in both developed and developing economies. Also, rising preference of people to use their own devices onboard has also complemented the market growth. The services offered by the wireless in-flight entertainment systems are easily accessible on the passengers' personal devices as well as portable media interface devices provided by the airline.

The market for wireless inflight is segmented on the basis of aircraft into narrow-body, and wide-body. The narrow-body aircraft is expected to dominate the market for wireless in-flight entertainment market and is anticipated to continue its dominance during the projected period. The growth of this segment is due to the increasing demand for narrow-body aircrafts for short-distance routes. Furthermore, the regional jet segment is expected to grow at a high pace during the projected period as airlines globally are upgrading their regional jet fleets with wireless in-flight entertainment systems.

Moreover, the market is also segmented into product, fitment, hardware, and technology. The product segment is further divided into embedded IFE, portable IFE, overhead IFE, and wireless IFE. The fitment segment is categorized into linefit and retrofit. The retrofit market of wireless in-flight entertainment is anticipated to be the fastest growing segment during the projected period of 2017-2026. This growth is attributed to the increasing adoption of retrofit wireless in-flight entertainment systems by the airlines, as it benefit the airlines to reduce overall flight weight and increases profit margin along with providing improved passenger experience.

North America is the leading the market for wireless in-flight entertainment owing to high spending capacity of people for air travels resulting in their increased demand for better passenger experience. The Asia Pacific region, which comprises of several developing economies, is facing a tremendous growth in its airline industry due to increased spending capability of the population resulting in increased air travel. Also, the airline industry in Asia Pacific is highly competitive thus, airline companies are investing significantly to provide updated technology for enhancement of passenger experience. Major industry players include Gogo Inc., Bluebox Avionics Ltd, Inflight Dublin, Ltd, Panasonic Corporation, Lufthansa Systems GmbH, SITA OnAir, Rockwell Collins Inc., Thales Group S.A., Zodiac Aerospace SA, and BAE Systems PLC.

Product Code: PM2160

Table of Contents

1. Overview and Scope

  • 1.1. Research goal & scope
  • 1.2. Research assumptions
  • 1.3. Research Methodology
    • 1.3.1. Primary data sources
    • 1.3.2. Secondary data sources
  • 1.4. Key take-aways
  • 1.5. Stakeholders

2. Executive Summary

  • 2.1. Market Definition
  • 2.2. Market Segmentation

3. Wireless In-flight Entertainment Market Insights

  • 3.1. Wireless In-flight Entertainment - Industry snapshot
  • 3.2. Wireless In-flight Entertainment - Ecosystem analysis
  • 3.3. Wireless In-flight Entertainment market dynamics
    • 3.3.1. Wireless In-flight Entertainment - Market Forces
      • 3.3.1.1. Wireless In-flight Entertainment Market driver analysis
      • 3.3.1.2. Wireless In-flight Entertainment Market restraint/challenges analysis
      • 3.3.1.3. Wireless In-flight Entertainment Market opportunity analysis
    • 3.3.2. Industry analysis - Porter's five force
      • 3.3.2.1. Bargaining power of supplier
      • 3.3.2.2. Bargaining power of buyer
      • 3.3.2.3. Threat of substitute
      • 3.3.2.4. Threat of new entrant
      • 3.3.2.5. Degree of competition
    • 3.3.3. Wireless In-flight Entertainment market PEST analysis, 2017
    • 3.3.4. Value Chain Analysis
    • 3.3.5. Wireless In-flight Entertainment Industry trends
    • 3.3.6. Competitive Ranking Analysis

4. Wireless In-flight Entertainment Market Size and Forecast by Product Type

  • 4.1. Key findings
  • 4.2. Embedded IFE
    • 4.2.1. Global market estimates and forecasts, 2017 - 2026
  • 4.3. Portable IFE
    • 4.3.1. Global market estimates and forecasts, 2017 - 2026
  • 4.4. Overhead IFE
    • 4.4.1. Global market estimates and forecasts, 2017 - 2026
  • 4.5. Wireless IFE
    • 4.5.1. Global market estimates and forecasts, 2017 - 2026

5. Wireless In-flight Entertainment Market Size and Forecast by Fitment Type

  • 5.1. Key findings
  • 5.2. Linefit
    • 5.2.1. Global market estimates and forecasts, 2017 - 2026
  • 5.3. Retrofit
    • 5.3.1. Global market estimates and forecasts, 2017 - 2026

6. Wireless In-flight Entertainment Market Size and Forecast by Aircraft Type

  • 6.1. Key findings
  • 6.2. Narrow-Body
    • 6.2.1. Global market estimates and forecasts, 2017 - 2026
  • 6.3. Wide-Body
    • 6.3.1. Global market estimates and forecasts, 2017 - 2026

7. Wireless In-flight Entertainment Market Size and Forecast by Hardware

  • 7.1. Key findings
  • 7.2. IFE Systems
    • 7.2.1. Global market estimates and forecasts, 2017 - 2026
  • 7.3. Display Units
    • 7.3.1. Global market estimates and forecasts, 2017 - 2026
  • 7.4. Modems
    • 7.4.1. Global market estimates and forecasts, 2017 - 2026
  • 7.5. WAPs
    • 7.5.1. Global market estimates and forecasts, 2017 - 2026
  • 7.6. Others
    • 7.6.1. Global market estimates and forecasts, 2017 - 2026

8. Wireless In-flight Entertainment Market Size and Forecast by Technology

  • 8.1. Key findings
  • 8.2. Ka-Band
    • 8.2.1. Global market estimates and forecasts, 2017 - 2026
  • 8.3. Ku-Band
    • 8.3.1. Global market estimates and forecasts, 2017 - 2026
  • 8.4. L-Band
    • 8.4.1. Global market estimates and forecasts, 2017 - 2026
  • 8.5. ATG
    • 8.5.1. Global market estimates and forecasts, 2017 - 2026

9. Wireless In-flight Entertainment Market Size and Forecast by Regions

  • 9.1. Key findings
  • 9.2. North America
    • 9.2.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026
    • 9.2.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026
    • 9.2.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026
    • 9.2.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026
    • 9.2.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026
    • 9.2.6. U.S.
      • 9.2.6.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026
      • 9.2.6.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026
      • 9.2.6.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026
      • 9.2.6.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026
      • 9.2.6.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026
    • 9.2.7. Canada
      • 9.2.7.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026
      • 9.2.7.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026
      • 9.2.7.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026
      • 9.2.7.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026
      • 9.2.7.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026
  • 9.3. Europe
    • 9.3.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026
    • 9.3.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026
    • 9.3.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026
    • 9.3.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026
    • 9.3.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026
    • 9.3.6. Germany
      • 9.3.6.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026
      • 9.3.6.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026
      • 9.3.6.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026
      • 9.3.6.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026
      • 9.3.6.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026
    • 9.3.7. U.K.
      • 9.3.7.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026
      • 9.3.7.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026
      • 9.3.7.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026
      • 9.3.7.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026
      • 9.3.7.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026
    • 9.3.8. France
      • 9.3.8.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026
      • 9.3.8.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026
      • 9.3.8.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026
      • 9.3.8.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026
      • 9.3.8.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026
  • 9.4. Asia Pacific
    • 9.4.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026
    • 9.4.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026
    • 9.4.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026
    • 9.4.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026
    • 9.4.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026
    • 9.4.6. China
      • 9.4.6.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026
      • 9.4.6.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026
      • 9.4.6.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026
      • 9.4.6.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026
      • 9.4.6.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026
    • 9.4.7. Japan
      • 9.4.7.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026
      • 9.4.7.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026
      • 9.4.7.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026
      • 9.4.7.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026
      • 9.4.7.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026
  • 9.5. Latin America
    • 9.5.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026
    • 9.5.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026
    • 9.5.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026
    • 9.5.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026
    • 9.5.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026
  • 9.6. Middle East and Africa
    • 9.6.1. Wireless in-Flight Entertainment market By Product Type (USD Million), 2017 - 2026
    • 9.6.2. Wireless In-flight Entertainment Market By Fitment Type (USD Million), 2017 - 2026
    • 9.6.3. Wireless In-flight Entertainment Market By aicraft type (USD Million), 2017 - 2026
    • 9.6.4. Wireless In-flight Entertainment Market By Hardware (USD Million), 2017 - 2026
    • 9.6.5. Wireless In-flight Entertainment market By Technology (USD Million), 2017 - 2026

10. Company Profiles

  • 10.1. Thales Group S.A.
    • 10.1.1. Overview
    • 10.1.2. Financials
    • 10.1.3. Product Benchmarking
    • 10.1.4. Recent Developments
  • 10.2. Panasonic Corporation
    • 10.2.1. Overview
    • 10.2.2. Financials
    • 10.2.3. Product Benchmarking
    • 10.2.4. Recent Developments
  • 10.3. Inflight Dublin, Ltd
    • 10.3.1. Overview
    • 10.3.2. Financials
    • 10.3.3. Product Benchmarking
    • 10.3.4. Recent Developments
  • 10.4. Rockwell Collins Inc.
    • 10.4.1. Overview
    • 10.4.2. Financials
    • 10.4.3. Product Benchmarking
    • 10.4.4. Recent Developments
  • 10.5. Lufthansa Systems GmbH
    • 10.5.1. Overview
    • 10.5.2. Financials
    • 10.5.3. Product Benchmarking
    • 10.5.4. Recent Developments
  • 10.6. GoGo, Inc.
    • 10.6.1. Overview
    • 10.6.2. Financials
    • 10.6.3. Product Benchmarking
    • 10.6.4. Recent Developments
  • 10.7. Bluebox Avionics Ltd
    • 10.7.1. Overview
    • 10.7.2. Financials
    • 10.7.3. Product Benchmarking
    • 10.7.4. Recent Developments
  • 10.8. SITA OnAir
    • 10.8.1. Overview
    • 10.8.2. Financials
    • 10.8.3. Product Benchmarking
    • 10.8.4. Recent Developments
  • 10.9. Zodiac Aerospace SA
    • 10.9.1. Overview
    • 10.9.2. Financials
    • 10.9.3. Product Benchmarking
    • 10.9.4. Recent Developments
  • 10.10. BAE Systems PLC
    • 10.10.1. Overview
    • 10.10.2. Financials
    • 10.10.3. Product Benchmarking
    • 10.10.4. Recent Developments
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+32-2-535-7543

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Christine Sirois

Manager - Americas

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