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PUBLISHER: Persistence Market Research | PRODUCT CODE: 1618971

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PUBLISHER: Persistence Market Research | PRODUCT CODE: 1618971

Europe Smart Toys Market by Product Type, End-Use, and Country-wise Insights: Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2024-2031

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Persistence Market Research has recently released a comprehensive report on the Europe Smart Toys Market, providing an in-depth analysis of key market dynamics, including driving forces, emerging trends, opportunities, and challenges. This report offers a detailed understanding of the market landscape, helping stakeholders make well-informed decisions.

Key Insights:

  • Europe Smart Toys Market Size (2024E): US$ 13.5 Bn
  • Projected Market Value (2031F): US$ 30.8 Bn
  • Europe Market Growth Rate (CAGR 2024 to 2031): 12.4%

Europe Smart Toys Market - Report Scope:

The Europe Smart Toys market includes toys that incorporate technology to enhance the play experience, such as IoT-based toys, AI-driven interactive toys, augmented reality (AR) toys, and robot-based toys. These toys aim to improve children's learning, creativity, and entertainment through innovative and interactive play. The market is driven by the increasing adoption of advanced technologies, growing awareness among parents about the benefits of smart toys, and the rising demand for educational and interactive toys that can support children's development.

Market Growth Drivers:

The growth of the Europe Smart Toys market is influenced by several factors, including the growing demand for educational and interactive play that enhances learning and cognitive development. The integration of advanced technologies, such as artificial intelligence (AI), augmented reality (AR), and Internet of Things (IoT), into toys is significantly driving market demand. Parents' increasing awareness of the educational benefits of smart toys, as well as the rising trend of tech-savvy children, is propelling market expansion. Additionally, the popularity of STEM (Science, Technology, Engineering, and Mathematics) toys that promote early learning is fueling the growth of the smart toys market.

Market Restraints:

Despite its strong growth prospects, the Europe Smart Toys market faces challenges, such as the high cost of smart toys compared to traditional toys. The complexity and continuous need for software updates, along with concerns about data security and privacy, may limit market growth. Additionally, the rapid pace of technological advancements may result in shorter product life cycles, leading to higher turnover costs for manufacturers and retailers. Limited awareness and adoption of certain advanced technologies in some regions also pose barriers to market growth.

Market Opportunities:

The Europe Smart Toys market presents significant opportunities driven by advancements in technology and evolving consumer preferences. The development of new and innovative toys incorporating IoT, AI, AR/VR, and robotics offers a chance to further expand the market. Strategic collaborations between toy manufacturers, technology providers, and educational institutions can help foster market growth and enhance product offerings. The rise of online shopping and e-commerce platforms provides a broader reach for smart toys, allowing greater access to consumers across the region. Additionally, the increasing demand for personalized and interactive toys creates opportunities for custom solutions and innovative features.

Key Questions Answered in the Report:

  • What are the primary factors driving the growth of the Europe Smart Toys market?
  • Which product types are seeing the highest demand across different countries in Europe?
  • How are advancements in IoT, AI, AR/VR, and robotics influencing the competitive landscape?
  • Who are the leading players in the Europe Smart Toys market, and what strategies are they employing to maintain their market positions?
  • What are the emerging trends and future prospects for the smart toys market in Europe?

Competitive Intelligence and Business Strategy:

Key players in the Europe Smart Toys market, including companies like Lego Group, Mattel, Inc., and Hasbro, Inc., focus on innovation, product development, and strategic partnerships to gain a competitive advantage. These companies are investing in advanced technologies, such as AI, AR, and IoT, to enhance the play and learning experience of children. Collaboration with tech firms, educational institutions, and content developers is helping manufacturers create new, interactive smart toys that meet the evolving needs of children and parents. Additionally, the shift toward e-commerce and the growing demand for personalized toys is encouraging companies to expand their online presence and distribution networks.

Key Companies Profiled:

  • Lego Group
  • Mattel, Inc.
  • Hasbro, Inc.
  • VTech Electronics Ltd.
  • Fisher-Price (Mattel)
  • DreamWorks Animation SKG, Inc.
  • LeapFrog Enterprises, Inc.
  • Sphero, Inc.
  • Tech Will Save Us
  • WowWee Group Ltd.
  • LittleBits (Sphero)
  • Anki, Inc.
  • Yulu Toys
  • Modular Robotics, Inc.
  • CogniToys

Europe Smart Toys Market Segmentation:

By Product Type:

  • Educational Toys
  • Interactive Toys
  • Remote-controlled Toys
  • Augmented Reality Toys
  • Robot Toys
  • Others

By Technology:

  • IoT-based
  • AI-based
  • AR/VR-based
  • Bluetooth-enabled

By End User:

  • Toddlers
  • Pre-schoolers
  • School-going
  • Stripling

By Distribution Channel:

  • Offline
  • Online

By Country:

  • Germany
  • France
  • U.K.
  • Italy
  • Spain
  • Russia
  • Turkey
  • Rest of Europe
Product Code: PMRREP34975

Table of Contents

1. Executive Summary

  • 1.1. Europe Smart Toys Market Snapshot, 2024 and 2031
  • 1.2. Market Opportunity Assessment, 2024 - 2031, US$ Bn
  • 1.3. Key Market Trends
  • 1.4. Future Market Projections
  • 1.5. Premium Market Insights
  • 1.6. Industry Developments and Key Market Events
  • 1.7. PMR Analysis and Recommendations

2. Market Overview

  • 2.1. Market Scope and Definition
  • 2.2. Market Dynamics
    • 2.2.1. Drivers
    • 2.2.2. Restraints
    • 2.2.3. Opportunity
    • 2.2.4. Challenges
    • 2.2.5. Key Trends
  • 2.3. Macro-Economic Factors
    • 2.3.1. North America Sectorial Outlook
    • 2.3.2. North America GDP Growth Outlook
    • 2.3.3. North America Healthcare Spending Outlook
  • 2.4. COVID-19 Impact Analysis
  • 2.5. Forecast Factors - Relevance and Impact

3. Value Added Insights

  • 3.1. Product Adoption Analysis
  • 3.2. Epidemiology - Deafness and Hearing Loss
  • 3.3. Technology Assessment
  • 3.4. Regulatory Landscape
  • 3.5. Value Chain Analysis
    • 3.5.1. List of Distribution Channel/Marketplaces
      • 3.5.1.1. Retail
      • 3.5.1.2. E-commerce
    • 3.5.2. List of End User (Industry)
  • 3.6. Key Deals and Mergers
  • 3.7. PESTLE Analysis
  • 3.8. Porter's Five Force Analysis

4. Price Trend Analysis, 2019 - 2031

  • 4.1. Key Highlights
  • 4.2. Key Factors Impacting Technology Prices
  • 4.3. Pricing Analysis, By Technology
  • 4.4. Regional Prices and Technology Preferences

5. Europe Smart Toys Market Outlook: Historical (2019 - 2023) and Forecast (2024 - 2031)

  • 5.1. Key Highlights
    • 5.1.1. Market Volume (Units) Projections
    • 5.1.2. Market Size (US$ Bn) and Y-o-Y Growth
    • 5.1.3. Absolute $ Opportunity
  • 5.2. Market Size (US$ Bn) Analysis and Forecast
    • 5.2.1. Historical Market Size (US$ Bn) Analysis, 2019 - 2023
    • 5.2.2. Current Market Size (US$ Bn) Analysis and Forecast, 2024 - 2031
  • 5.3. Europe Smart Toys Market Outlook: Product Type
    • 5.3.1. Introduction / Key Findings
    • 5.3.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis, By Product Type, 2019 - 2023
    • 5.3.3. Current Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, By Product Type, 2023 - 2031
      • 5.3.3.1. Educational Toys
      • 5.3.3.2. Interactive Toys
      • 5.3.3.3. Remote-controlled Toys
      • 5.3.3.4. Augmented Reality Toys
      • 5.3.3.5. Robot Toys
      • 5.3.3.6. Others
  • 5.4. Market Attractiveness Analysis: Product Type
  • 5.5. Europe Smart Toys Market Outlook: Technology
    • 5.5.1. Introduction / Key Findings
    • 5.5.2. Historical Market Size (US$ Bn) and Volume (Units) Analysis, By Technology, 2019 - 2023
    • 5.5.3. Current Market Size (US$ Bn) and Volume (Units) Analysis and Forecast, By Technology, 2023 - 2031
      • 5.5.3.1. IoT-based
      • 5.5.3.2. AI-based
      • 5.5.3.3. AR/VR-based
      • 5.5.3.4. Bluetooth-enabled
  • 5.6. Market Attractiveness Analysis: Technology
  • 5.7. Europe Smart Toys Market Outlook: End User
    • 5.7.1. Introduction / Key Findings
    • 5.7.2. Historical Market Size (US$ Bn) Analysis, By End User, 2019 - 2023
    • 5.7.3. Current Market Size (US$ Bn) Analysis and Forecast, By End User, 2023 - 2031
      • 5.7.3.1. Toddlers
      • 5.7.3.2. Pre-schoolers
      • 5.7.3.3. School-going
      • 5.7.3.4. Stripling
  • 5.8. Market Attractiveness Analysis: End User
  • 5.9. Europe Smart Toys Market Outlook: Distribution Channel
    • 5.9.1. Introduction / Key Findings
    • 5.9.2. Historical Market Size (US$ Bn) Analysis, By Distribution Channel, 2019 - 2023
    • 5.9.3. Current Market Size (US$ Bn) Analysis and Forecast, By Distribution Channel, 2023 - 2031
      • 5.9.3.1. Offline
      • 5.9.3.2. Online
  • 5.10. Market Attractiveness Analysis: Distribution Channel

6. Competition Landscape

  • 6.1. Market Share Analysis, 2023
  • 6.2. Market Structure
    • 6.2.1. Competition Intensity Mapping By Market
    • 6.2.2. Competition Dashboard
  • 6.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
    • 6.3.1. Lego Group
      • 6.3.1.1. Overview
      • 6.3.1.2. Segments and Products
      • 6.3.1.3. Key Financials
      • 6.3.1.4. Market Developments
      • 6.3.1.5. Market Strategy
    • 6.3.2. Mattel, Inc.
    • 6.3.3. Hasbro, Inc.
    • 6.3.4. VTech Electronics Ltd.
    • 6.3.5. Fisher-Price (Mattel)
    • 6.3.6. DreamWorks Animation SKG, Inc.
    • 6.3.7. LeapFrog Enterprises, Inc.
    • 6.3.8. Sphero, Inc.
    • 6.3.9. Tech Will Save Us
    • 6.3.10. WowWee Group Ltd.
    • 6.3.11. LittleBits (Sphero)
    • 6.3.12. Anki, Inc.
    • 6.3.13. Yulu Toys
    • 6.3.14. Modular Robotics, Inc.
    • 6.3.15. CogniToys

7. Appendix

  • 7.1. Research Methodology
  • 7.2. Research Assumptions
  • 7.3. Acronyms and Abbreviations
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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