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PUBLISHER: Persistence Market Research | PRODUCT CODE: 1558994

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PUBLISHER: Persistence Market Research | PRODUCT CODE: 1558994

Anime Market: Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2024-2031

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PAGES: 171 Pages
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Persistence Market Research has recently released a comprehensive report on the global Anime Market. The report offers an in-depth analysis of crucial market dynamics, including drivers, trends, opportunities, and challenges, providing detailed insights into the market structure.

Key Insights:

  • Anime Market Size (2024E): US$31.9 Bn
  • Projected Market Value (2031F): US$54.1 Bn
  • Global Market Growth Rate (CAGR 2024 to 2031): 7.8%

Anime Market - Report Scope:

Anime, a style of animation originating from Japan, has gained widespread popularity and acceptance globally. The anime market encompasses various segments, including television series, films, merchandise, and streaming services. This market caters to diverse audience demographics and is characterized by a dynamic content landscape, with offerings ranging from action-packed series to emotionally driven narratives. The growth of the anime market is driven by increasing global viewership, advancements in digital streaming technology, and the expansion of anime-based content into new regions and media formats.

Market Growth Drivers:

The global anime market is propelled by several key factors, including the rising popularity of anime across various regions outside Japan. The proliferation of streaming platforms and digital media has made anime more accessible to a global audience, significantly boosting its viewership. Additionally, the growing influence of anime on popular culture, including fashion, gaming, and lifestyle, contributes to its market expansion. Technological advancements in animation techniques and the rise of international collaborations and co-productions further enhance the market's growth prospects. The increasing investment in anime production and distribution by major entertainment companies also drives market growth.

Market Restraints:

Despite promising growth prospects, the anime market faces challenges related to content localization and cultural adaptation. The need to translate and adapt anime content for diverse international audiences can be costly and complex, potentially impacting market efficiency. Furthermore, the market faces competition from other entertainment forms, such as live-action series and films, which may impact viewer preference. Intellectual property issues and piracy concerns also pose risks to market growth, affecting revenue generation and content protection. Addressing these challenges requires strategic partnerships and innovative approaches to content delivery and protection.

Market Opportunities:

The anime market presents significant growth opportunities driven by emerging trends and technological advancements. The rise of virtual reality (VR) and augmented reality (AR) technologies offers new avenues for immersive anime experiences, potentially attracting a broader audience. Expanding anime fan conventions and events provide platforms for content promotion and community engagement. Additionally, the growing trend of anime integration into mainstream media and collaborations with global brands create new business opportunities. Investment in original content creation and the development of niche anime genres can also capitalize on evolving consumer preferences and market demands.

Key Questions Answered in the Report:

  • What are the primary factors driving the growth of the global anime market?
  • Which segments and platforms are leading the expansion of anime content worldwide?
  • How are technological advancements shaping the competitive landscape of the anime market?
  • Who are the key players in the anime industry, and what strategies are they employing to maintain market relevance?
  • What are the emerging trends and future prospects in the global anime market?

Competitive Intelligence and Business Strategy:

Leading players in the global anime market, including Studio Ghibli, Toei Animation, and Crunchyroll, focus on content innovation, strategic partnerships, and global expansion to gain a competitive edge. These companies invest in high-quality animation production, original content development, and strategic collaborations with international distributors. Partnerships with streaming platforms and multimedia companies facilitate wider content distribution and audience engagement. Emphasis on fan interaction, merchandise sales, and live events enhances market presence and revenue generation.

Key Companies Profiled:

  • Studio Ghibli
  • Toei Animation
  • Crunchyroll
  • Funimation
  • Kodansha
  • Madhouse
  • Sunrise Inc.
  • Kyoto Animation
  • Sentai Filmworks
  • Nippon Animation

Anime Market Research Segmentation

By Anime Type

  • T.V.
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment

By Anime Genre

  • Action & Adventure
  • Sci-Fi & Fantasy
  • Romance & Drama
  • Sports

By Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • The Middle East & Africa
Product Code: PMRREP34686

Table of Contents

1. Executive Summary

  • 1.1. Global Anime Market Snapshot, 2024-2031
  • 1.2. Market Opportunity Assessment, 2024-2031, US$ Mn
  • 1.3. Key Market Trends
  • 1.4. Future Market Projections
  • 1.5. Premium Market Insights
  • 1.6. Industry Developments and Key Market Events
  • 1.7. PMR Analysis and Recommendations

2. Market Overview

  • 2.1. Market Scope and Definition
  • 2.2. Market Dynamics
    • 2.2.1. Drivers
    • 2.2.2. Restraints
    • 2.2.3. Opportunity
    • 2.2.4. Challenges
    • 2.2.5. Key Trends
  • 2.3. Macro-Economic Factors
    • 2.3.1. Global GDP Growth Outlook
    • 2.3.2. Global Consumer Spending Outlook
  • 2.4. COVID-19 Impact Analysis
  • 2.5. Forecast Factors - Relevance and Impact

3. Value Added Insights

  • 3.1. Product Adoption Analysis
  • 3.2. Growth Opportunity Matrix
  • 3.3. Regulatory Landscape
  • 3.4. Value Chain Analysis
    • 3.4.1. List of Anime Genre/Marketplaces
    • 3.4.2. List of End User (Industry)
  • 3.5. Key Deals and Mergers
  • 3.6. PESTLE Analysis
  • 3.7. Porter's Five Force Analysis

4. Price Trend Analysis, 2019-2024

  • 4.1. Key Highlights
  • 4.2. Key Factors Impacting Product Prices
  • 4.3. Pricing Analysis, By Anime Type
  • 4.4. Regional Prices and Product Preferences

5. Global Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 5.1. Global Anime Market Outlook: Anime Type
    • 5.1.1. Introduction / Key Findings
    • 5.1.2. Historical Market Size (US$ Bn) Analysis, By Anime Type, 2019-2023
    • 5.1.3. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
      • 5.1.3.1. T.V.
      • 5.1.3.2. Movie
      • 5.1.3.3. Video
      • 5.1.3.4. Internet Distribution
      • 5.1.3.5. Merchandising
      • 5.1.3.6. Music
      • 5.1.3.7. Pachinko
      • 5.1.3.8. Live Entertainment
  • 5.2. Market Attractiveness Analysis: Anime Type
  • 5.3. Global Anime Market Outlook: Anime Genre
    • 5.3.1. Introduction / Key Findings
    • 5.3.2. Historical Market Size (US$ Bn) Analysis, By Anime Genre, 2019-2023
    • 5.3.3. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
      • 5.3.3.1. Action & Adventure
      • 5.3.3.2. Sci-Fi & Fantasy
      • 5.3.3.3. Romance & Drama
      • 5.3.3.4. Sports
      • 5.3.3.5. Others
  • 5.4. Market Attractiveness Analysis: Anime Genre

6. Global Anime Market Outlook: Region

  • 6.1. Key Highlights
  • 6.2. Historical Market Size (US$ Bn) Analysis, By Region, 2019-2023
  • 6.3. Current Market Size (US$ Bn) Analysis and Forecast, By Region, 2024-2031
    • 6.3.1. North America
    • 6.3.2. Europe
    • 6.3.3. East Asia
    • 6.3.4. South Asia and Oceania
    • 6.3.5. Latin America
    • 6.3.6. Middle East & Africa
  • 6.4. Market Attractiveness Analysis: Region

7. North America Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 7.1. Key Highlights
  • 7.2. Pricing Analysis
  • 7.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
    • 7.3.1. By Country
    • 7.3.2. By Anime Type
    • 7.3.3. By Technology
    • 7.3.4. By Anime Genre
  • 7.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
    • 7.4.1. U.S.
    • 7.4.2. Canada
  • 7.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
    • 7.5.1. T.V.
    • 7.5.2. Movie
    • 7.5.3. Video
    • 7.5.4. Internet Distribution
    • 7.5.5. Merchandising
    • 7.5.6. Music
    • 7.5.7. Pachinko
    • 7.5.8. Live Entertainment
  • 7.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
    • 7.6.1. Action & Adventure
    • 7.6.2. Sci-Fi & Fantasy
    • 7.6.3. Romance & Drama
    • 7.6.4. Sports
    • 7.6.5. Others
  • 7.7. Market Attractiveness Analysis

8. Europe Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 8.1. Key Highlights
  • 8.2. Pricing Analysis
  • 8.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
    • 8.3.1. By Country
    • 8.3.2. By Anime Type
    • 8.3.3. By Technology
    • 8.3.4. By Anime Genre
  • 8.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
    • 8.4.1. Germany
    • 8.4.2. France
    • 8.4.3. U.K.
    • 8.4.4. Italy
    • 8.4.5. Spain
    • 8.4.6. Russia
    • 8.4.7. Turkey
    • 8.4.8. Rest of Europe
  • 8.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
    • 8.5.1. T.V.
    • 8.5.2. Movie
    • 8.5.3. Video
    • 8.5.4. Internet Distribution
    • 8.5.5. Merchandising
    • 8.5.6. Music
    • 8.5.7. Pachinko
    • 8.5.8. Live Entertainment
  • 8.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
    • 8.6.1. Action & Adventure
    • 8.6.2. Sci-Fi & Fantasy
    • 8.6.3. Romance & Drama
    • 8.6.4. Sports
    • 8.6.5. Others
  • 8.7. Market Attractiveness Analysis

9. East Asia Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 9.1. Key Highlights
  • 9.2. Pricing Analysis
  • 9.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
    • 9.3.1. By Country
    • 9.3.2. By Anime Type
    • 9.3.3. By Technology
    • 9.3.4. By Anime Genre
  • 9.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
    • 9.4.1. China
    • 9.4.2. Japan
    • 9.4.3. South Korea
  • 9.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
    • 9.5.1. T.V.
    • 9.5.2. Movie
    • 9.5.3. Video
    • 9.5.4. Internet Distribution
    • 9.5.5. Merchandising
    • 9.5.6. Music
    • 9.5.7. Pachinko
    • 9.5.8. Live Entertainment
  • 9.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
    • 9.6.1. Action & Adventure
    • 9.6.2. Sci-Fi & Fantasy
    • 9.6.3. Romance & Drama
    • 9.6.4. Sports
    • 9.6.5. Others
  • 9.7. Market Attractiveness Analysis

10. South Asia & Oceania Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 10.1. Key Highlights
  • 10.2. Pricing Analysis
  • 10.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
    • 10.3.1. By Country
    • 10.3.2. By Anime Type
    • 10.3.3. By Technology
    • 10.3.4. By Anime Genre
  • 10.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
    • 10.4.1. India
    • 10.4.2. Southeast Asia
    • 10.4.3. ANZ
    • 10.4.4. Rest of South Asia & Oceania
  • 10.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
    • 10.5.1. T.V.
    • 10.5.2. Movie
    • 10.5.3. Video
    • 10.5.4. Internet Distribution
    • 10.5.5. Merchandising
    • 10.5.6. Music
    • 10.5.7. Pachinko
    • 10.5.8. Live Entertainment
  • 10.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
    • 10.6.1. Action & Adventure
    • 10.6.2. Sci-Fi & Fantasy
    • 10.6.3. Romance & Drama
    • 10.6.4. Sports
    • 10.6.5. Others
  • 10.7. Market Attractiveness Analysis

11. Latin America Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 11.1. Key Highlights
  • 11.2. Pricing Analysis
  • 11.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
    • 11.3.1. By Country
    • 11.3.2. By Anime Type
    • 11.3.3. By Technology
    • 11.3.4. By Anime Genre
  • 11.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
    • 11.4.1. Brazil
    • 11.4.2. Mexico
    • 11.4.3. Rest of Latin America
  • 11.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
    • 11.5.1. T.V.
    • 11.5.2. Movie
    • 11.5.3. Video
    • 11.5.4. Internet Distribution
    • 11.5.5. Merchandising
    • 11.5.6. Music
    • 11.5.7. Pachinko
    • 11.5.8. Live Entertainment
  • 11.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
    • 11.6.1. Action & Adventure
    • 11.6.2. Sci-Fi & Fantasy
    • 11.6.3. Romance & Drama
    • 11.6.4. Sports
    • 11.6.5. Others
  • 11.7. Market Attractiveness Analysis

12. Middle East & Africa Anime Market Outlook: Historical (2019-2023) and Forecast (2024-2031)

  • 12.1. Key Highlights
  • 12.2. Pricing Analysis
  • 12.3. Historical Market Size (US$ Bn) Analysis, By Market, 2019-2023
    • 12.3.1. By Country
    • 12.3.2. By Anime Type
    • 12.3.3. By Technology
    • 12.3.4. By Anime Genre
  • 12.4. Current Market Size (US$ Bn) Analysis and Forecast, By Country, 2024-2031
    • 12.4.1. GCC Countries
    • 12.4.2. Egypt
    • 12.4.3. South Africa
    • 12.4.4. Northern Africa
    • 12.4.5. Rest of Middle East & Africa
  • 12.5. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Type, 2024-2031
    • 12.5.1. T.V.
    • 12.5.2. Movie
    • 12.5.3. Video
    • 12.5.4. Internet Distribution
    • 12.5.5. Merchandising
    • 12.5.6. Music
    • 12.5.7. Pachinko
    • 12.5.8. Live Entertainment
  • 12.6. Current Market Size (US$ Bn) Analysis and Forecast, By Anime Genre, 2024-2031
    • 12.6.1. Action & Adventure
    • 12.6.2. Sci-Fi & Fantasy
    • 12.6.3. Romance & Drama
    • 12.6.4. Sports
    • 12.6.5. Others
  • 12.7. Market Attractiveness Analysis

13. Competition Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. Market Structure
    • 13.2.1. Competition Intensity Mapping By Market
    • 13.2.2. Competition Dashboard
  • 13.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
    • 13.3.1. Studio Ghibli, Inc.
      • 13.3.1.1. Overview
      • 13.3.1.2. Segments and Products
      • 13.3.1.3. Key Financials
      • 13.3.1.4. Market Developments
      • 13.3.1.5. Market Strategy
    • 13.3.2. Pierrot Co., Ltd.
    • 13.3.3. Production I.G, Inc.
    • 13.3.4. Bones Inc.
    • 13.3.5. Kyoto Animation Co., Ltd.
    • 13.3.6. MADHOUSE, Inc.
    • 13.3.7. Sentai Holdings, LLC (AMC Networks)
    • 13.3.8. VIZ Media, LLC
    • 13.3.9. Ufotable Co., Ltd.
    • 13.3.10. Sunrise, Inc. (Bandai Namco Filmworks)
    • 13.3.11. Toei Animation Co., Ltd.
    • 13.3.12. Crunchyroll (Progressive Animation Works Co., Ltd.
    • 13.3.13. Atomic Flare
    • 13.3.14. Good Smile Company, Inc.
    • 13.3.15. Discotek Media

14. Appendix

  • 14.1. Research Methodology
  • 14.2. Research Assumptions
  • 14.3. Acronyms and Abbreviations
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