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PUBLISHER: Mordor Intelligence | PRODUCT CODE: 1433893

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PUBLISHER: Mordor Intelligence | PRODUCT CODE: 1433893

Chinese Gaming Industry - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2024 - 2029)

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The Chinese Gaming Industry is expected to grow from USD 66.13 billion in 2024 to USD 95.51 billion by 2029, at a CAGR of 7.63% during the forecast period (2024-2029).

Chinese Gaming Industry - Market

China is one of the most lucrative markets for the gaming industry. Several international companies are entering the market by acquiring shares from Chinese gaming vendors or sponsoring professional players' teams. One of the primary reasons for the growth of the gaming industry in China is the rapidly rising popularity of eSports, a competitive part of the gaming industry where various players participate in gaming competitions. The entire game tournament is broadcasted online.

With Chinese enterprises ready to embrace business opportunities provided by global digitalization, companies across the region are leveraging digital transformation throughout the product cycle, especially to enhance their production efficiency. For instance, Tencent Games announced seven projects in June, including game technology collaboration. These consist of the digital Great Wall of China, the Library Cave of Dunhuang, the Beijing Central Axis, the Chasing All Transients Constellation Hunters (CATCH) program, Full Flight Simulator (FFS), 3D full-fidelity digital factory, and a game-driven robot intelligent learning project.

The rapid growth in mini-games played inside mobile apps, such as WeChat, without installing another application, is witnessing the rapid adoption of China's gaming industry. These mini-games, which have active social elements, are easy to play and have attracted many followers across the country.

The modernization of cable networks is also a potential driver of China's gaming market growth. With the adoption of DOCSIS 3, which achieves download speeds as high as 100 Mbps, cable operators offer high-performance cloud gaming services in China.

Additionally, the increasing prevalence of cloud infrastructure provides abundant computing, storage, and communication resources in a reliable, cost-effective, and low-maintenance manner. Various gaming applications will employ these cloud computing resources, as gaming services stand to be one of China's fastest-growing sectors for cloud computing.

The impacts of COVID-19 resulted in in-game delays and scope scale-downs expected to prevent the console gaming sector from witnessing the same gains as a mobile platform. COVID-19 ravaged China, but businesses whose infrastructure is based on online ad sales and in-game purchases were hit less (source Lyndon Gaming). But the pandemic has fundamentally shifted how much revenue ad sales and in-game purchases bring in. Chinese game designers are adjusting their monetization models to lessen the impact on their revenue streams.

China Gaming Market Trends

Mobile Games Occupies the Largest Market Share

  • The mobile games segment of the market is expected to witness significant demand during the forecast period due to the country's growing mobile population of gamers. The majority of players are concentrated in tier-2 cities of China, such as Chengdu and Wuhan. Further, according to SensorTower listing, the TOP100 list includes 42 Chinese mobile gaming manufacturers. The total revenue of the 42 Chinese mobile gaming publishers is USD 1.88 billion. This accounts for 38.3% of the total revenue of the TOP100 mobile game publishers globally for September this year. Popular brands like Tencent and NetEase topped the charts, while other familiar names included Lilith Games, FunPlus, Lingxi Games, etc.
  • Game publishers and developers are catering to emerging market consumers by releasing "lite" versions of games that can run on phones with less processing power (i.e., cheaper phones). This broadens the reach of the specific title by making the game more accessible to consumers who might not be able to afford the fastest, best mobile phones.
  • Game R&D and operations, especially for mobile games, are expected to become more dependent on the cloud. Also, game server hosting service for Chinese online/mobile games with a presence outside China is trending. Mobile gaming is dominant and is an opportunity for cloud hosting services, like Ucloud, since China is the leader in terms of smartphone sales, as well as production.
  • Further, the affordable mobile internet and the advent of advanced mobile infrastructure, such as the upcoming 5G technology, are expected to \fuel the country's mobile gaming market.
  • As per GSMA, 1.22 billion people were registered to mobile services last year, accounting for about 83% of the region's population. Moreover, 52% of Chinese connections will be 5G by 2025. Between 2020 and 2025, 88% of operator expenditure will be invested in 5G, amounting to USD 116.16 billion. In the last year, mobile technology and services contributed 5.6% of regional GDP, amounting to roughly USD 900 billion in economic value added.

Rise of Cloud Gaming and 5G to Drive the Market

  • Cloud gaming is expected to be the fastest-growing sector in the game industry in China; it has accumulated significant momentum. For instance, CloudUnion reportedly has a subscriber base of 20 million, which signifies cloud gaming's bright prospects in the country. The strong compatibility of cloud gaming with IPTV and the existing technical constraints on the flow demonstrates the game's potential market on-demand to households in China.
  • Some investments and collaborations to extend and expand gaming services in China are expected to fuel the market demand. For instance, Kalydo, one of the prominent gaming service providers and Shanghai-based Chi Yu games, launched the Speed Kingdom, a new generation of 3D MMO racing online games. By leveraging Kalydo's cloud game service, players can initiate the gaming process concisely without needing heavy downloads and lengthy installation processes.
  • Recently, China passed a law restricting spending limits for those under 18 on gaming to between USD 28 to USD 57 a month. The regulation has been given to address "poor academic performance across a broad swath of society" amongst youths and tackle video game addiction issues. The spending limit focuses on microtransactions and DLC (Downloadable content), and with the adoption of the cloud, the subscription-based model caters to new growth opportunities.
  • Further, technologies such as 5G are also driving the mobile-based VR gaming market in the region. For instance, in July last year, Migu Co Ltd, a China Mobile subsidiary that delivers digital content and services, ramped up its efforts to encourage the growth of the cloud gaming industry. Migu launched a new plan to distribute better cloud gaming content in collaboration with Xiaomi Corp, a Chinese cloud service provider Kingsoft Cloud, and other partners.
  • Moreover, as per GSMA, the total number of 5G connections in the last year was 488 million, which is expected to reach 892 million by 2025.

China Gaming Industry Overview

The Chinese gaming industry is competitive, owing to the presence of many small and large players in the market. The market is moderately concentrated. The market's major players adopt strategies like product innovation, service innovation, mergers, and acquisitions to stay ahead of the competition and increase their reach.

  • In August 2022, Tencent Holdings and NetEase expanded their investments in overseas studios, with the former taking a share in Japan's FromSoftware Inc, the producer of the blockbuster action game "Elden Ring."

Additional Benefits:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support
Product Code: 66931

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET INSIGHT

  • 4.1 Market Overview
  • 4.2 Industry Attractiveness - Porter's Five Force Analysis
    • 4.2.1 Bargaining Power of Suppliers
    • 4.2.2 Bargaining Power of Buyers/Consumers
    • 4.2.3 Threat of New Entrants
    • 4.2.4 Threat of Substitute Products
    • 4.2.5 Intensity of Competitive Rivalry

5 CHINA GAMING MARKET DYNAMICS

  • 5.1 Market Influencing Factors
  • 5.2 Growth Inhibitors
  • 5.3 Market Drivers
    • 5.3.1 Rapid Advancement in Technological Developments
  • 5.4 Market Restraints
    • 5.4.1 Fluctuating Government Regulations Regarding Gaming Industry
  • 5.5 Market Opportunity

6 CHINESE GAMING MARKET TRENDS

  • 6.1 Emergence of AR, Location-based-Services and Blockchain
  • 6.2 Cloud Games and 5G
  • 6.3 Investment Scenario in eSports
  • 6.4 Growth of Mini Games (WeChat, QQ platforms etc.)

7 CHINESE GAMING MARKET LANDSCAPE

  • 7.1 China Gaming Market Sizing & Forecast
  • 7.2 Gamers Population in China
  • 7.3 Gamers Population by Age and Gender
  • 7.4 Market Segmentation by Platform
    • 7.4.1 PC Games
    • 7.4.2 Console Games
    • 7.4.3 Mobile Games
  • 7.5 Top 20 Android Games & Apps in China
  • 7.6 Top 20 iOS Games & Apps in China
  • 7.7 Suspension of Gaming Licenses in China
  • 7.8 Foreign Companies Share in Chinese Gaming Industry

8 CHINESE CLOUD GAMING SCENARIO

  • 8.1 Chinese Cloud Gaming Overview
  • 8.2 Chinese Cloud Gaming Ecosystem
    • 8.2.1 Cloud Computing Ecosystem (Cloud Providers, GPU/CPU, Servers)
    • 8.2.2 Cloud Gaming Services Overview
    • 8.2.3 Game Publishers and Developers Overview
    • 8.2.4 Internet Providers Overview
    • 8.2.5 Access Devices Overview
  • 8.3 Role of 5G in boosting Cloud Gaming

9 CHINESE STREAMING ECOSYSTEM

  • 9.1 Top 10 Streaming Platforms, By Platform and User Donations
  • 9.2 Top 10 Streamer Guilds, By Business Value and Active Streamers
  • 9.3 Top 10 Games, By # of Streams and Publisher
  • 9.4 Top 10 Game Streamers, By Game, Platform and Donations

10 COMPETITIVE LANDSCAPE

  • 10.1 Company Profiles
    • 10.1.1 Tencent Holdings
    • 10.1.2 NetEase Inc.
    • 10.1.3 37 Interactive Entertainment
    • 10.1.4 Beijing Kunlun Technology Co. Ltd.
    • 10.1.5 Perfect World Games
    • 10.1.6 Elex Technology
    • 10.1.7 Shanda Games
    • 10.1.8 KongZhong Corporation
    • 10.1.9 The9 Limited
    • 10.1.10 NetDragon Websoft

11 INVESTMENT ANALYSIS

12 FUTURE OF THE MARKET

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