PUBLISHER: Market Research Future | PRODUCT CODE: 1637042
PUBLISHER: Market Research Future | PRODUCT CODE: 1637042
Global Arcade Game Market Research Report Information By Component (Video Games, Pinball Games, Redemption Games, Skill Games, Electro-Mechanical Games, Interactive Games, Sports Games, Simulation Games, Merchandiser Games, Others), By Revenue Model (Pay-to-Play, Subscription-Based, In-App Purchases, Advertising), Component (Gaming Machine, Gaming Software, Accessories & Peripherals, Maintenance & Support Service), Genre (Action, Adventure, Fighting, Racing, Sports, Strategy, Simulation), Target User Age Group, (Children (under 12), Teenagers (13-19), Adults (20-35), Middle-Aged Adults (36-50), Seniors (Above 50), and Region (North America, Europe, Asia-Pacific, Middle East & Africa, and South America) Forecast till 2032
The arcade game market was estimated at USD 50,698.0 million in 2023. The Arcade Game market is expected to increase from USD 52,566.8 million in 2024 to USD 71,236.6 million by 2032, with a compound yearly growth rate (CAGR) of 3.9% over the forecast period (2023-2032). Rising consumer expenditure on entertainment and leisure activities, increased desire for interactive and immersive entertainment experiences, and an increasing number of commercial gaming facilities are driving market expansion.
The growing use of AR and VR in arcade games is a big industry trend. VR has quickly gained popularity in gaming and is extending into other digital arenas, providing immersive virtual experiences. VR has transformed arcade gaming by offering extremely immersive experiences. Players can now explore virtual worlds and interact with their surroundings in ways that were previously unimaginable. VR-based arcade games have grown in popularity, with titles such as VR 360 Dinosaur Attack Car Arcade Game 3D Shooter and Sega's VR Agent. The AEI convention in March 2022 focused on VR technologies in arcades and techniques for operational success. These developments are projected to increase the adoption of VR-based arcade games, hence improving user experiences over the forecast period.
Market Segment insights
The Arcade Game market is classified into the following types: video games, pinball games, redemption games, skill games, electro-mechanical games, interactive games, sports games, simulation games, merchandise games, and others.
The market has been divided into four segments based on the revenue model: pay-to-play, subscription-based, in-app purchases, and advertising.
The market is divided into four segments based on component: upright arcade cabinets, gaming software, accessories and peripherals, and maintenance and support services.
The Arcade Game market is divided into six genres: action, adventure, fighting, racing, sports, strategy, and simulation.
The Arcade Game Market is segmented by target user age group: children (under 12), teenagers (13-19), adults (20-35), middle-aged adults (36-50), and seniors (over 50).
Regional insights
The analysis divides the market into five regions: North America, Europe, Asia-Pacific, the Middle East and Africa, and South America. Throughout the projected period, the Asia-Pacific arcade game market is expected to dominate. Asia has long been a desired market for the gaming business since it is relatively easy to enter compared to other regions. Furthermore, an increasing number of western-based spectators, sponsors, and organizations are investing in this industry.
In North America, the arcade gaming sector is being boosted by a renewed interest in experiential entertainment. Arcades use immersive technologies, social gaming experiences, and themed attractions to attract a varied audience. This tendency represents a desire for interactive, social entertainment, which helps to boost the region's arcade game business. The market's expansion is driven by the region's increasing affordability and solid economic backbone, as well as the use of cutting-edge technologies.
Europe is likely to experience significant growth in the future due to increased smartphone use and monetization. Even though the arcade gaming market is being hurt by the increasing usage of smartphones and tablets for gaming, an arcade machine still has a target audience in the region, and gaming spending has only increased.
The South American region has experienced tremendous growth because of several arcade games offering redemption choices for prizes or tickets, which widen the arcade's appeal and attract families and casual visitors. This improves the gaming experience by boosting excitement and providing concrete rewards.
ICE Games, Capcom Co., Ltd., Sega Sammy Holdings Inc., Raw Thrills, Bandai Namco Holdings, Andamiro Co. Ltd., Arcade1Up, D-BOX Technologies, Bay Tek Entertainment, and Dream Arcades are some of the key companies in the arcade game business.