PUBLISHER: Market Research Future | PRODUCT CODE: 1540762
PUBLISHER: Market Research Future | PRODUCT CODE: 1540762
Global Gaming Accessories Market Research Report By Product (Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others), by Device Type (PC (Desktop and Laptop), Smartphones and Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) -Forecast Till 2030
Over the course of the projection period, the gaming accessories industry is expected to rise at a compound annual growth rate (CAGR) of 15%. Hardware used to play video games on a console or improve the gaming experience is referred to as a gaming accessory or gaming peripheral. Video game accessories are often any hardware-such as controllers, audio/visual cables, sound systems, etc.-that supports gaming, excluding the console itself. The gaming industry has grown to be quite profitable. Similarly, as more individuals continue to enter the gaming industry for leisure and streaming, gaming accessories are growing even more. Gamers rely on gaming peripherals or devices for control, performance, streaming, connectivity, and other features to enjoy an even better experience.
Analysis of Market Segments
Gamepads/joysticks/controllers, gaming keyboards, gaming mice, headsets, surfaces, virtual reality (VR) devices, cooling fans, web cameras, and others made up the product-based segments of the gaming accessories market.
The gaming accessories market has been divided into three segments based on the type of device: gaming consoles, smartphones, and PCs (desktop and laptop).
The online and offline segments of the gaming accessory market are based on the distribution channel.
The gaming accessories market has been divided into two segments based on end use: professional gaming and casual gaming.
Regional Perspectives
The report offers market insights by region for the following regions: North America, Europe, Asia-Pacific, Middle East & Africa, and South America. The gaming accessory market in Asia-Pacific was approximately 47.25 percent in 2022. The region that is most likely to contribute to the gaming accessory market is Asia-Pacific. This covers the Asia-Pacific region, as well as China, Japan, India, and South Korea. Due to the world's lowest data tariffs, the adoption of high-speed 4G internet, and the availability of reasonably priced smartphones, which has expanded annually over the last five years, the Asia-Pacific area is seeing growth. Most of the global gaming market was made up of mobile games.
China is among the most well-known nations in the Asia-Pacific region because of its rising use of technology. The growing e-sports industry and the ongoing development of new games and platforms are two of the main factors driving the gaming industry in the nation. A rigorous government certification process causes consoles like the PlayStation, Microsoft Xbox, and Nintendo Switch to ship later than expected in China. China has developed a natural name verification system for video games, and it's almost ready for statewide implementation. In order to provide its gaming service, suitably dubbed 5G Streaming Game, exclusively to its 5G users in South Korea, KT revealed plans to collaborate with cloud gaming specialist Unitus.
Because of its faster internet, North America holds the largest proportion of the market for gaming accessories. This region has also greatly aided in the growth of online gaming in the US. In addition, the government's initiatives to hasten the nationwide deployment of 5G contribute to a flawless gaming experience and a decrease in latency lag. Several well-known suppliers, most notably Microsoft, who derive a large portion of their business from the US, are concentrating on capitalizing on the increasing demand for video games by offering new products. Many well-known international competitors are increasing their presence in the United States to take advantage of the boom in the gaming sector.
Principal Players
Alienware (Dell), Logitech, Razer, Corsair, Turtle Beach, HyperX (HP), Mad Catz' Cooler Master, Sennheiser, Anker Innovations, Reddragon, SADES Technological Corporation' Plantronics, Nintendo, SteelSeries, and Sony Corporation are some of the leading companies in the gaming accessories market.
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