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PUBLISHER: KBV Research | PRODUCT CODE: 1709868

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PUBLISHER: KBV Research | PRODUCT CODE: 1709868

Asia Pacific Amusement Machine Market Size, Share & Trends Analysis Report By Application (Indoor Specialty Centers, Amusement & Recreational Theme Park) By Game Type, By Country and Growth Forecast, 2024 - 2031

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The Asia Pacific Amusement Machine Market would witness market growth of 10.9% CAGR during the forecast period (2024-2031).

The China market dominated the Asia Pacific Amusement Machine Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $1,998.3 million by 2031. The Japan market is registering a CAGR of 10.3% during (2024 - 2031). Additionally, The India market would showcase a CAGR of 11.6% during (2024 - 2031).

Countries like China and Japan have embraced amusement machines as entertainment devices and cultural phenomena, with claw machines (known as UFO catchers in Japan) evolving into hybrid retail experiences offering exclusive merchandise. Meanwhile, Europe is witnessing a resurgence of retro arcade gaming, with bar arcades and social gaming lounges capitalizing on nostalgia to draw millennials and Gen Z consumers.

The adoption process is thriving, propelled by enthusiasm and opportunity across the industry. Affordable technological advancements, a growing appetite for unique out-of-home entertainment, and stable demand in key markets are accelerating their uptake, even in smaller venues and emerging regions.

The market, which includes arcade games, vending machines, and interactive entertainment solutions, is expanding due to economic growth, rising tourism, and advancements in digital production. Furethermore, this market in India is growing, driven by increasing Gross National Disposable Income (GNDI). The Ministry of Statistics & Programme Implementation estimates GNDI for 2021-22 at ₹236.07 lakh crore, reflecting a 17.4% increase from ₹201.15 lakh crore in 2020-21. Also, market in China is growing rapidly, fuelled by the expansion of theme parks. Between 2020 and 2023, Fantawild, a leading theme park brand, launched 10 new parks, with further growth expected. Seven Fantawild parks are among the top 20 in the Asia-Pacific region regarding visitor numbers. This market in Australia is benefiting from advancements in digital production, particularly in New South Wales (NSW). The state accounted for 45% of the $2.29 billion spent on film production in Australia in 2022, exceeding $1 billion in expenditure. With Sydney's Fox Studios being the largest production facility in the southern hemisphere, the strong presence of CGI and post-production work is accelerating the development of high-quality gaming content. In conclusion, economic expansion in India, theme park growth in China, and digital innovation in Australia are driving this market.

Based on Application, the market is segmented into Indoor Specialty Centers, Amusement & Recreational Theme Park, Game Centers, Hotel & Bars, and Other Application. Based on Game Type, the market is segmented into Indoor Go-Karts, Simulation & AR-VR Games, Redemption Games, Video Games, Electro-Mechanical Games, Claw Machine Games, Photo Booths, and Others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

List of Key Companies Profiled

  • Adrenaline Amusements Inc.
  • Bay Tek Entertainment, Inc.
  • Bob's Space Racer
  • CAPCOM Group
  • Coastal Amusements Inc.
  • Elaut Group
  • Innovative Concepts in Entertainment, Inc.
  • Konami Holdings Corporation
  • LAI Games Pty. Ltd.
  • Player One Amusement Group Inc.

Asia Pacific Amusement Machine Market Report Segmentation

By Application

  • Indoor Specialty Centers
  • Amusement & Recreational Theme Park
  • Game Centers
  • Hotel & Bars
  • Other Application

By Game Type

  • Indoor Go-Karts
  • Simulation & AR-VR Games
  • Redemption Games
  • Video Games
  • Electro-Mechanical Games
  • Claw Machine Games
  • Photo Booths
  • Others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Asia Pacific Amusement Machine Market, by Application
    • 1.4.2 Asia Pacific Amusement Machine Market, by Game Type
    • 1.4.3 Asia Pacific Amusement Machine Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges
  • 3.3 Porter Five Forces Analysis

Chapter 4. Asia Pacific Amusement Machine Market by Application

  • 4.1 Asia Pacific Indoor Specialty Centers Market by Country
  • 4.2 Asia Pacific Amusement & Recreational Theme Park Market by Country
  • 4.3 Asia Pacific Game Centers Market by Country
  • 4.4 Asia Pacific Hotel & Bars Market by Country
  • 4.5 Asia Pacific Other Application Market by Country

Chapter 5. Asia Pacific Amusement Machine Market by Game Type

  • 5.1 Asia Pacific Indoor Go-Karts Market by Country
  • 5.2 Asia Pacific Simulation & AR-VR Games Market by Country
  • 5.3 Asia Pacific Redemption Games Market by Country
  • 5.4 Asia Pacific Video Games Market by Country
  • 5.5 Asia Pacific Electro-Mechanical Games Market by Country
  • 5.6 Asia Pacific Claw Machine Games Market by Country
  • 5.7 Asia Pacific Photo Booths Market by Country
  • 5.8 Asia Pacific Others Market by Country

Chapter 6. Asia Pacific Amusement Machine Market by Country

  • 6.1 China Amusement Machine Market
    • 6.1.1 China Amusement Machine Market by Application
    • 6.1.2 China Amusement Machine Market by Game Type
  • 6.2 Japan Amusement Machine Market
    • 6.2.1 Japan Amusement Machine Market by Application
    • 6.2.2 Japan Amusement Machine Market by Game Type
  • 6.3 India Amusement Machine Market
    • 6.3.1 India Amusement Machine Market by Application
    • 6.3.2 India Amusement Machine Market by Game Type
  • 6.4 South Korea Amusement Machine Market
    • 6.4.1 South Korea Amusement Machine Market by Application
    • 6.4.2 South Korea Amusement Machine Market by Game Type
  • 6.5 Singapore Amusement Machine Market
    • 6.5.1 Singapore Amusement Machine Market by Application
    • 6.5.2 Singapore Amusement Machine Market by Game Type
  • 6.6 Malaysia Amusement Machine Market
    • 6.6.1 Malaysia Amusement Machine Market by Application
    • 6.6.2 Malaysia Amusement Machine Market by Game Type
  • 6.7 Rest of Asia Pacific Amusement Machine Market
    • 6.7.1 Rest of Asia Pacific Amusement Machine Market by Application
    • 6.7.2 Rest of Asia Pacific Amusement Machine Market by Game Type

Chapter 7. Company Profiles

  • 7.1 Adrenaline Amusements Inc.
    • 7.1.1 Company Overview
  • 7.2 Bay Tek Entertainment, Inc.
    • 7.2.1 Company Overview
  • 7.3 Bob's Space Racer
    • 7.3.1 Company Overview
  • 7.4 CAPCOM Group
    • 7.4.1 Company Overview
    • 7.4.2 Financial Analysis
    • 7.4.3 Segmental Analysis
    • 7.4.4 Research & Development Expenses
  • 7.5 Coastal Amusements Inc.
    • 7.5.1 Company Overview
  • 7.6 Elaut Group
    • 7.6.1 Company Overview
  • 7.7 Innovative Concepts in Entertainment, Inc.
    • 7.7.1 Company Overview
  • 7.8 Konami Holdings Corporation
    • 7.8.1 Company Overview
    • 7.8.2 Financial Analysis
    • 7.8.3 Segmental Analysis
    • 7.8.4 SWOT Analysis
  • 7.9 LAI Games Pty. Ltd.
    • 7.9.1 Company Overview
  • 7.10. Player One Amusement Group Inc.
    • 7.10.1 Company Overview

LIST OF TABLES

  • TABLE 1 Asia Pacific Amusement Machine Market, 2020 - 2023, USD Million
  • TABLE 2 Asia Pacific Amusement Machine Market, 2024 - 2031, USD Million
  • TABLE 3 Asia Pacific Amusement Machine Market by Application, 2020 - 2023, USD Million
  • TABLE 4 Asia Pacific Amusement Machine Market by Application, 2024 - 2031, USD Million
  • TABLE 5 Asia Pacific Indoor Specialty Centers Market by Country, 2020 - 2023, USD Million
  • TABLE 6 Asia Pacific Indoor Specialty Centers Market by Country, 2024 - 2031, USD Million
  • TABLE 7 Asia Pacific Amusement & Recreational Theme Park Market by Country, 2020 - 2023, USD Million
  • TABLE 8 Asia Pacific Amusement & Recreational Theme Park Market by Country, 2024 - 2031, USD Million
  • TABLE 9 Asia Pacific Game Centers Market by Country, 2020 - 2023, USD Million
  • TABLE 10 Asia Pacific Game Centers Market by Country, 2024 - 2031, USD Million
  • TABLE 11 Asia Pacific Hotel & Bars Market by Country, 2020 - 2023, USD Million
  • TABLE 12 Asia Pacific Hotel & Bars Market by Country, 2024 - 2031, USD Million
  • TABLE 13 Asia Pacific Other Application Market by Country, 2020 - 2023, USD Million
  • TABLE 14 Asia Pacific Other Application Market by Country, 2024 - 2031, USD Million
  • TABLE 15 Asia Pacific Amusement Machine Market by Game Type, 2020 - 2023, USD Million
  • TABLE 16 Asia Pacific Amusement Machine Market by Game Type, 2024 - 2031, USD Million
  • TABLE 17 Asia Pacific Indoor Go-Karts Market by Country, 2020 - 2023, USD Million
  • TABLE 18 Asia Pacific Indoor Go-Karts Market by Country, 2024 - 2031, USD Million
  • TABLE 19 Asia Pacific Simulation & AR-VR Games Market by Country, 2020 - 2023, USD Million
  • TABLE 20 Asia Pacific Simulation & AR-VR Games Market by Country, 2024 - 2031, USD Million
  • TABLE 21 Asia Pacific Redemption Games Market by Country, 2020 - 2023, USD Million
  • TABLE 22 Asia Pacific Redemption Games Market by Country, 2024 - 2031, USD Million
  • TABLE 23 Asia Pacific Video Games Market by Country, 2020 - 2023, USD Million
  • TABLE 24 Asia Pacific Video Games Market by Country, 2024 - 2031, USD Million
  • TABLE 25 Asia Pacific Electro-Mechanical Games Market by Country, 2020 - 2023, USD Million
  • TABLE 26 Asia Pacific Electro-Mechanical Games Market by Country, 2024 - 2031, USD Million
  • TABLE 27 Asia Pacific Claw Machine Games Market by Country, 2020 - 2023, USD Million
  • TABLE 28 Asia Pacific Claw Machine Games Market by Country, 2024 - 2031, USD Million
  • TABLE 29 Asia Pacific Photo Booths Market by Country, 2020 - 2023, USD Million
  • TABLE 30 Asia Pacific Photo Booths Market by Country, 2024 - 2031, USD Million
  • TABLE 31 Asia Pacific Others Market by Country, 2020 - 2023, USD Million
  • TABLE 32 Asia Pacific Others Market by Country, 2024 - 2031, USD Million
  • TABLE 33 Asia Pacific Amusement Machine Market by Country, 2020 - 2023, USD Million
  • TABLE 34 Asia Pacific Amusement Machine Market by Country, 2024 - 2031, USD Million
  • TABLE 35 China Amusement Machine Market, 2020 - 2023, USD Million
  • TABLE 36 China Amusement Machine Market, 2024 - 2031, USD Million
  • TABLE 37 China Amusement Machine Market by Application, 2020 - 2023, USD Million
  • TABLE 38 China Amusement Machine Market by Application, 2024 - 2031, USD Million
  • TABLE 39 China Amusement Machine Market by Game Type, 2020 - 2023, USD Million
  • TABLE 40 China Amusement Machine Market by Game Type, 2024 - 2031, USD Million
  • TABLE 41 Japan Amusement Machine Market, 2020 - 2023, USD Million
  • TABLE 42 Japan Amusement Machine Market, 2024 - 2031, USD Million
  • TABLE 43 Japan Amusement Machine Market by Application, 2020 - 2023, USD Million
  • TABLE 44 Japan Amusement Machine Market by Application, 2024 - 2031, USD Million
  • TABLE 45 Japan Amusement Machine Market by Game Type, 2020 - 2023, USD Million
  • TABLE 46 Japan Amusement Machine Market by Game Type, 2024 - 2031, USD Million
  • TABLE 47 India Amusement Machine Market, 2020 - 2023, USD Million
  • TABLE 48 India Amusement Machine Market, 2024 - 2031, USD Million
  • TABLE 49 India Amusement Machine Market by Application, 2020 - 2023, USD Million
  • TABLE 50 India Amusement Machine Market by Application, 2024 - 2031, USD Million
  • TABLE 51 India Amusement Machine Market by Game Type, 2020 - 2023, USD Million
  • TABLE 52 India Amusement Machine Market by Game Type, 2024 - 2031, USD Million
  • TABLE 53 South Korea Amusement Machine Market, 2020 - 2023, USD Million
  • TABLE 54 South Korea Amusement Machine Market, 2024 - 2031, USD Million
  • TABLE 55 South Korea Amusement Machine Market by Application, 2020 - 2023, USD Million
  • TABLE 56 South Korea Amusement Machine Market by Application, 2024 - 2031, USD Million
  • TABLE 57 South Korea Amusement Machine Market by Game Type, 2020 - 2023, USD Million
  • TABLE 58 South Korea Amusement Machine Market by Game Type, 2024 - 2031, USD Million
  • TABLE 59 Singapore Amusement Machine Market, 2020 - 2023, USD Million
  • TABLE 60 Singapore Amusement Machine Market, 2024 - 2031, USD Million
  • TABLE 61 Singapore Amusement Machine Market by Application, 2020 - 2023, USD Million
  • TABLE 62 Singapore Amusement Machine Market by Application, 2024 - 2031, USD Million
  • TABLE 63 Singapore Amusement Machine Market by Game Type, 2020 - 2023, USD Million
  • TABLE 64 Singapore Amusement Machine Market by Game Type, 2024 - 2031, USD Million
  • TABLE 65 Malaysia Amusement Machine Market, 2020 - 2023, USD Million
  • TABLE 66 Malaysia Amusement Machine Market, 2024 - 2031, USD Million
  • TABLE 67 Malaysia Amusement Machine Market by Application, 2020 - 2023, USD Million
  • TABLE 68 Malaysia Amusement Machine Market by Application, 2024 - 2031, USD Million
  • TABLE 69 Malaysia Amusement Machine Market by Game Type, 2020 - 2023, USD Million
  • TABLE 70 Malaysia Amusement Machine Market by Game Type, 2024 - 2031, USD Million
  • TABLE 71 Rest of Asia Pacific Amusement Machine Market, 2020 - 2023, USD Million
  • TABLE 72 Rest of Asia Pacific Amusement Machine Market, 2024 - 2031, USD Million
  • TABLE 73 Rest of Asia Pacific Amusement Machine Market by Application, 2020 - 2023, USD Million
  • TABLE 74 Rest of Asia Pacific Amusement Machine Market by Application, 2024 - 2031, USD Million
  • TABLE 75 Rest of Asia Pacific Amusement Machine Market by Game Type, 2020 - 2023, USD Million
  • TABLE 76 Rest of Asia Pacific Amusement Machine Market by Game Type, 2024 - 2031, USD Million
  • TABLE 77 Key Information - Adrenaline Amusements Inc.
  • TABLE 78 Key Information - Bay Tek Entertainment, Inc.
  • TABLE 79 Key Information - Bob's Space Racer
  • TABLE 80 Key Information - CAPCOM Group
  • TABLE 81 Key Information - Coastal Amusements Inc.
  • TABLE 82 Key Information - Elaut Group
  • TABLE 83 Key Information - Innovative Concepts in Entertainment, Inc.
  • TABLE 84 Key information - Konami Holdings Corporation
  • TABLE 85 Key Information - LAI Games Pty. Ltd.
  • TABLE 86 Key Information - Player One Amusement Group Inc.

LIST OF FIGURES

  • FIG 1 Methodology for the research
  • FIG 2 Asia Pacific Amusement Machine Market, 2020 - 2031, USD Million
  • FIG 3 Key Factors Impacting Amusement Machine Market
  • FIG 4 Porter's Five Forces Analysis - Amusement Machine Market
  • FIG 5 Asia Pacific Amusement Machine Market share by Application, 2023
  • FIG 6 Asia Pacific Amusement Machine Market share by Application, 2031
  • FIG 7 Asia Pacific Amusement Machine Market by Application, 2020 - 2031, USD Million
  • FIG 8 Asia Pacific Amusement Machine Market share by Game Type, 2023
  • FIG 9 Asia Pacific Amusement Machine Market share by Game Type, 2031
  • FIG 10 Asia Pacific Amusement Machine Market by Game Type, 2020 - 2031, USD Million
  • FIG 11 Asia Pacific Amusement Machine Market share by Country, 2023
  • FIG 12 Asia Pacific Amusement Machine Market share by Country, 2031
  • FIG 13 Asia Pacific Amusement Machine Market by Country, 2020 - 2031, USD Million
  • FIG 14 SWOT Analysis: Konami Holdings Corporation
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