PUBLISHER: KBV Research | PRODUCT CODE: 1709829
PUBLISHER: KBV Research | PRODUCT CODE: 1709829
The Asia Pacific Virtual Production Market would witness market growth of 16.1% CAGR during the forecast period (2024-2031).
The China market dominated the Asia Pacific Virtual Production Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $511.6 million by 2031. The Japan market is registering a CAGR of 15.5% during (2024 - 2031). Additionally, The India market would showcase a CAGR of 16.9% during (2024 - 2031).
Technological advancements drive innovation in virtual production, enhancing realism and efficiency. Volumetric capture creates 3D holograms of actors and objects, allowing for realistic digital humans in films and games. AI-generated virtual actors and deepfake technology are being used for CGI-based performances. Haptic technology enhances motion capture suits, improving actor performance and realism in digital environments.
These advancements in the virtual production domain in the last few years have resulted in the advent of solutions that enable filmmakers to send the motion-captured movement of an artist to virtual characters, which are then screened in real-time, along with virtual set extension elements and live-action footage. With the help of such solutions, filmmakers can design and communicate their creative and innovative ideas in a new and unique manner.
The market is experiencing rapid expansion, driven by technological advancements, increased content consumption, and strategic investments in media and entertainment. India's media and entertainment industry is on a trajectory to reach $100 billion by 2030, driven by digital transformation and an expanding audience base. The rapid growth of digital media-projected to rise by 30% to $6.9 billion in 2022-reflects a shift towards on-demand and high-quality content consumption.China has positioned itself as a global leader in VR and immersive technologies, with over 10,000 VR-related firms operating in the country as of 2022. The Chinese government has actively promoted the adoption of VR in various sectors, including industry, culture, and education, reinforcing its commitment to technological advancements.Australia's film and television industry has witnessed remarkable growth, with total revenue from film and video production reaching $4,575.3 million in 2021-22, an increase of 98.7% from 2015-16. Therefore, India, China, and Australia are experiencing transformative changes in their media and entertainment industries, driven by digital expansion, immersive technologies, and increased content demand.
Based on Component, the market is segmented into Software, Hardware, and Services. Based on Type, the market is segmented into Post-production, Production, and Pre-production. Based on End User, the market is segmented into Movies, TV Series, Commercial Ads, Online Videos, and Other End User. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.
List of Key Companies Profiled
Asia Pacific Virtual Production Market Report Segmentation
By Component
By Type
By End User
By Country