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PUBLISHER: KBV Research | PRODUCT CODE: 1709829

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PUBLISHER: KBV Research | PRODUCT CODE: 1709829

Asia Pacific Virtual Production Market Size, Share & Trends Analysis Report By Component (Software, Hardware), By Type, By End User, By Country and Growth Forecast, 2024 - 2031

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The Asia Pacific Virtual Production Market would witness market growth of 16.1% CAGR during the forecast period (2024-2031).

The China market dominated the Asia Pacific Virtual Production Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $511.6 million by 2031. The Japan market is registering a CAGR of 15.5% during (2024 - 2031). Additionally, The India market would showcase a CAGR of 16.9% during (2024 - 2031).

Technological advancements drive innovation in virtual production, enhancing realism and efficiency. Volumetric capture creates 3D holograms of actors and objects, allowing for realistic digital humans in films and games. AI-generated virtual actors and deepfake technology are being used for CGI-based performances. Haptic technology enhances motion capture suits, improving actor performance and realism in digital environments.

These advancements in the virtual production domain in the last few years have resulted in the advent of solutions that enable filmmakers to send the motion-captured movement of an artist to virtual characters, which are then screened in real-time, along with virtual set extension elements and live-action footage. With the help of such solutions, filmmakers can design and communicate their creative and innovative ideas in a new and unique manner.

The market is experiencing rapid expansion, driven by technological advancements, increased content consumption, and strategic investments in media and entertainment. India's media and entertainment industry is on a trajectory to reach $100 billion by 2030, driven by digital transformation and an expanding audience base. The rapid growth of digital media-projected to rise by 30% to $6.9 billion in 2022-reflects a shift towards on-demand and high-quality content consumption.China has positioned itself as a global leader in VR and immersive technologies, with over 10,000 VR-related firms operating in the country as of 2022. The Chinese government has actively promoted the adoption of VR in various sectors, including industry, culture, and education, reinforcing its commitment to technological advancements.Australia's film and television industry has witnessed remarkable growth, with total revenue from film and video production reaching $4,575.3 million in 2021-22, an increase of 98.7% from 2015-16. Therefore, India, China, and Australia are experiencing transformative changes in their media and entertainment industries, driven by digital expansion, immersive technologies, and increased content demand.

Based on Component, the market is segmented into Software, Hardware, and Services. Based on Type, the market is segmented into Post-production, Production, and Pre-production. Based on End User, the market is segmented into Movies, TV Series, Commercial Ads, Online Videos, and Other End User. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

List of Key Companies Profiled

  • Adobe, Inc.
  • Autodesk, Inc.
  • HTC Corporation
  • NVIDIA Corporation
  • Epic Games, Inc.
  • 360Rize
  • Arashi Vision, Inc. (Insta360)
  • HumanEyes Technologies, Ltd. (Vuze Camera)
  • Mo-Sys Engineering, Ltd.
  • Boris FX, Inc.

Asia Pacific Virtual Production Market Report Segmentation

By Component

  • Software
  • Hardware
  • Services

By Type

  • Post-production
  • Production
  • Pre-production

By End User

  • Movies
  • TV Series
  • Commercial Ads
  • Online Videos
  • Other End User

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Asia Pacific Virtual Production Market, by Component
    • 1.4.2 Asia Pacific Virtual Production Market, by Type
    • 1.4.3 Asia Pacific Virtual Production Market, by End User
    • 1.4.4 Asia Pacific Virtual Production Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges

Chapter 4. Competition Analysis - Global

  • 4.1 KBV Cardinal Matrix
  • 4.2 Recent Industry Wide Strategic Developments
    • 4.2.1 Partnerships, Collaborations and Agreements
    • 4.2.2 Product Launches and Product Expansions
    • 4.2.3 Acquisition and Mergers
  • 4.3 Market Share Analysis, 2023
  • 4.4 Top Winning Strategies
    • 4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
    • 4.4.2 Key Strategic Move: (Product Launches and Product Expansions: 2020, Jun - 2024, Oct) Leading Players
  • 4.5 Porter Five Forces Analysis

Chapter 5. Asia Pacific Virtual Production Market by Component

  • 5.1 Asia Pacific Software Market by Country
  • 5.2 Asia Pacific Hardware Market by Country
  • 5.3 Asia Pacific Services Market by Country

Chapter 6. Asia Pacific Virtual Production Market by Type

  • 6.1 Asia Pacific Post-production Market by Country
  • 6.2 Asia Pacific Production Market by Country
  • 6.3 Asia Pacific Pre-production Market by Country

Chapter 7. Asia Pacific Virtual Production Market by End User

  • 7.1 Asia Pacific Movies Market by Country
  • 7.2 Asia Pacific TV Series Market by Country
  • 7.3 Asia Pacific Commercial Ads Market by Country
  • 7.4 Asia Pacific Online Videos Market by Country
  • 7.5 Asia Pacific Other End User Market by Country

Chapter 8. Asia Pacific Virtual Production Market by Country

  • 8.1 China Virtual Production Market
    • 8.1.1 China Virtual Production Market by Component
    • 8.1.2 China Virtual Production Market by Type
    • 8.1.3 China Virtual Production Market by End User
  • 8.2 Japan Virtual Production Market
    • 8.2.1 Japan Virtual Production Market by Component
    • 8.2.2 Japan Virtual Production Market by Type
    • 8.2.3 Japan Virtual Production Market by End User
  • 8.3 India Virtual Production Market
    • 8.3.1 India Virtual Production Market by Component
    • 8.3.2 India Virtual Production Market by Type
    • 8.3.3 India Virtual Production Market by End User
  • 8.4 South Korea Virtual Production Market
    • 8.4.1 South Korea Virtual Production Market by Component
    • 8.4.2 South Korea Virtual Production Market by Type
    • 8.4.3 South Korea Virtual Production Market by End User
  • 8.5 Singapore Virtual Production Market
    • 8.5.1 Singapore Virtual Production Market by Component
    • 8.5.2 Singapore Virtual Production Market by Type
    • 8.5.3 Singapore Virtual Production Market by End User
  • 8.6 Malaysia Virtual Production Market
    • 8.6.1 Malaysia Virtual Production Market by Component
    • 8.6.2 Malaysia Virtual Production Market by Type
    • 8.6.3 Malaysia Virtual Production Market by End User
  • 8.7 Rest of Asia Pacific Virtual Production Market
    • 8.7.1 Rest of Asia Pacific Virtual Production Market by Component
    • 8.7.2 Rest of Asia Pacific Virtual Production Market by Type
    • 8.7.3 Rest of Asia Pacific Virtual Production Market by End User

Chapter 9. Company Profiles

  • 9.1 Adobe, Inc.
    • 9.1.1 Company Overview
    • 9.1.2 Financial Analysis
    • 9.1.3 Segmental and Regional Analysis
    • 9.1.4 Research & Development Expense
    • 9.1.5 Recent strategies and developments:
      • 9.1.5.1 Partnerships, Collaborations, and Agreements:
      • 9.1.5.2 Product Launches and Product Expansions:
    • 9.1.6 SWOT Analysis
  • 9.2 Autodesk, Inc.
    • 9.2.1 Company Overview
    • 9.2.2 Financial Analysis
    • 9.2.3 Regional Analysis
    • 9.2.4 Research & Development Expenses
    • 9.2.5 Recent strategies and developments:
      • 9.2.5.1 Product Launches and Product Expansions:
      • 9.2.5.2 Acquisition and Mergers:
    • 9.2.6 SWOT Analysis
  • 9.3 HTC Corporation
    • 9.3.1 Company Overview
    • 9.3.2 Financial Analysis
    • 9.3.3 Research & Development Expenses
    • 9.3.4 Recent strategies and developments:
      • 9.3.4.1 Partnerships, Collaborations, and Agreements:
      • 9.3.4.2 Product Launches and Product Expansions:
    • 9.3.5 SWOT Analysis
  • 9.4 NVIDIA Corporation
    • 9.4.1 Company Overview
    • 9.4.2 Financial Analysis
    • 9.4.3 Segmental and Regional Analysis
    • 9.4.4 Research & Development Expenses
    • 9.4.5 Recent strategies and developments:
      • 9.4.5.1 Product Launches and Product Expansions:
    • 9.4.6 SWOT Analysis
  • 9.5 Epic Games, Inc.
    • 9.5.1 Company Overview
    • 9.5.2 Recent strategies and developments:
      • 9.5.2.1 Partnerships, Collaborations, and Agreements:
      • 9.5.2.2 Product Launches and Product Expansions:
      • 9.5.2.3 Acquisition and Mergers:
    • 9.5.3 SWOT Analysis
  • 9.6 360Rize
    • 9.6.1 Company Overview
  • 9.7 Arashi Vision, Inc. (Insta360)
    • 9.7.1 Company Overview
  • 9.8 HumanEyes Technologies, Ltd. (Vuze Camera)
    • 9.8.1 Company Overview
  • 9.9 Mo-Sys Engineering, Ltd.
    • 9.9.1 Company Overview
    • 9.9.2 Recent strategies and developments:
      • 9.9.2.1 Partnerships, Collaborations, and Agreements:
      • 9.9.2.2 Product Launches and Product Expansions:
  • 9.10. Boris FX, Inc.
    • 9.10.1 Company Overview
    • 9.10.2 Recent strategies and developments:
      • 9.10.2.1 Acquisition and Mergers:

LIST OF TABLES

  • TABLE 1 Asia Pacific Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 2 Asia Pacific Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 3 Partnerships, Collaborations and Agreements- Virtual Production Market
  • TABLE 4 Product Launches And Product Expansions- Virtual Production Market
  • TABLE 5 Acquisition and Mergers- Virtual Production Market
  • TABLE 6 Asia Pacific Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 7 Asia Pacific Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 8 Asia Pacific Software Market by Country, 2020 - 2023, USD Million
  • TABLE 9 Asia Pacific Software Market by Country, 2024 - 2031, USD Million
  • TABLE 10 Asia Pacific Hardware Market by Country, 2020 - 2023, USD Million
  • TABLE 11 Asia Pacific Hardware Market by Country, 2024 - 2031, USD Million
  • TABLE 12 Asia Pacific Services Market by Country, 2020 - 2023, USD Million
  • TABLE 13 Asia Pacific Services Market by Country, 2024 - 2031, USD Million
  • TABLE 14 Asia Pacific Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 15 Asia Pacific Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 16 Asia Pacific Post-production Market by Country, 2020 - 2023, USD Million
  • TABLE 17 Asia Pacific Post-production Market by Country, 2024 - 2031, USD Million
  • TABLE 18 Asia Pacific Production Market by Country, 2020 - 2023, USD Million
  • TABLE 19 Asia Pacific Production Market by Country, 2024 - 2031, USD Million
  • TABLE 20 Asia Pacific Pre-production Market by Country, 2020 - 2023, USD Million
  • TABLE 21 Asia Pacific Pre-production Market by Country, 2024 - 2031, USD Million
  • TABLE 22 Asia Pacific Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 23 Asia Pacific Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 24 Asia Pacific Movies Market by Country, 2020 - 2023, USD Million
  • TABLE 25 Asia Pacific Movies Market by Country, 2024 - 2031, USD Million
  • TABLE 26 Asia Pacific TV Series Market by Country, 2020 - 2023, USD Million
  • TABLE 27 Asia Pacific TV Series Market by Country, 2024 - 2031, USD Million
  • TABLE 28 Asia Pacific Commercial Ads Market by Country, 2020 - 2023, USD Million
  • TABLE 29 Asia Pacific Commercial Ads Market by Country, 2024 - 2031, USD Million
  • TABLE 30 Asia Pacific Online Videos Market by Country, 2020 - 2023, USD Million
  • TABLE 31 Asia Pacific Online Videos Market by Country, 2024 - 2031, USD Million
  • TABLE 32 Asia Pacific Other End User Market by Country, 2020 - 2023, USD Million
  • TABLE 33 Asia Pacific Other End User Market by Country, 2024 - 2031, USD Million
  • TABLE 34 Asia Pacific Virtual Production Market by Country, 2020 - 2023, USD Million
  • TABLE 35 Asia Pacific Virtual Production Market by Country, 2024 - 2031, USD Million
  • TABLE 36 China Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 37 China Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 38 China Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 39 China Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 40 China Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 41 China Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 42 China Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 43 China Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 44 Japan Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 45 Japan Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 46 Japan Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 47 Japan Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 48 Japan Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 49 Japan Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 50 Japan Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 51 Japan Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 52 India Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 53 India Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 54 India Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 55 India Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 56 India Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 57 India Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 58 India Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 59 India Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 60 South Korea Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 61 South Korea Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 62 South Korea Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 63 South Korea Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 64 South Korea Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 65 South Korea Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 66 South Korea Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 67 South Korea Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 68 Singapore Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 69 Singapore Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 70 Singapore Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 71 Singapore Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 72 Singapore Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 73 Singapore Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 74 Singapore Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 75 Singapore Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 76 Malaysia Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 77 Malaysia Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 78 Malaysia Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 79 Malaysia Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 80 Malaysia Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 81 Malaysia Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 82 Malaysia Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 83 Malaysia Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 84 Rest of Asia Pacific Virtual Production Market, 2020 - 2023, USD Million
  • TABLE 85 Rest of Asia Pacific Virtual Production Market, 2024 - 2031, USD Million
  • TABLE 86 Rest of Asia Pacific Virtual Production Market by Component, 2020 - 2023, USD Million
  • TABLE 87 Rest of Asia Pacific Virtual Production Market by Component, 2024 - 2031, USD Million
  • TABLE 88 Rest of Asia Pacific Virtual Production Market by Type, 2020 - 2023, USD Million
  • TABLE 89 Rest of Asia Pacific Virtual Production Market by Type, 2024 - 2031, USD Million
  • TABLE 90 Rest of Asia Pacific Virtual Production Market by End User, 2020 - 2023, USD Million
  • TABLE 91 Rest of Asia Pacific Virtual Production Market by End User, 2024 - 2031, USD Million
  • TABLE 92 Key Information - Adobe, Inc.
  • TABLE 93 Key Information - Autodesk, Inc.
  • TABLE 94 Key Information - HTC Corporation
  • TABLE 95 Key Information - NVIDIA Corporation
  • TABLE 96 key Information - Epic Games, Inc.
  • TABLE 97 Key Information - 360Rize
  • TABLE 98 key information - Arashi Vision, Inc. (Insta360)
  • TABLE 99 Key Information - HumanEyes Technologies, Ltd.
  • TABLE 100 key information - Mo-Sys Engineering, Ltd.
  • TABLE 101 Key Information - Boris FX, Inc.

LIST OF FIGURES

  • FIG 1 Methodology for the research
  • FIG 2 Asia Pacific Virtual Production Market, 2020 - 2031, USD Million
  • FIG 3 Key Factors Impacting Virtual Production Market
  • FIG 4 KBV Cardinal Matrix
  • FIG 5 Market Share Analysis, 2023
  • FIG 6 Key Leading Strategies: Percentage Distribution (2020-2024)
  • FIG 7 Key Strategic Move: Product Launches and Product Expansions: 2020, Jun - 2024, Oct) Leading Players
  • FIG 8 Porter's Five Forces Analysis - Virtual Production Market
  • FIG 9 Asia Pacific Virtual Production Market share by Component, 2023
  • FIG 10 Asia Pacific Virtual Production Market share by Component, 2031
  • FIG 11 Asia Pacific Virtual Production Market by Component, 2020 - 2031, USD Million
  • FIG 12 Asia Pacific Virtual Production Market share by Type, 2023
  • FIG 13 Asia Pacific Virtual Production Market share by Type, 2031
  • FIG 14 Asia Pacific Virtual Production Market by Type, 2020 - 2031, USD Million
  • FIG 15 Asia Pacific Virtual Production Market share by End User, 2023
  • FIG 16 Asia Pacific Virtual Production Market share by End User, 2031
  • FIG 17 Asia Pacific Virtual Production Market by End User, 2020 - 2031, USD Million
  • FIG 18 Asia Pacific Virtual Production Market share by Country, 2023
  • FIG 19 Asia Pacific Virtual Production Market share by Country, 2031
  • FIG 20 Asia Pacific Virtual Production Market by Country, 2020 - 2031, USD Million
  • FIG 21 Recent strategies and developments: Adobe, Inc.
  • FIG 22 SWOT Analysis: Adobe, Inc.
  • FIG 23 Recent strategies and developments: Autodesk, Inc.
  • FIG 24 SWOT Analysis: Autodesk, Inc.
  • FIG 25 Recent strategies and developments: HTC CORPORATION
  • FIG 26 SWOT Analysis: HTC Corporation
  • FIG 27 SWOT Analysis: NVIDIA Corporation
  • FIG 28 Recent strategies and developments: Epic Games, Inc.
  • FIG 29 Swot Analysis: Epic Games, Inc.
  • FIG 30 Recent strategies and developments: Mo-Sys Engineering, Ltd.
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