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PUBLISHER: KBV Research | PRODUCT CODE: 1563318

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PUBLISHER: KBV Research | PRODUCT CODE: 1563318

Europe Immersive Virtual Reality Market Size, Share & Trends Analysis Report By Component (Hardware, Software, and Services), By Device, By Technology, By End-use, By Country and Growth Forecast, 2024 - 2031

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The Europe Immersive Virtual Reality Market would witness market growth of 25.1% CAGR during the forecast period (2024-2031).

The Germany market dominated the Europe Immersive Virtual Reality Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $5,618.5 million by 2031. UK market is exhibiting a CAGR of 24.1% during (2024 - 2031). Additionally, The France market would experience a CAGR of 26.1% during (2024 - 2031).

Social VR platforms are gaining popularity, allowing users to interact with others in shared virtual environments. These platforms support social gatherings, events, and casual interactions, fostering community-building and enhancing social connections in a virtual space.

Moreover, organizations are hosting virtual events, conferences, and exhibitions using VR technology. This trend provides an immersive alternative to physical events, enabling participation and offering unique networking opportunities.

The UK government has been investing in educational technology to enhance learning experiences and outcomes. This investment includes funding for innovative tools like VR, which create immersive learning environments and support interactive teaching methods in schools and universities. According to the Government of the United Kingdom, more than 1,000 companies are active in the EdTech industry in England. Some companies operate exclusively in this sector, while others are active in other sectors.

Based on Component, the market is segmented into Hardware, Software, and Services. Based on Device, the market is segmented into Head Mounted Display, Gesture Tracking Device, and Projectors & Display Wall. Based on Technology, the market is segmented into Semi & Fully Immersive, and Non-Immersive. Based on End-use, the market is segmented into Gaming, Media & Entertainment, Healthcare, Education, Automotive, Manufacturing, Retail & E-commerce, and Aerospace, Defense & others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

List of Key Companies Profiled

  • Microsoft Corporation
  • HTC Corporation
  • Meta Platforms, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Unity Software Inc.
  • Magic Leap, Inc.
  • Apple, Inc.
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Google LLC

Europe Immersive Virtual Reality Market Report Segmentation

By Component

  • Hardware
  • Software
  • Services

By Device

  • Head Mounted Display
  • Gesture Tracking Device
  • Projectors & Display Wall

By Technology

  • Semi & Fully Immersive
  • Non-Immersive

By End-use

  • Gaming
  • Media & Entertainment
  • Healthcare
  • Education
  • Automotive
  • Manufacturing
  • Retail & E-commerce
  • Aerospace, Defense & others

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Europe Immersive Virtual Reality Market, by Component
    • 1.4.2 Europe Immersive Virtual Reality Market, by Device
    • 1.4.3 Europe Immersive Virtual Reality Market, by Technology
    • 1.4.4 Europe Immersive Virtual Reality Market, by End-use
    • 1.4.5 Europe Immersive Virtual Reality Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges

Chapter 4. Competition Analysis - Global

  • 4.1 KBV Cardinal Matrix
  • 4.2 Recent Industry Wide Strategic Developments
    • 4.2.1 Partnerships, Collaborations and Agreements
    • 4.2.2 Product Launches and Product Expansions
    • 4.2.3 Acquisition and Mergers
  • 4.3 Market Share Analysis, 2023
  • 4.4 Top Winning Strategies
    • 4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
    • 4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2022, Apr - 2024, Sep) Leading Players
  • 4.5 Porter Five Forces Analysis

Chapter 5. Europe Immersive Virtual Reality Market by Component

  • 5.1 Europe Hardware Market by Country
  • 5.2 Europe Software Market by Country
  • 5.3 Europe Services Market by Country

Chapter 6. Europe Immersive Virtual Reality Market by Device

  • 6.1 Europe Head Mounted Display Market by Country
  • 6.2 Europe Gesture Tracking Device Market by Country
  • 6.3 Europe Projectors & Display Wall Market by Country

Chapter 7. Europe Immersive Virtual Reality Market by Technology

  • 7.1 Europe Semi & Fully Immersive Market by Country
  • 7.2 Europe Non-Immersive Market by Country

Chapter 8. Europe Immersive Virtual Reality Market by End-use

  • 8.1 Europe Gaming Market by Country
  • 8.2 Europe Media & Entertainment Market by Country
  • 8.3 Europe Healthcare Market by Country
  • 8.4 Europe Education Market by Country
  • 8.5 Europe Automotive Market by Country
  • 8.6 Europe Manufacturing Market by Country
  • 8.7 Europe Retail & E-commerce Market by Country
  • 8.8 Europe Aerospace, Defense & others Market by Country

Chapter 9. Europe Immersive Virtual Reality Market by Country

  • 9.1 Germany Immersive Virtual Reality Market
    • 9.1.1 Germany Immersive Virtual Reality Market by Component
    • 9.1.2 Germany Immersive Virtual Reality Market by Device
    • 9.1.3 Germany Immersive Virtual Reality Market by Technology
    • 9.1.4 Germany Immersive Virtual Reality Market by End-use
  • 9.2 UK Immersive Virtual Reality Market
    • 9.2.1 UK Immersive Virtual Reality Market by Component
    • 9.2.2 UK Immersive Virtual Reality Market by Device
    • 9.2.3 UK Immersive Virtual Reality Market by Technology
    • 9.2.4 UK Immersive Virtual Reality Market by End-use
  • 9.3 France Immersive Virtual Reality Market
    • 9.3.1 France Immersive Virtual Reality Market by Component
    • 9.3.2 France Immersive Virtual Reality Market by Device
    • 9.3.3 France Immersive Virtual Reality Market by Technology
    • 9.3.4 France Immersive Virtual Reality Market by End-use
  • 9.4 Russia Immersive Virtual Reality Market
    • 9.4.1 Russia Immersive Virtual Reality Market by Component
    • 9.4.2 Russia Immersive Virtual Reality Market by Device
    • 9.4.3 Russia Immersive Virtual Reality Market by Technology
    • 9.4.4 Russia Immersive Virtual Reality Market by End-use
  • 9.5 Spain Immersive Virtual Reality Market
    • 9.5.1 Spain Immersive Virtual Reality Market by Component
    • 9.5.2 Spain Immersive Virtual Reality Market by Device
    • 9.5.3 Spain Immersive Virtual Reality Market by Technology
    • 9.5.4 Spain Immersive Virtual Reality Market by End-use
  • 9.6 Italy Immersive Virtual Reality Market
    • 9.6.1 Italy Immersive Virtual Reality Market by Component
    • 9.6.2 Italy Immersive Virtual Reality Market by Device
    • 9.6.3 Italy Immersive Virtual Reality Market by Technology
    • 9.6.4 Italy Immersive Virtual Reality Market by End-use
  • 9.7 Rest of Europe Immersive Virtual Reality Market
    • 9.7.1 Rest of Europe Immersive Virtual Reality Market by Component
    • 9.7.2 Rest of Europe Immersive Virtual Reality Market by Device
    • 9.7.3 Rest of Europe Immersive Virtual Reality Market by Technology
    • 9.7.4 Rest of Europe Immersive Virtual Reality Market by End-use

Chapter 10. Company Profiles

  • 10.1 Microsoft Corporation
    • 10.1.1 Company Overview
    • 10.1.2 Financial Analysis
    • 10.1.3 Segmental and Regional Analysis
    • 10.1.4 Research & Development Expenses
    • 10.1.5 Recent strategies and developments:
      • 10.1.5.1 Partnerships, Collaborations, and Agreements:
      • 10.1.5.2 Product Launches and Product Expansions:
      • 10.1.5.3 Acquisition and Mergers:
    • 10.1.6 SWOT Analysis
  • 10.2 Google LLC (Alphabet Inc.)
    • 10.2.1 Company Overview
    • 10.2.2 Financial Analysis
    • 10.2.3 Segmental and Regional Analysis
    • 10.2.4 Research & Development Expense
    • 10.2.5 Recent strategies and developments:
      • 10.2.5.1 Partnerships, Collaborations, and Agreements:
    • 10.2.6 SWOT Analysis
  • 10.3 HTC Corporation
    • 10.3.1 Company Overview
    • 10.3.2 Financial Analysis
    • 10.3.3 Research & Development Expenses
    • 10.3.4 Recent strategies and developments:
      • 10.3.4.1 Partnerships, Collaborations, and Agreements:
      • 10.3.4.2 Product Launches and Product Expansions:
    • 10.3.5 SWOT Analysis
  • 10.4 Magic Leap, Inc.
    • 10.4.1 Company Overview
    • 10.4.2 Recent strategies and developments:
      • 10.4.2.1 Product Launches and Product Expansions:
    • 10.4.3 SWOT Analysis
  • 10.5 Meta Platforms, Inc.
    • 10.5.1 Company Overview
    • 10.5.2 Financial Analysis
    • 10.5.3 Segment and Regional Analysis
    • 10.5.4 Research & Development Expense
    • 10.5.5 Recent strategies and developments:
      • 10.5.5.1 Partnerships, Collaborations, and Agreements:
      • 10.5.5.2 Product Launches and Product Expansions:
    • 10.5.6 SWOT Analysis
  • 10.6 Samsung Electronics Co., Ltd. (Samsung Group)
    • 10.6.1 Company Overview
    • 10.6.2 Financial Analysis
    • 10.6.3 Segmental and Regional Analysis
    • 10.6.4 Research & Development Expenses
    • 10.6.5 Recent strategies and developments:
      • 10.6.5.1 Partnerships, Collaborations, and Agreements:
    • 10.6.6 SWOT Analysis
  • 10.7 Sony Corporation
    • 10.7.1 Company Overview
    • 10.7.2 Financial Analysis
    • 10.7.3 Segmental and Regional Analysis
    • 10.7.4 Research & Development Expenses
    • 10.7.5 Recent strategies and developments:
      • 10.7.5.1 Acquisition and Mergers:
    • 10.7.6 SWOT Analysis
  • 10.8 Unity Software, Inc.
    • 10.8.1 Company Overview
    • 10.8.2 Financial Analysis
    • 10.8.3 Segmental and Regional Analysis
    • 10.8.4 Research & Development Expenses
    • 10.8.5 Recent strategies and developments:
      • 10.8.5.1 Partnerships, Collaborations, and Agreements:
  • 10.9 Apple, Inc.
    • 10.9.1 Company Overview
    • 10.9.2 Financial Analysis
    • 10.9.3 Regional Analysis
    • 10.9.4 Research & Development Expense
    • 10.9.5 Recent strategies and developments:
      • 10.9.5.1 Product Launches and Product Expansions:
      • 10.9.5.2 Acquisition and Mergers:
    • 10.9.6 SWOT Analysis
  • 10.10. Qualcomm Incorporated (Qualcomm Technologies, Inc.)
    • 10.10.1 Company Overview
    • 10.10.2 Financial Analysis
    • 10.10.3 Segmental and Regional Analysis
    • 10.10.4 Research & Development Expense
    • 10.10.5 Recent strategies and developments:
      • 10.10.5.1 Product Launches and Product Expansions:
    • 10.10.6 SWOT Analysis

LIST OF TABLES

  • TABLE 1 Europe Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 2 Europe Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 3 Partnerships, Collaborations and Agreements- Immersive Virtual Reality Market
  • TABLE 4 Product Launches And Product Expansions- Immersive Virtual Reality Market
  • TABLE 5 Acquisition and Mergers- Immersive Virtual Reality Market
  • TABLE 6 Europe Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 7 Europe Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 8 Europe Hardware Market by Country, 2020 - 2023, USD Million
  • TABLE 9 Europe Hardware Market by Country, 2024 - 2031, USD Million
  • TABLE 10 Europe Software Market by Country, 2020 - 2023, USD Million
  • TABLE 11 Europe Software Market by Country, 2024 - 2031, USD Million
  • TABLE 12 Europe Services Market by Country, 2020 - 2023, USD Million
  • TABLE 13 Europe Services Market by Country, 2024 - 2031, USD Million
  • TABLE 14 Europe Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 15 Europe Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 16 Europe Head Mounted Display Market by Country, 2020 - 2023, USD Million
  • TABLE 17 Europe Head Mounted Display Market by Country, 2024 - 2031, USD Million
  • TABLE 18 Europe Gesture Tracking Device Market by Country, 2020 - 2023, USD Million
  • TABLE 19 Europe Gesture Tracking Device Market by Country, 2024 - 2031, USD Million
  • TABLE 20 Europe Projectors & Display Wall Market by Country, 2020 - 2023, USD Million
  • TABLE 21 Europe Projectors & Display Wall Market by Country, 2024 - 2031, USD Million
  • TABLE 22 Europe Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 23 Europe Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 24 Europe Semi & Fully Immersive Market by Country, 2020 - 2023, USD Million
  • TABLE 25 Europe Semi & Fully Immersive Market by Country, 2024 - 2031, USD Million
  • TABLE 26 Europe Non-Immersive Market by Country, 2020 - 2023, USD Million
  • TABLE 27 Europe Non-Immersive Market by Country, 2024 - 2031, USD Million
  • TABLE 28 Europe Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 29 Europe Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 30 Europe Gaming Market by Country, 2020 - 2023, USD Million
  • TABLE 31 Europe Gaming Market by Country, 2024 - 2031, USD Million
  • TABLE 32 Europe Media & Entertainment Market by Country, 2020 - 2023, USD Million
  • TABLE 33 Europe Media & Entertainment Market by Country, 2024 - 2031, USD Million
  • TABLE 34 Europe Healthcare Market by Country, 2020 - 2023, USD Million
  • TABLE 35 Europe Healthcare Market by Country, 2024 - 2031, USD Million
  • TABLE 36 Europe Education Market by Country, 2020 - 2023, USD Million
  • TABLE 37 Europe Education Market by Country, 2024 - 2031, USD Million
  • TABLE 38 Europe Automotive Market by Country, 2020 - 2023, USD Million
  • TABLE 39 Europe Automotive Market by Country, 2024 - 2031, USD Million
  • TABLE 40 Europe Manufacturing Market by Country, 2020 - 2023, USD Million
  • TABLE 41 Europe Manufacturing Market by Country, 2024 - 2031, USD Million
  • TABLE 42 Europe Retail & E-commerce Market by Country, 2020 - 2023, USD Million
  • TABLE 43 Europe Retail & E-commerce Market by Country, 2024 - 2031, USD Million
  • TABLE 44 Europe Aerospace, Defense & others Market by Country, 2020 - 2023, USD Million
  • TABLE 45 Europe Aerospace, Defense & others Market by Country, 2024 - 2031, USD Million
  • TABLE 46 Europe Immersive Virtual Reality Market by Country, 2020 - 2023, USD Million
  • TABLE 47 Europe Immersive Virtual Reality Market by Country, 2024 - 2031, USD Million
  • TABLE 48 Germany Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 49 Germany Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 50 Germany Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 51 Germany Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 52 Germany Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 53 Germany Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 54 Germany Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 55 Germany Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 56 Germany Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 57 Germany Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 58 UK Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 59 UK Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 60 UK Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 61 UK Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 62 UK Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 63 UK Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 64 UK Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 65 UK Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 66 UK Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 67 UK Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 68 France Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 69 France Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 70 France Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 71 France Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 72 France Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 73 France Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 74 France Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 75 France Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 76 France Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 77 France Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 78 Russia Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 79 Russia Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 80 Russia Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 81 Russia Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 82 Russia Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 83 Russia Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 84 Russia Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 85 Russia Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 86 Russia Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 87 Russia Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 88 Spain Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 89 Spain Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 90 Spain Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 91 Spain Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 92 Spain Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 93 Spain Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 94 Spain Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 95 Spain Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 96 Spain Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 97 Spain Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 98 Italy Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 99 Italy Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 100 Italy Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 101 Italy Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 102 Italy Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 103 Italy Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 104 Italy Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 105 Italy Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 106 Italy Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 107 Italy Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 108 Rest of Europe Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 109 Rest of Europe Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 110 Rest of Europe Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 111 Rest of Europe Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 112 Rest of Europe Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 113 Rest of Europe Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 114 Rest of Europe Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 115 Rest of Europe Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 116 Rest of Europe Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 117 Rest of Europe Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 118 Key Information - Microsoft Corporation
  • TABLE 119 Key Information - Google LLC
  • TABLE 120 Key Information - HTC Corporation
  • TABLE 121 Key Information - Magic Leap, Inc.
  • TABLE 122 Key Information - Meta Platforms, Inc.
  • TABLE 123 Key Information - Samsung Electronics Co., Ltd.
  • TABLE 124 Key Information - Sony Corporation
  • TABLE 125 Key Information - Unity Software, Inc.
  • TABLE 126 Key Information - Apple, Inc.
  • TABLE 127 Key Information - Qualcomm Incorporated
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