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PUBLISHER: KBV Research | PRODUCT CODE: 1563313

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PUBLISHER: KBV Research | PRODUCT CODE: 1563313

Asia Pacific Immersive Virtual Reality Market Size, Share & Trends Analysis Report By Component (Hardware, Software, and Services), By Device, By Technology, By End-use, By Country and Growth Forecast, 2024 - 2031

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The Asia Pacific Immersive Virtual Reality Market would witness market growth of 26.3% CAGR during the forecast period (2024-2031).

The China market dominated the Asia Pacific Immersive Virtual Reality Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $6,329.2 million by 2031. The Japan market is registering a CAGR of 25.5% during (2024 - 2031). Additionally, The India market would showcase a CAGR of 27.1% during (2024 - 2031).

Technicians use VR to receive remote assistance for complex maintenance tasks. Experts can provide guidance and troubleshooting support through VR, allowing on-site technicians to visualize instructions and solutions in real-time.

Moreover, VR facilitates remote training for field technicians, providing interactive simulations and scenarios that enhance their ability to handle real-world issues effectively. Researchers use VR to conduct virtual field studies in remote or endangered locations, minimizing the need for physical travel and reducing environmental impact.

The Chinese government has supported the VR industry through national policies and initiatives to foster technological innovation. Investments from government programs and subsidies are driving the development of VR technology and its applications across various sectors. China's virtual reality (VR) industry attracted strong investment and financing in 2021. The scale of investment and financing in VR more than double in 2021. China unveiled a plan to boost the industry's development, aiming to expand its market scale to over 350 billion yuan (about $49.4 billion) by 2026.

Based on Component, the market is segmented into Hardware, Software, and Services. Based on Device, the market is segmented into Head Mounted Display, Gesture Tracking Device, and Projectors & Display Wall. Based on Technology, the market is segmented into Semi & Fully Immersive, and Non-Immersive. Based on End-use, the market is segmented into Gaming, Media & Entertainment, Healthcare, Education, Automotive, Manufacturing, Retail & E-commerce, and Aerospace, Defense & others. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

List of Key Companies Profiled

  • Microsoft Corporation
  • HTC Corporation
  • Meta Platforms, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Unity Software Inc.
  • Magic Leap, Inc.
  • Apple, Inc.
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Google LLC

Asia Pacific Immersive Virtual Reality Market Report Segmentation

By Component

  • Hardware
  • Software
  • Services

By Device

  • Head Mounted Display
  • Gesture Tracking Device
  • Projectors & Display Wall

By Technology

  • Semi & Fully Immersive
  • Non-Immersive

By End-use

  • Gaming
  • Media & Entertainment
  • Healthcare
  • Education
  • Automotive
  • Manufacturing
  • Retail & E-commerce
  • Aerospace, Defense & others

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Asia Pacific Immersive Virtual Reality Market, by Component
    • 1.4.2 Asia Pacific Immersive Virtual Reality Market, by Device
    • 1.4.3 Asia Pacific Immersive Virtual Reality Market, by Technology
    • 1.4.4 Asia Pacific Immersive Virtual Reality Market, by End-use
    • 1.4.5 Asia Pacific Immersive Virtual Reality Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges

Chapter 4. Competition Analysis - Global

  • 4.1 KBV Cardinal Matrix
  • 4.2 Recent Industry Wide Strategic Developments
    • 4.2.1 Partnerships, Collaborations and Agreements
    • 4.2.2 Product Launches and Product Expansions
    • 4.2.3 Acquisition and Mergers
  • 4.3 Market Share Analysis, 2023
  • 4.4 Top Winning Strategies
    • 4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
    • 4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2022, Apr - 2024, Sep) Leading Players
  • 4.5 Porter Five Forces Analysis

Chapter 5. Asia Pacific Immersive Virtual Reality Market by Component

  • 5.1 Asia Pacific Hardware Market by Country
  • 5.2 Asia Pacific Software Market by Country
  • 5.3 Asia Pacific Services Market by Country

Chapter 6. Asia Pacific Immersive Virtual Reality Market by Device

  • 6.1 Asia Pacific Head Mounted Display Market by Country
  • 6.2 Asia Pacific Gesture Tracking Device Market by Country
  • 6.3 Asia Pacific Projectors & Display Wall Market by Country

Chapter 7. Asia Pacific Immersive Virtual Reality Market by Technology

  • 7.1 Asia Pacific Semi & Fully Immersive Market by Country
  • 7.2 Asia Pacific Non-Immersive Market by Country

Chapter 8. Asia Pacific Immersive Virtual Reality Market by End-use

  • 8.1 Asia Pacific Gaming Market by Country
  • 8.2 Asia Pacific Media & Entertainment Market by Country
  • 8.3 Asia Pacific Healthcare Market by Country
  • 8.4 Asia Pacific Education Market by Country
  • 8.5 Asia Pacific Automotive Market by Country
  • 8.6 Asia Pacific Manufacturing Market by Country
  • 8.7 Asia Pacific Retail & E-commerce Market by Country
  • 8.8 Asia Pacific Aerospace, Defense & others Market by Country

Chapter 9. Asia Pacific Immersive Virtual Reality Market by Country

  • 9.1 China Immersive Virtual Reality Market
    • 9.1.1 China Immersive Virtual Reality Market by Component
    • 9.1.2 China Immersive Virtual Reality Market by Device
    • 9.1.3 China Immersive Virtual Reality Market by Technology
    • 9.1.4 China Immersive Virtual Reality Market by End-use
  • 9.2 Japan Immersive Virtual Reality Market
    • 9.2.1 Japan Immersive Virtual Reality Market by Component
    • 9.2.2 Japan Immersive Virtual Reality Market by Device
    • 9.2.3 Japan Immersive Virtual Reality Market by Technology
    • 9.2.4 Japan Immersive Virtual Reality Market by End-use
  • 9.3 India Immersive Virtual Reality Market
    • 9.3.1 India Immersive Virtual Reality Market by Component
    • 9.3.2 India Immersive Virtual Reality Market by Device
    • 9.3.3 India Immersive Virtual Reality Market by Technology
    • 9.3.4 India Immersive Virtual Reality Market by End-use
  • 9.4 South Korea Immersive Virtual Reality Market
    • 9.4.1 South Korea Immersive Virtual Reality Market by Component
    • 9.4.2 South Korea Immersive Virtual Reality Market by Device
    • 9.4.3 South Korea Immersive Virtual Reality Market by Technology
    • 9.4.4 South Korea Immersive Virtual Reality Market by End-use
  • 9.5 Singapore Immersive Virtual Reality Market
    • 9.5.1 Singapore Immersive Virtual Reality Market by Component
    • 9.5.2 Singapore Immersive Virtual Reality Market by Device
    • 9.5.3 Singapore Immersive Virtual Reality Market by Technology
    • 9.5.4 Singapore Immersive Virtual Reality Market by End-use
  • 9.6 Malaysia Immersive Virtual Reality Market
    • 9.6.1 Malaysia Immersive Virtual Reality Market by Component
    • 9.6.2 Malaysia Immersive Virtual Reality Market by Device
    • 9.6.3 Malaysia Immersive Virtual Reality Market by Technology
    • 9.6.4 Malaysia Immersive Virtual Reality Market by End-use
  • 9.7 Rest of Asia Pacific Immersive Virtual Reality Market
    • 9.7.1 Rest of Asia Pacific Immersive Virtual Reality Market by Component
    • 9.7.2 Rest of Asia Pacific Immersive Virtual Reality Market by Device
    • 9.7.3 Rest of Asia Pacific Immersive Virtual Reality Market by Technology
    • 9.7.4 Rest of Asia Pacific Immersive Virtual Reality Market by End-use

Chapter 10. Company Profiles

  • 10.1 Microsoft Corporation
    • 10.1.1 Company Overview
    • 10.1.2 Financial Analysis
    • 10.1.3 Segmental and Regional Analysis
    • 10.1.4 Research & Development Expenses
    • 10.1.5 Recent strategies and developments:
      • 10.1.5.1 Partnerships, Collaborations, and Agreements:
      • 10.1.5.2 Product Launches and Product Expansions:
      • 10.1.5.3 Acquisition and Mergers:
    • 10.1.6 SWOT Analysis
  • 10.2 Google LLC (Alphabet Inc.)
    • 10.2.1 Company Overview
    • 10.2.2 Financial Analysis
    • 10.2.3 Segmental and Regional Analysis
    • 10.2.4 Research & Development Expense
    • 10.2.5 Recent strategies and developments:
      • 10.2.5.1 Partnerships, Collaborations, and Agreements:
    • 10.2.6 SWOT Analysis
  • 10.3 HTC Corporation
    • 10.3.1 Company Overview
    • 10.3.2 Financial Analysis
    • 10.3.3 Research & Development Expenses
    • 10.3.4 Recent strategies and developments:
      • 10.3.4.1 Partnerships, Collaborations, and Agreements:
      • 10.3.4.2 Product Launches and Product Expansions:
    • 10.3.5 SWOT Analysis
  • 10.4 Magic Leap, Inc.
    • 10.4.1 Company Overview
    • 10.4.2 Recent strategies and developments:
      • 10.4.2.1 Product Launches and Product Expansions:
    • 10.4.3 SWOT Analysis
  • 10.5 Meta Platforms, Inc.
    • 10.5.1 Company Overview
    • 10.5.2 Financial Analysis
    • 10.5.3 Segment and Regional Analysis
    • 10.5.4 Research & Development Expense
    • 10.5.5 Recent strategies and developments:
      • 10.5.5.1 Partnerships, Collaborations, and Agreements:
      • 10.5.5.2 Product Launches and Product Expansions:
    • 10.5.6 SWOT Analysis
  • 10.6 Samsung Electronics Co., Ltd. (Samsung Group)
    • 10.6.1 Company Overview
    • 10.6.2 Financial Analysis
    • 10.6.3 Segmental and Regional Analysis
    • 10.6.4 Research & Development Expenses
    • 10.6.5 Recent strategies and developments:
      • 10.6.5.1 Partnerships, Collaborations, and Agreements:
    • 10.6.6 SWOT Analysis
  • 10.7 Sony Corporation
    • 10.7.1 Company Overview
    • 10.7.2 Financial Analysis
    • 10.7.3 Segmental and Regional Analysis
    • 10.7.4 Research & Development Expenses
    • 10.7.5 Recent strategies and developments:
      • 10.7.5.1 Acquisition and Mergers:
    • 10.7.6 SWOT Analysis
  • 10.8 Unity Software, Inc.
    • 10.8.1 Company Overview
    • 10.8.2 Financial Analysis
    • 10.8.3 Segmental and Regional Analysis
    • 10.8.4 Research & Development Expenses
    • 10.8.5 Recent strategies and developments:
      • 10.8.5.1 Partnerships, Collaborations, and Agreements:
  • 10.9 Apple, Inc.
    • 10.9.1 Company Overview
    • 10.9.2 Financial Analysis
    • 10.9.3 Regional Analysis
    • 10.9.4 Research & Development Expense
    • 10.9.5 Recent strategies and developments:
      • 10.9.5.1 Product Launches and Product Expansions:
      • 10.9.5.2 Acquisition and Mergers:
    • 10.9.6 SWOT Analysis
  • 10.10. Qualcomm Incorporated (Qualcomm Technologies, Inc.)
    • 10.10.1 Company Overview
    • 10.10.2 Financial Analysis
    • 10.10.3 Segmental and Regional Analysis
    • 10.10.4 Research & Development Expense
    • 10.10.5 Recent strategies and developments:
      • 10.10.5.1 Product Launches and Product Expansions:
    • 10.10.6 SWOT Analysis

LIST OF TABLES

  • TABLE 1 Asia Pacific Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 2 Asia Pacific Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 3 Partnerships, Collaborations and Agreements- Immersive Virtual Reality Market
  • TABLE 4 Product Launches And Product Expansions- Immersive Virtual Reality Market
  • TABLE 5 Acquisition and Mergers- Immersive Virtual Reality Market
  • TABLE 6 Asia Pacific Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 7 Asia Pacific Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 8 Asia Pacific Hardware Market by Country, 2020 - 2023, USD Million
  • TABLE 9 Asia Pacific Hardware Market by Country, 2024 - 2031, USD Million
  • TABLE 10 Asia Pacific Software Market by Country, 2020 - 2023, USD Million
  • TABLE 11 Asia Pacific Software Market by Country, 2024 - 2031, USD Million
  • TABLE 12 Asia Pacific Services Market by Country, 2020 - 2023, USD Million
  • TABLE 13 Asia Pacific Services Market by Country, 2024 - 2031, USD Million
  • TABLE 14 Asia Pacific Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 15 Asia Pacific Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 16 Asia Pacific Head Mounted Display Market by Country, 2020 - 2023, USD Million
  • TABLE 17 Asia Pacific Head Mounted Display Market by Country, 2024 - 2031, USD Million
  • TABLE 18 Asia Pacific Gesture Tracking Device Market by Country, 2020 - 2023, USD Million
  • TABLE 19 Asia Pacific Gesture Tracking Device Market by Country, 2024 - 2031, USD Million
  • TABLE 20 Asia Pacific Projectors & Display Wall Market by Country, 2020 - 2023, USD Million
  • TABLE 21 Asia Pacific Projectors & Display Wall Market by Country, 2024 - 2031, USD Million
  • TABLE 22 Asia Pacific Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 23 Asia Pacific Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 24 Asia Pacific Semi & Fully Immersive Market by Country, 2020 - 2023, USD Million
  • TABLE 25 Asia Pacific Semi & Fully Immersive Market by Country, 2024 - 2031, USD Million
  • TABLE 26 Asia Pacific Non-Immersive Market by Country, 2020 - 2023, USD Million
  • TABLE 27 Asia Pacific Non-Immersive Market by Country, 2024 - 2031, USD Million
  • TABLE 28 Asia Pacific Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 29 Asia Pacific Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 30 Asia Pacific Gaming Market by Country, 2020 - 2023, USD Million
  • TABLE 31 Asia Pacific Gaming Market by Country, 2024 - 2031, USD Million
  • TABLE 32 Asia Pacific Media & Entertainment Market by Country, 2020 - 2023, USD Million
  • TABLE 33 Asia Pacific Media & Entertainment Market by Country, 2024 - 2031, USD Million
  • TABLE 34 Asia Pacific Healthcare Market by Country, 2020 - 2023, USD Million
  • TABLE 35 Asia Pacific Healthcare Market by Country, 2024 - 2031, USD Million
  • TABLE 36 Asia Pacific Education Market by Country, 2020 - 2023, USD Million
  • TABLE 37 Asia Pacific Education Market by Country, 2024 - 2031, USD Million
  • TABLE 38 Asia Pacific Automotive Market by Country, 2020 - 2023, USD Million
  • TABLE 39 Asia Pacific Automotive Market by Country, 2024 - 2031, USD Million
  • TABLE 40 Asia Pacific Manufacturing Market by Country, 2020 - 2023, USD Million
  • TABLE 41 Asia Pacific Manufacturing Market by Country, 2024 - 2031, USD Million
  • TABLE 42 Asia Pacific Retail & E-commerce Market by Country, 2020 - 2023, USD Million
  • TABLE 43 Asia Pacific Retail & E-commerce Market by Country, 2024 - 2031, USD Million
  • TABLE 44 Asia Pacific Aerospace, Defense & others Market by Country, 2020 - 2023, USD Million
  • TABLE 45 Asia Pacific Aerospace, Defense & others Market by Country, 2024 - 2031, USD Million
  • TABLE 46 Asia Pacific Immersive Virtual Reality Market by Country, 2020 - 2023, USD Million
  • TABLE 47 Asia Pacific Immersive Virtual Reality Market by Country, 2024 - 2031, USD Million
  • TABLE 48 China Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 49 China Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 50 China Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 51 China Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 52 China Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 53 China Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 54 China Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 55 China Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 56 China Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 57 China Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 58 Japan Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 59 Japan Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 60 Japan Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 61 Japan Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 62 Japan Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 63 Japan Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 64 Japan Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 65 Japan Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 66 Japan Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 67 Japan Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 68 India Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 69 India Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 70 India Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 71 India Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 72 India Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 73 India Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 74 India Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 75 India Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 76 India Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 77 India Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 78 South Korea Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 79 South Korea Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 80 South Korea Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 81 South Korea Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 82 South Korea Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 83 South Korea Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 84 South Korea Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 85 South Korea Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 86 South Korea Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 87 South Korea Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 88 Singapore Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 89 Singapore Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 90 Singapore Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 91 Singapore Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 92 Singapore Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 93 Singapore Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 94 Singapore Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 95 Singapore Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 96 Singapore Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 97 Singapore Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 98 Malaysia Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 99 Malaysia Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 100 Malaysia Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 101 Malaysia Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 102 Malaysia Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 103 Malaysia Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 104 Malaysia Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 105 Malaysia Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 106 Malaysia Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 107 Malaysia Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 108 Rest of Asia Pacific Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 109 Rest of Asia Pacific Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 110 Rest of Asia Pacific Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 111 Rest of Asia Pacific Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 112 Rest of Asia Pacific Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 113 Rest of Asia Pacific Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 114 Rest of Asia Pacific Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 115 Rest of Asia Pacific Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 116 Rest of Asia Pacific Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 117 Rest of Asia Pacific Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 118 Key Information - Microsoft Corporation
  • TABLE 119 Key Information - Google LLC
  • TABLE 120 Key Information - HTC Corporation
  • TABLE 121 Key Information - Magic Leap, Inc.
  • TABLE 122 Key Information - Meta Platforms, Inc.
  • TABLE 123 Key Information - Samsung Electronics Co., Ltd.
  • TABLE 124 Key Information - Sony Corporation
  • TABLE 125 Key Information - Unity Software, Inc.
  • TABLE 126 Key Information - Apple, Inc.
  • TABLE 127 Key Information - Qualcomm Incorporated
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