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PUBLISHER: KBV Research | PRODUCT CODE: 1563312

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PUBLISHER: KBV Research | PRODUCT CODE: 1563312

North America Immersive Virtual Reality Market Size, Share & Trends Analysis Report By Component (Hardware, Software, and Services), By Device, By Technology, By End-use, By Country and Growth Forecast, 2024 - 2031

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The North America Immersive Virtual Reality Market would witness market growth of 25.0% CAGR during the forecast period (2024-2031).

The US market dominated the North America Immersive Virtual Reality Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $24,997.4 million by 2031. The Canada market is experiencing a CAGR of 27.6% during (2024 - 2031). Additionally, The Mexico market would exhibit a CAGR of 26.6% during (2024 - 2031).

Immersive virtual reality has many applications beyond the gaming and entertainment sectors. VR enables engineers and designers to create and test virtual prototypes of products before physical production. This reduces costs and time associated with traditional prototyping, allowing for rapid iteration and refinement of designs in a virtual environment.

Additionally, teams across different locations can collaborate on design projects in a shared virtual space. This facilitates real-time feedback and adjustments, streamlining the design process and improving efficiency. VR allows potential buyers to explore and interact with virtual representations of properties.

Increased funding in Canada's aerospace sector is leading to the development of advanced VR training programs for pilots. VR simulates flight scenarios and provides immersive training experiences, improving pilot skills and safety. As per the Government of Canada, with a total budget of $250 million over the coming years, the Aerospace Regional Recovery Initiative (ARRI) was delivered by Canada's regional development agencies (RDAs).

Based on Component, the market is segmented into Hardware, Software, and Services. Based on Device, the market is segmented into Head Mounted Display, Gesture Tracking Device, and Projectors & Display Wall. Based on Technology, the market is segmented into Semi & Fully Immersive, and Non-Immersive. Based on End-use, the market is segmented into Gaming, Media & Entertainment, Healthcare, Education, Automotive, Manufacturing, Retail & E-commerce, and Aerospace, Defense & others. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

List of Key Companies Profiled

  • Microsoft Corporation
  • HTC Corporation
  • Meta Platforms, Inc.
  • Samsung Electronics Co., Ltd. (Samsung Group)
  • Sony Corporation
  • Unity Software Inc.
  • Magic Leap, Inc.
  • Apple, Inc.
  • Qualcomm Incorporated (Qualcomm Technologies, Inc.)
  • Google LLC

North America Immersive Virtual Reality Market Report Segmentation

By Component

  • Hardware
  • Software
  • Services

By Device

  • Head Mounted Display
  • Gesture Tracking Device
  • Projectors & Display Wall

By Technology

  • Semi & Fully Immersive
  • Non-Immersive

By End-use

  • Gaming
  • Media & Entertainment
  • Healthcare
  • Education
  • Automotive
  • Manufacturing
  • Retail & E-commerce
  • Aerospace, Defense & others

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 North America Immersive Virtual Reality Market, by Component
    • 1.4.2 North America Immersive Virtual Reality Market, by Device
    • 1.4.3 North America Immersive Virtual Reality Market, by Technology
    • 1.4.4 North America Immersive Virtual Reality Market, by End-use
    • 1.4.5 North America Immersive Virtual Reality Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges

Chapter 4. Competition Analysis - Global

  • 4.1 KBV Cardinal Matrix
  • 4.2 Recent Industry Wide Strategic Developments
    • 4.2.1 Partnerships, Collaborations and Agreements
    • 4.2.2 Product Launches and Product Expansions
    • 4.2.3 Acquisition and Mergers
  • 4.3 Market Share Analysis, 2023
  • 4.4 Top Winning Strategies
    • 4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
    • 4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2022, Apr - 2024, Sep) Leading Players
  • 4.5 Porter Five Forces Analysis

Chapter 5. North America Immersive Virtual Reality Market by Component

  • 5.1 North America Hardware Market by Country
  • 5.2 North America Software Market by Country
  • 5.3 North America Services Market by Country

Chapter 6. North America Immersive Virtual Reality Market by Device

  • 6.1 North America Head Mounted Display Market by Country
  • 6.2 North America Gesture Tracking Device Market by Country
  • 6.3 North America Projectors & Display Wall Market by Country

Chapter 7. North America Immersive Virtual Reality Market by Technology

  • 7.1 North America Semi & Fully Immersive Market by Country
  • 7.2 North America Non-Immersive Market by Country

Chapter 8. North America Immersive Virtual Reality Market by End-use

  • 8.1 North America Gaming Market by Country
  • 8.2 North America Media & Entertainment Market by Country
  • 8.3 North America Healthcare Market by Country
  • 8.4 North America Education Market by Country
  • 8.5 North America Automotive Market by Country
  • 8.6 North America Manufacturing Market by Country
  • 8.7 North America Retail & E-commerce Market by Country
  • 8.8 North America Aerospace, Defense & others Market by Country

Chapter 9. North America Immersive Virtual Reality Market by Country

  • 9.1 US Immersive Virtual Reality Market
    • 9.1.1 US Immersive Virtual Reality Market by Component
    • 9.1.2 US Immersive Virtual Reality Market by Device
    • 9.1.3 US Immersive Virtual Reality Market by Technology
    • 9.1.4 US Immersive Virtual Reality Market by End-use
  • 9.2 Canada Immersive Virtual Reality Market
    • 9.2.1 Canada Immersive Virtual Reality Market by Component
    • 9.2.2 Canada Immersive Virtual Reality Market by Device
    • 9.2.3 Canada Immersive Virtual Reality Market by Technology
    • 9.2.4 Canada Immersive Virtual Reality Market by End-use
  • 9.3 Mexico Immersive Virtual Reality Market
    • 9.3.1 Mexico Immersive Virtual Reality Market by Component
    • 9.3.2 Mexico Immersive Virtual Reality Market by Device
    • 9.3.3 Mexico Immersive Virtual Reality Market by Technology
    • 9.3.4 Mexico Immersive Virtual Reality Market by End-use
  • 9.4 Rest of North America Immersive Virtual Reality Market
    • 9.4.1 Rest of North America Immersive Virtual Reality Market by Component
    • 9.4.2 Rest of North America Immersive Virtual Reality Market by Device
    • 9.4.3 Rest of North America Immersive Virtual Reality Market by Technology
    • 9.4.4 Rest of North America Immersive Virtual Reality Market by End-use

Chapter 10. Company Profiles

  • 10.1 Microsoft Corporation
    • 10.1.1 Company Overview
    • 10.1.2 Financial Analysis
    • 10.1.3 Segmental and Regional Analysis
    • 10.1.4 Research & Development Expenses
    • 10.1.5 Recent strategies and developments:
      • 10.1.5.1 Partnerships, Collaborations, and Agreements:
      • 10.1.5.2 Product Launches and Product Expansions:
      • 10.1.5.3 Acquisition and Mergers:
    • 10.1.6 SWOT Analysis
  • 10.2 Google LLC (Alphabet Inc.)
    • 10.2.1 Company Overview
    • 10.2.2 Financial Analysis
    • 10.2.3 Segmental and Regional Analysis
    • 10.2.4 Research & Development Expense
    • 10.2.5 Recent strategies and developments:
      • 10.2.5.1 Partnerships, Collaborations, and Agreements:
    • 10.2.6 SWOT Analysis
  • 10.3 HTC Corporation
    • 10.3.1 Company Overview
    • 10.3.2 Financial Analysis
    • 10.3.3 Research & Development Expenses
    • 10.3.4 Recent strategies and developments:
      • 10.3.4.1 Partnerships, Collaborations, and Agreements:
      • 10.3.4.2 Product Launches and Product Expansions:
    • 10.3.5 SWOT Analysis
  • 10.4 Magic Leap, Inc.
    • 10.4.1 Company Overview
    • 10.4.2 Recent strategies and developments:
      • 10.4.2.1 Product Launches and Product Expansions:
    • 10.4.3 SWOT Analysis
  • 10.5 Meta Platforms, Inc.
    • 10.5.1 Company Overview
    • 10.5.2 Financial Analysis
    • 10.5.3 Segment and Regional Analysis
    • 10.5.4 Research & Development Expense
    • 10.5.5 Recent strategies and developments:
      • 10.5.5.1 Partnerships, Collaborations, and Agreements:
      • 10.5.5.2 Product Launches and Product Expansions:
    • 10.5.6 SWOT Analysis
  • 10.6 Samsung Electronics Co., Ltd. (Samsung Group)
    • 10.6.1 Company Overview
    • 10.6.2 Financial Analysis
    • 10.6.3 Segmental and Regional Analysis
    • 10.6.4 Research & Development Expenses
    • 10.6.5 Recent strategies and developments:
      • 10.6.5.1 Partnerships, Collaborations, and Agreements:
    • 10.6.6 SWOT Analysis
  • 10.7 Sony Corporation
    • 10.7.1 Company Overview
    • 10.7.2 Financial Analysis
    • 10.7.3 Segmental and Regional Analysis
    • 10.7.4 Research & Development Expenses
    • 10.7.5 Recent strategies and developments:
      • 10.7.5.1 Acquisition and Mergers:
    • 10.7.6 SWOT Analysis
  • 10.8 Unity Software, Inc.
    • 10.8.1 Company Overview
    • 10.8.2 Financial Analysis
    • 10.8.3 Segmental and Regional Analysis
    • 10.8.4 Research & Development Expenses
    • 10.8.5 Recent strategies and developments:
      • 10.8.5.1 Partnerships, Collaborations, and Agreements:
  • 10.9 Apple, Inc.
    • 10.9.1 Company Overview
    • 10.9.2 Financial Analysis
    • 10.9.3 Regional Analysis
    • 10.9.4 Research & Development Expense
    • 10.9.5 Recent strategies and developments:
      • 10.9.5.1 Product Launches and Product Expansions:
      • 10.9.5.2 Acquisition and Mergers:
    • 10.9.6 SWOT Analysis
  • 10.10. Qualcomm Incorporated (Qualcomm Technologies, Inc.)
    • 10.10.1 Company Overview
    • 10.10.2 Financial Analysis
    • 10.10.3 Segmental and Regional Analysis
    • 10.10.4 Research & Development Expense
    • 10.10.5 Recent strategies and developments:
      • 10.10.5.1 Product Launches and Product Expansions:
    • 10.10.6 SWOT Analysis

LIST OF TABLES

  • TABLE 1 North America Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 2 North America Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 3 Partnerships, Collaborations and Agreements- Immersive Virtual Reality Market
  • TABLE 4 Product Launches And Product Expansions- Immersive Virtual Reality Market
  • TABLE 5 Acquisition and Mergers- Immersive Virtual Reality Market
  • TABLE 6 North America Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 7 North America Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 8 North America Hardware Market by Country, 2020 - 2023, USD Million
  • TABLE 9 North America Hardware Market by Country, 2024 - 2031, USD Million
  • TABLE 10 North America Software Market by Country, 2020 - 2023, USD Million
  • TABLE 11 North America Software Market by Country, 2024 - 2031, USD Million
  • TABLE 12 North America Services Market by Country, 2020 - 2023, USD Million
  • TABLE 13 North America Services Market by Country, 2024 - 2031, USD Million
  • TABLE 14 North America Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 15 North America Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 16 North America Head Mounted Display Market by Country, 2020 - 2023, USD Million
  • TABLE 17 North America Head Mounted Display Market by Country, 2024 - 2031, USD Million
  • TABLE 18 North America Gesture Tracking Device Market by Country, 2020 - 2023, USD Million
  • TABLE 19 North America Gesture Tracking Device Market by Country, 2024 - 2031, USD Million
  • TABLE 20 North America Projectors & Display Wall Market by Country, 2020 - 2023, USD Million
  • TABLE 21 North America Projectors & Display Wall Market by Country, 2024 - 2031, USD Million
  • TABLE 22 North America Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 23 North America Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 24 North America Semi & Fully Immersive Market by Country, 2020 - 2023, USD Million
  • TABLE 25 North America Semi & Fully Immersive Market by Country, 2024 - 2031, USD Million
  • TABLE 26 North America Non-Immersive Market by Country, 2020 - 2023, USD Million
  • TABLE 27 North America Non-Immersive Market by Country, 2024 - 2031, USD Million
  • TABLE 28 North America Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 29 North America Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 30 North America Gaming Market by Country, 2020 - 2023, USD Million
  • TABLE 31 North America Gaming Market by Country, 2024 - 2031, USD Million
  • TABLE 32 North America Media & Entertainment Market by Country, 2020 - 2023, USD Million
  • TABLE 33 North America Media & Entertainment Market by Country, 2024 - 2031, USD Million
  • TABLE 34 North America Healthcare Market by Country, 2020 - 2023, USD Million
  • TABLE 35 North America Healthcare Market by Country, 2024 - 2031, USD Million
  • TABLE 36 North America Education Market by Country, 2020 - 2023, USD Million
  • TABLE 37 North America Education Market by Country, 2024 - 2031, USD Million
  • TABLE 38 North America Automotive Market by Country, 2020 - 2023, USD Million
  • TABLE 39 North America Automotive Market by Country, 2024 - 2031, USD Million
  • TABLE 40 North America Manufacturing Market by Country, 2020 - 2023, USD Million
  • TABLE 41 North America Manufacturing Market by Country, 2024 - 2031, USD Million
  • TABLE 42 North America Retail & E-commerce Market by Country, 2020 - 2023, USD Million
  • TABLE 43 North America Retail & E-commerce Market by Country, 2024 - 2031, USD Million
  • TABLE 44 North America Aerospace, Defense & others Market by Country, 2020 - 2023, USD Million
  • TABLE 45 North America Aerospace, Defense & others Market by Country, 2024 - 2031, USD Million
  • TABLE 46 North America Immersive Virtual Reality Market by Country, 2020 - 2023, USD Million
  • TABLE 47 North America Immersive Virtual Reality Market by Country, 2024 - 2031, USD Million
  • TABLE 48 US Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 49 US Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 50 US Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 51 US Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 52 US Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 53 US Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 54 US Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 55 US Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 56 US Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 57 US Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 58 Canada Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 59 Canada Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 60 Canada Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 61 Canada Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 62 Canada Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 63 Canada Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 64 Canada Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 65 Canada Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 66 Canada Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 67 Canada Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 68 Mexico Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 69 Mexico Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 70 Mexico Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 71 Mexico Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 72 Mexico Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 73 Mexico Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 74 Mexico Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 75 Mexico Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 76 Mexico Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 77 Mexico Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 78 Rest of North America Immersive Virtual Reality Market, 2020 - 2023, USD Million
  • TABLE 79 Rest of North America Immersive Virtual Reality Market, 2024 - 2031, USD Million
  • TABLE 80 Rest of North America Immersive Virtual Reality Market by Component, 2020 - 2023, USD Million
  • TABLE 81 Rest of North America Immersive Virtual Reality Market by Component, 2024 - 2031, USD Million
  • TABLE 82 Rest of North America Immersive Virtual Reality Market by Device, 2020 - 2023, USD Million
  • TABLE 83 Rest of North America Immersive Virtual Reality Market by Device, 2024 - 2031, USD Million
  • TABLE 84 Rest of North America Immersive Virtual Reality Market by Technology, 2020 - 2023, USD Million
  • TABLE 85 Rest of North America Immersive Virtual Reality Market by Technology, 2024 - 2031, USD Million
  • TABLE 86 Rest of North America Immersive Virtual Reality Market by End-use, 2020 - 2023, USD Million
  • TABLE 87 Rest of North America Immersive Virtual Reality Market by End-use, 2024 - 2031, USD Million
  • TABLE 88 Key Information - Microsoft Corporation
  • TABLE 89 Key Information - Google LLC
  • TABLE 90 Key Information - HTC Corporation
  • TABLE 91 Key Information - Magic Leap, Inc.
  • TABLE 92 Key Information - Meta Platforms, Inc.
  • TABLE 93 Key Information - Samsung Electronics Co., Ltd.
  • TABLE 94 Key Information - Sony Corporation
  • TABLE 95 Key Information - Unity Software, Inc.
  • TABLE 96 Key Information - Apple, Inc.
  • TABLE 97 Key Information - Qualcomm Incorporated
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Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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