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PUBLISHER: KBV Research | PRODUCT CODE: 1498485

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PUBLISHER: KBV Research | PRODUCT CODE: 1498485

Asia Pacific Game Streaming Market Size, Share & Trends Analysis Report By Solutions (Web Based and App Based), By Revenue Model, By Platform Solutions (PC Games, Mobile Games, and Console Games), By Country and Growth Forecast, 2024 - 2031

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The Asia Pacific Game Streaming Market would witness market growth of 12.0% CAGR during the forecast period (2024-2031).

The China market dominated the Asia Pacific Game Streaming Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $1,725.4 Million by 2031. The Japan market is registering a CAGR of 11.3% during (2024 - 2031). Additionally, The India market would showcase a CAGR of 12.7% during (2024 - 2031).

The proliferation of high-speed Internet has been a critical enabler of the market. Over the past few years, significant improvements in broadband infrastructure and the rollout of 5G networks have reduced latency and increased bandwidth, essential for smooth and responsive game streaming.

Additionally, traditional game sales have often been transactional, with users purchasing individual games or subscribing to gaming services. In contrast, game streaming platforms generally function on a subscription-based model, whereby users can acquire an extensive collection of games for a monthly payment.

In Asia, Tencent's cloud gaming platform, START, showcases the region's technological prowess in cloud computing. Tencent, a prominent Chinese technology conglomerate, has made substantial investments in its cloud infrastructure to facilitate the streaming of games. START allows users to stream high-quality games directly to their devices, leveraging Tencent's vast network of data centers across China. Additionally, according to the China Internet Network Information Center (CNNIC), as of 2023, 77.5% of the population had internet access, translating to approximately 1 billion users. The gaming community is immense, with over 720 million gamers representing around 51% of the population.

Based on Solutions, the market is segmented into Web Based and App Based. Based on Revenue Model, the market is segmented into Advertisement, Subscription, and Others (Donations, Merchandise, Brand deals & sponsorships). Based on Platform Solutions, the market is segmented into PC Games, Mobile Games, and Console Games. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

List of Key Companies Profiled

  • Amazon.com, Inc.
  • Apple, Inc.
  • Meta Platforms, Inc. (Meta)
  • NVIDIA Corporation
  • Sony Corporation
  • Google LLC (Alphabet Inc.)
  • AfreecaTV Co., Ltd.
  • Genvid Holdings Inc.
  • GosuGamers
  • HUYA Inc.

Asia Pacific Game Streaming Market Report Segmentation

By Solutions

  • Web Based
  • App Based

By Revenue Model

  • Advertisement
  • Subscription
  • Others (Donations, Merchandise, Brand deals & sponsorships)

By Platform Solutions

  • PC Games
  • Mobile Games
  • Console Games

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Asia Pacific Game Streaming Market, by Solutions
    • 1.4.2 Asia Pacific Game Streaming Market, by Revenue Model
    • 1.4.3 Asia Pacific Game Streaming Market, by Platform Solutions
    • 1.4.4 Asia Pacific Game Streaming Market, by Country
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges

Chapter 4. Competition Analysis - Global

  • 4.1 Market Share Analysis, 2023
  • 4.2 Strategies Deployed in Game Streaming Market
  • 4.3 Porter Five Forces Analysis

Chapter 5. Asia Pacific Game Streaming Market by Solutions

  • 5.1 Asia Pacific Web Based Market by Country
  • 5.2 Asia Pacific App Based Market by Country

Chapter 6. Asia Pacific Game Streaming Market by Revenue Model

  • 6.1 Asia Pacific Advertisement Market by Country
  • 6.2 Asia Pacific Subscription Market by Country
  • 6.3 Asia Pacific Others (Donations, Merchandise, Brand deals & sponsorships) Market by Country

Chapter 7. Asia Pacific Game Streaming Market by Platform Solutions

  • 7.1 Asia Pacific PC Games Market by Country
  • 7.2 Asia Pacific Mobile Games Market by Country
  • 7.3 Asia Pacific Console Games Market by Country

Chapter 8. Asia Pacific Game Streaming Market by Country

  • 8.1 China Game Streaming Market
    • 8.1.1 China Game Streaming Market by Solutions
    • 8.1.2 China Game Streaming Market by Revenue Model
    • 8.1.3 China Game Streaming Market by Platform Solutions
  • 8.2 Japan Game Streaming Market
    • 8.2.1 Japan Game Streaming Market by Solutions
    • 8.2.2 Japan Game Streaming Market by Revenue Model
    • 8.2.3 Japan Game Streaming Market by Platform Solutions
  • 8.3 India Game Streaming Market
    • 8.3.1 India Game Streaming Market by Solutions
    • 8.3.2 India Game Streaming Market by Revenue Model
    • 8.3.3 India Game Streaming Market by Platform Solutions
  • 8.4 South Korea Game Streaming Market
    • 8.4.1 South Korea Game Streaming Market by Solutions
    • 8.4.2 South Korea Game Streaming Market by Revenue Model
    • 8.4.3 South Korea Game Streaming Market by Platform Solutions
  • 8.5 Singapore Game Streaming Market
    • 8.5.1 Singapore Game Streaming Market by Solutions
    • 8.5.2 Singapore Game Streaming Market by Revenue Model
    • 8.5.3 Singapore Game Streaming Market by Platform Solutions
  • 8.6 Malaysia Game Streaming Market
    • 8.6.1 Malaysia Game Streaming Market by Solutions
    • 8.6.2 Malaysia Game Streaming Market by Revenue Model
    • 8.6.3 Malaysia Game Streaming Market by Platform Solutions
  • 8.7 Rest of Asia Pacific Game Streaming Market
    • 8.7.1 Rest of Asia Pacific Game Streaming Market by Solutions
    • 8.7.2 Rest of Asia Pacific Game Streaming Market by Revenue Model
    • 8.7.3 Rest of Asia Pacific Game Streaming Market by Platform Solutions

Chapter 9. Company Profiles

  • 9.1 Amazon.com, Inc.
    • 9.1.1 Company Overview
    • 9.1.2 Financial Analysis
    • 9.1.3 Segmental Analysis
    • 9.1.4 Recent strategies and developments:
      • 9.1.4.1 Partnerships, Collaborations, and Agreements:
      • 9.1.4.2 Acquisition and Mergers:
    • 9.1.5 SWOT Analysis
  • 9.2 Apple, Inc.
    • 9.2.1 Company Overview
    • 9.2.2 Financial Analysis
    • 9.2.3 Regional Analysis
    • 9.2.4 Research & Development Expense
    • 9.2.5 Recent strategies and developments:
      • 9.2.5.1 Product Launches and Product Expansions:
      • 9.2.5.2 Acquisition and Mergers:
    • 9.2.6 SWOT Analysis
  • 9.3 Meta Platforms, Inc. (Meta)
    • 9.3.1 Company Overview
    • 9.3.2 Financial Analysis
    • 9.3.3 Segment and Regional Analysis
    • 9.3.4 Research & Development Expense
    • 9.3.5 Recent strategies and developments:
      • 9.3.5.1 Partnerships, Collaborations, and Agreements:
    • 9.3.6 SWOT Analysis
  • 9.4 NVIDIA Corporation
    • 9.4.1 Company Overview
    • 9.4.2 Financial Analysis
    • 9.4.3 Segmental and Regional Analysis
    • 9.4.4 Research & Development Expenses
    • 9.4.5 Recent strategies and developments:
      • 9.4.5.1 Partnerships, Collaborations, and Agreements:
    • 9.4.6 SWOT Analysis
  • 9.5 Sony Corporation
    • 9.5.1 Company Overview
    • 9.5.2 Financial Analysis
    • 9.5.3 Segmental and Regional Analysis
    • 9.5.4 Research & Development Expenses
    • 9.5.5 Recent strategies and developments:
      • 9.5.5.1 Partnerships, Collaborations, and Agreements:
      • 9.5.5.2 Acquisition and Mergers:
    • 9.5.6 SWOT Analysis
  • 9.6 Google LLC (Alphabet Inc.)
    • 9.6.1 Company Overview
    • 9.6.2 Financial Analysis
    • 9.6.3 Segmental and Regional Analysis
    • 9.6.4 Research & Development Expense
    • 9.6.5 Recent strategies and developments:
      • 9.6.5.1 Partnerships, Collaborations, and Agreements:
    • 9.6.6 SWOT Analysis
  • 9.7 AfreecaTV Co., Ltd.
    • 9.7.1 Company Overview
    • 9.7.2 SWOT Analysis
  • 9.8 Genvid Holdings Inc.
    • 9.8.1 Company Overview
    • 9.8.2 SWOT Analysis
  • 9.9 GosuGamers
    • 9.9.1 Company Overview
    • 9.9.2 SWOT Analysis
  • 9.10. HUYA Inc. (Tencent Holdings Ltd.)
    • 9.10.1 Company Overview
    • 9.10.2 Financial Analysis
    • 9.10.3 Research & Development Expenses

LIST OF TABLES

  • TABLE 1 Asia Pacific Game Streaming Market, 2020 - 2023, USD Million
  • TABLE 2 Asia Pacific Game Streaming Market, 2024 - 2031, USD Million
  • TABLE 3 Asia Pacific Game Streaming Market by Solutions, 2020 - 2023, USD Million
  • TABLE 4 Asia Pacific Game Streaming Market by Solutions, 2024 - 2031, USD Million
  • TABLE 5 Asia Pacific Web Based Market by Country, 2020 - 2023, USD Million
  • TABLE 6 Asia Pacific Web Based Market by Country, 2024 - 2031, USD Million
  • TABLE 7 Asia Pacific App Based Market by Country, 2020 - 2023, USD Million
  • TABLE 8 Asia Pacific App Based Market by Country, 2024 - 2031, USD Million
  • TABLE 9 Asia Pacific Game Streaming Market by Revenue Model, 2020 - 2023, USD Million
  • TABLE 10 Asia Pacific Game Streaming Market by Revenue Model, 2024 - 2031, USD Million
  • TABLE 11 Asia Pacific Advertisement Market by Country, 2020 - 2023, USD Million
  • TABLE 12 Asia Pacific Advertisement Market by Country, 2024 - 2031, USD Million
  • TABLE 13 Asia Pacific Subscription Market by Country, 2020 - 2023, USD Million
  • TABLE 14 Asia Pacific Subscription Market by Country, 2024 - 2031, USD Million
  • TABLE 15 Asia Pacific Others (Donations, Merchandise, Brand deals & sponsorships) Market by Country, 2020 - 2023, USD Million
  • TABLE 16 Asia Pacific Others (Donations, Merchandise, Brand deals & sponsorships) Market by Country, 2024 - 2031, USD Million
  • TABLE 17 Asia Pacific Game Streaming Market by Platform Solutions, 2020 - 2023, USD Million
  • TABLE 18 Asia Pacific Game Streaming Market by Platform Solutions, 2024 - 2031, USD Million
  • TABLE 19 Asia Pacific PC Games Market by Country, 2020 - 2023, USD Million
  • TABLE 20 Asia Pacific PC Games Market by Country, 2024 - 2031, USD Million
  • TABLE 21 Asia Pacific Mobile Games Market by Country, 2020 - 2023, USD Million
  • TABLE 22 Asia Pacific Mobile Games Market by Country, 2024 - 2031, USD Million
  • TABLE 23 Asia Pacific Console Games Market by Country, 2020 - 2023, USD Million
  • TABLE 24 Asia Pacific Console Games Market by Country, 2024 - 2031, USD Million
  • TABLE 25 Asia Pacific Game Streaming Market by Country, 2020 - 2023, USD Million
  • TABLE 26 Asia Pacific Game Streaming Market by Country, 2024 - 2031, USD Million
  • TABLE 27 China Game Streaming Market, 2020 - 2023, USD Million
  • TABLE 28 China Game Streaming Market, 2024 - 2031, USD Million
  • TABLE 29 China Game Streaming Market by Solutions, 2020 - 2023, USD Million
  • TABLE 30 China Game Streaming Market by Solutions, 2024 - 2031, USD Million
  • TABLE 31 China Game Streaming Market by Revenue Model, 2020 - 2023, USD Million
  • TABLE 32 China Game Streaming Market by Revenue Model, 2024 - 2031, USD Million
  • TABLE 33 China Game Streaming Market by Platform Solutions, 2020 - 2023, USD Million
  • TABLE 34 China Game Streaming Market by Platform Solutions, 2024 - 2031, USD Million
  • TABLE 35 Japan Game Streaming Market, 2020 - 2023, USD Million
  • TABLE 36 Japan Game Streaming Market, 2024 - 2031, USD Million
  • TABLE 37 Japan Game Streaming Market by Solutions, 2020 - 2023, USD Million
  • TABLE 38 Japan Game Streaming Market by Solutions, 2024 - 2031, USD Million
  • TABLE 39 Japan Game Streaming Market by Revenue Model, 2020 - 2023, USD Million
  • TABLE 40 Japan Game Streaming Market by Revenue Model, 2024 - 2031, USD Million
  • TABLE 41 Japan Game Streaming Market by Platform Solutions, 2020 - 2023, USD Million
  • TABLE 42 Japan Game Streaming Market by Platform Solutions, 2024 - 2031, USD Million
  • TABLE 43 India Game Streaming Market, 2020 - 2023, USD Million
  • TABLE 44 India Game Streaming Market, 2024 - 2031, USD Million
  • TABLE 45 India Game Streaming Market by Solutions, 2020 - 2023, USD Million
  • TABLE 46 India Game Streaming Market by Solutions, 2024 - 2031, USD Million
  • TABLE 47 India Game Streaming Market by Revenue Model, 2020 - 2023, USD Million
  • TABLE 48 India Game Streaming Market by Revenue Model, 2024 - 2031, USD Million
  • TABLE 49 India Game Streaming Market by Platform Solutions, 2020 - 2023, USD Million
  • TABLE 50 India Game Streaming Market by Platform Solutions, 2024 - 2031, USD Million
  • TABLE 51 South Korea Game Streaming Market, 2020 - 2023, USD Million
  • TABLE 52 South Korea Game Streaming Market, 2024 - 2031, USD Million
  • TABLE 53 South Korea Game Streaming Market by Solutions, 2020 - 2023, USD Million
  • TABLE 54 South Korea Game Streaming Market by Solutions, 2024 - 2031, USD Million
  • TABLE 55 South Korea Game Streaming Market by Revenue Model, 2020 - 2023, USD Million
  • TABLE 56 South Korea Game Streaming Market by Revenue Model, 2024 - 2031, USD Million
  • TABLE 57 South Korea Game Streaming Market by Platform Solutions, 2020 - 2023, USD Million
  • TABLE 58 South Korea Game Streaming Market by Platform Solutions, 2024 - 2031, USD Million
  • TABLE 59 Singapore Game Streaming Market, 2020 - 2023, USD Million
  • TABLE 60 Singapore Game Streaming Market, 2024 - 2031, USD Million
  • TABLE 61 Singapore Game Streaming Market by Solutions, 2020 - 2023, USD Million
  • TABLE 62 Singapore Game Streaming Market by Solutions, 2024 - 2031, USD Million
  • TABLE 63 Singapore Game Streaming Market by Revenue Model, 2020 - 2023, USD Million
  • TABLE 64 Singapore Game Streaming Market by Revenue Model, 2024 - 2031, USD Million
  • TABLE 65 Singapore Game Streaming Market by Platform Solutions, 2020 - 2023, USD Million
  • TABLE 66 Singapore Game Streaming Market by Platform Solutions, 2024 - 2031, USD Million
  • TABLE 67 Malaysia Game Streaming Market, 2020 - 2023, USD Million
  • TABLE 68 Malaysia Game Streaming Market, 2024 - 2031, USD Million
  • TABLE 69 Malaysia Game Streaming Market by Solutions, 2020 - 2023, USD Million
  • TABLE 70 Malaysia Game Streaming Market by Solutions, 2024 - 2031, USD Million
  • TABLE 71 Malaysia Game Streaming Market by Revenue Model, 2020 - 2023, USD Million
  • TABLE 72 Malaysia Game Streaming Market by Revenue Model, 2024 - 2031, USD Million
  • TABLE 73 Malaysia Game Streaming Market by Platform Solutions, 2020 - 2023, USD Million
  • TABLE 74 Malaysia Game Streaming Market by Platform Solutions, 2024 - 2031, USD Million
  • TABLE 75 Rest of Asia Pacific Game Streaming Market, 2020 - 2023, USD Million
  • TABLE 76 Rest of Asia Pacific Game Streaming Market, 2024 - 2031, USD Million
  • TABLE 77 Rest of Asia Pacific Game Streaming Market by Solutions, 2020 - 2023, USD Million
  • TABLE 78 Rest of Asia Pacific Game Streaming Market by Solutions, 2024 - 2031, USD Million
  • TABLE 79 Rest of Asia Pacific Game Streaming Market by Revenue Model, 2020 - 2023, USD Million
  • TABLE 80 Rest of Asia Pacific Game Streaming Market by Revenue Model, 2024 - 2031, USD Million
  • TABLE 81 Rest of Asia Pacific Game Streaming Market by Platform Solutions, 2020 - 2023, USD Million
  • TABLE 82 Rest of Asia Pacific Game Streaming Market by Platform Solutions, 2024 - 2031, USD Million
  • TABLE 83 Key Information - Amazon.com, Inc.
  • TABLE 84 Key Information - Apple, Inc.
  • TABLE 85 Key Information - Meta Platforms, Inc.
  • TABLE 86 Key Information - NVIDIA Corporation
  • TABLE 87 Key Information - Sony Corporation
  • TABLE 88 Key Information - Google LLC
  • TABLE 89 Key Information - AfreecaTV Co., Ltd.
  • TABLE 90 Key Information - Genvid Holdings Inc.
  • TABLE 91 Key Information - GosuGamers
  • TABLE 92 Key Information - Unity Software Inc.
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