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PUBLISHER: 360iResearch | PRODUCT CODE: 1602337

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PUBLISHER: 360iResearch | PRODUCT CODE: 1602337

AR Gaming Market by Components (Hardware, Software), Display Type (Head-Mounted Displays, Smart Glasses), Connecting Device, Distribution Channel - Global Forecast 2025-2030

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The AR Gaming Market was valued at USD 8.73 billion in 2023, expected to reach USD 10.13 billion in 2024, and is projected to grow at a CAGR of 16.47%, to USD 25.39 billion by 2030.

Augmented Reality (AR) Gaming defines a technology-driven entertainment sector where digital elements are superimposed on the real world to create immersive gaming experiences. This sector's necessity stems from rising consumer demand for interactive and engaging content, driven by the proliferation of smartphones and AR-compatible devices. AR gaming finds applications in diverse end-use scenarios, including mobile gaming, console-based gaming, and educational gaming platforms, where it enhances user experience by blending virtual and physical environments. Key growth factors influencing the AR gaming market include advancements in AR technology, increased investment in AR development, and growing consumer interest in novel gaming experiences. Additionally, partnerships between tech companies and gaming studios accelerate development and adoption. Among potential opportunities, location-based AR games and multiplayer interactive experiences are emerging as lucrative areas; thus, companies investing in social and scalable AR gaming ecosystems are well-positioned to capitalize on growing market trends. However, the market faces challenges such as high development costs, privacy concerns, and limited AR hardware penetration in certain regions. Research and innovation opportunities abound in improving AR hardware affordability, increasing content diversity, and enhancing AR software capabilities to support complex interactions and prolonged gameplay. Integrating artificial intelligence to provide personalized gaming experiences and developing cross-platform AR solutions can provide competitive advantages. The nature of the AR gaming market is dynamic, characterized by rapid technological evolution and consumer demand for cutting-edge features, necessitating that stakeholders stay alert to shifts in user behavior and technological trends. Market recommendations include fostering open innovation, expanding AR-compatible device penetration, and prioritizing user-centric design and data privacy to drive adoption and retention. Emphasizing collaborations between developers, AR hardware firms, and data analytics specialists can bring AR gaming into mainstream user engagement and growth, ensuring sustained market momentum and profitability.

KEY MARKET STATISTICS
Base Year [2023] USD 8.73 billion
Estimated Year [2024] USD 10.13 billion
Forecast Year [2030] USD 25.39 billion
CAGR (%) 16.47%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving AR Gaming Market

The AR Gaming Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increasing mobile gaming audience and digitalization in gaming technology
    • Huge adoption of smartphones and tablets across globe
    • Demand for immersive gaming experience
  • Market Restraints
    • High cost of AR gaming solutions
  • Market Opportunities
    • Technological advancement in AR gaming technology
    • Growing popularity of multiplayer scenarios and improved cross-platform gaming experience
  • Market Challenges
    • Technical issues in AR gaming infrastructure

Porter's Five Forces: A Strategic Tool for Navigating the AR Gaming Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the AR Gaming Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the AR Gaming Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the AR Gaming Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the AR Gaming Market

A detailed market share analysis in the AR Gaming Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the AR Gaming Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the AR Gaming Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the AR Gaming Market

A strategic analysis of the AR Gaming Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the AR Gaming Market, highlighting leading vendors and their innovative profiles. These include Argentics, Augmented Pixels Inc., Aurasma by Hewlett-Packard Enterprise, Blippar Ltd., CCP ehf, Jploft Solutions Pvt. Ltd., Juego Studio Private Limited, Koninklijke Philips N.V., Microsoft Corporation, Niantic, Inc., Ninehertz Delivering Solutions, Resolution Games AB, Sony Corporation, VividQ Ltd., Wikitude Gmbh by Qualcomm Technologies, Inc., Zappar Ltd., and Zeiss International.

Market Segmentation & Coverage

This research report categorizes the AR Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Components, market is studied across Hardware and Software.
  • Based on Display Type, market is studied across Head-Mounted Displays and Smart Glasses.
  • Based on Connecting Device, market is studied across Gaming Console, PC & Desktop, and Smartphone.
  • Based on Distribution Channel, market is studied across Offline and Online.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Product Code: MRR-69324464D19E

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increasing mobile gaming audience and digitalization in gaming technology
      • 5.1.1.2. Huge adoption of smartphones and tablets across globe
      • 5.1.1.3. Demand for immersive gaming experience
    • 5.1.2. Restraints
      • 5.1.2.1. High cost of AR gaming solutions
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancement in AR gaming technology
      • 5.1.3.2. Growing popularity of multiplayer scenarios and improved cross-platform gaming experience
    • 5.1.4. Challenges
      • 5.1.4.1. Technical issues in AR gaming infrastructure
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. AR Gaming Market, by Components

  • 6.1. Introduction
  • 6.2. Hardware
  • 6.3. Software

7. AR Gaming Market, by Display Type

  • 7.1. Introduction
  • 7.2. Head-Mounted Displays
  • 7.3. Smart Glasses

8. AR Gaming Market, by Connecting Device

  • 8.1. Introduction
  • 8.2. Gaming Console
  • 8.3. PC & Desktop
  • 8.4. Smartphone

9. AR Gaming Market, by Distribution Channel

  • 9.1. Introduction
  • 9.2. Offline
  • 9.3. Online

10. Americas AR Gaming Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific AR Gaming Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa AR Gaming Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Argentics
  • 2. Augmented Pixels Inc.
  • 3. Aurasma by Hewlett-Packard Enterprise
  • 4. Blippar Ltd.
  • 5. CCP ehf
  • 6. Jploft Solutions Pvt. Ltd.
  • 7. Juego Studio Private Limited
  • 8. Koninklijke Philips N.V.
  • 9. Microsoft Corporation
  • 10. Niantic, Inc.
  • 11. Ninehertz Delivering Solutions
  • 12. Resolution Games AB
  • 13. Sony Corporation
  • 14. VividQ Ltd.
  • 15. Wikitude Gmbh by Qualcomm Technologies, Inc.
  • 16. Zappar Ltd.
  • 17. Zeiss International
Product Code: MRR-69324464D19E

LIST OF FIGURES

  • FIGURE 1. AR GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. AR GAMING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL AR GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL AR GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL AR GAMING MARKET SIZE, BY COMPONENTS, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL AR GAMING MARKET SIZE, BY COMPONENTS, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 13. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 17. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 21. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 22. AR GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 23. AR GAMING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. AR GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL AR GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AR GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AR GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AR GAMING MARKET DYNAMICS
  • TABLE 7. GLOBAL AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AR GAMING MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AR GAMING MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AR GAMING MARKET SIZE, BY HEAD-MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AR GAMING MARKET SIZE, BY SMART GLASSES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AR GAMING MARKET SIZE, BY GAMING CONSOLE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AR GAMING MARKET SIZE, BY PC & DESKTOP, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AR GAMING MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AR GAMING MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AR GAMING MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 20. AMERICAS AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 21. AMERICAS AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. AMERICAS AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 23. AMERICAS AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 24. AMERICAS AR GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 25. ARGENTINA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 26. ARGENTINA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 27. ARGENTINA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 28. ARGENTINA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 29. BRAZIL AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 30. BRAZIL AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 31. BRAZIL AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 32. BRAZIL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 33. CANADA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 34. CANADA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. CANADA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 36. CANADA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 37. MEXICO AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 38. MEXICO AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. MEXICO AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 40. MEXICO AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 41. UNITED STATES AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 42. UNITED STATES AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. UNITED STATES AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 44. UNITED STATES AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 45. UNITED STATES AR GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 46. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 47. ASIA-PACIFIC AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. ASIA-PACIFIC AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 49. ASIA-PACIFIC AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 50. ASIA-PACIFIC AR GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 51. AUSTRALIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 52. AUSTRALIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. AUSTRALIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 54. AUSTRALIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 55. CHINA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 56. CHINA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. CHINA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 58. CHINA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 59. INDIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 60. INDIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. INDIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 62. INDIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 63. INDONESIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 64. INDONESIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. INDONESIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 66. INDONESIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 67. JAPAN AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 68. JAPAN AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. JAPAN AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 70. JAPAN AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 71. MALAYSIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 72. MALAYSIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. MALAYSIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 74. MALAYSIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 75. PHILIPPINES AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 76. PHILIPPINES AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. PHILIPPINES AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 78. PHILIPPINES AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 79. SINGAPORE AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 80. SINGAPORE AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. SINGAPORE AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 82. SINGAPORE AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 83. SOUTH KOREA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 84. SOUTH KOREA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SOUTH KOREA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH KOREA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 87. TAIWAN AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 88. TAIWAN AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. TAIWAN AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 90. TAIWAN AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 91. THAILAND AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 92. THAILAND AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. THAILAND AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 94. THAILAND AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 95. VIETNAM AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 96. VIETNAM AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. VIETNAM AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 98. VIETNAM AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 99. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 100. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 102. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 103. EUROPE, MIDDLE EAST & AFRICA AR GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 104. DENMARK AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 105. DENMARK AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. DENMARK AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 107. DENMARK AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 108. EGYPT AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 109. EGYPT AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. EGYPT AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 111. EGYPT AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 112. FINLAND AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 113. FINLAND AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. FINLAND AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 115. FINLAND AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 116. FRANCE AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 117. FRANCE AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. FRANCE AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 119. FRANCE AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 120. GERMANY AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 121. GERMANY AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. GERMANY AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 123. GERMANY AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 124. ISRAEL AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 125. ISRAEL AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. ISRAEL AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 127. ISRAEL AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 128. ITALY AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 129. ITALY AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 130. ITALY AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 131. ITALY AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 132. NETHERLANDS AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 133. NETHERLANDS AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. NETHERLANDS AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 135. NETHERLANDS AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 136. NIGERIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 137. NIGERIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 138. NIGERIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 139. NIGERIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 140. NORWAY AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 141. NORWAY AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. NORWAY AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 143. NORWAY AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 144. POLAND AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 145. POLAND AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. POLAND AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 147. POLAND AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 148. QATAR AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 149. QATAR AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 150. QATAR AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 151. QATAR AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 152. RUSSIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 153. RUSSIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. RUSSIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 155. RUSSIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 156. SAUDI ARABIA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 157. SAUDI ARABIA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 158. SAUDI ARABIA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 159. SAUDI ARABIA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 160. SOUTH AFRICA AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 161. SOUTH AFRICA AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. SOUTH AFRICA AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 163. SOUTH AFRICA AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 164. SPAIN AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 165. SPAIN AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 166. SPAIN AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 167. SPAIN AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 168. SWEDEN AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 169. SWEDEN AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 170. SWEDEN AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 171. SWEDEN AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 172. SWITZERLAND AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 173. SWITZERLAND AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. SWITZERLAND AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 175. SWITZERLAND AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 176. TURKEY AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 177. TURKEY AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 178. TURKEY AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 179. TURKEY AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 180. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 181. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 182. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 183. UNITED ARAB EMIRATES AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 184. UNITED KINGDOM AR GAMING MARKET SIZE, BY COMPONENTS, 2018-2030 (USD MILLION)
  • TABLE 185. UNITED KINGDOM AR GAMING MARKET SIZE, BY DISPLAY TYPE, 2018-2030 (USD MILLION)
  • TABLE 186. UNITED KINGDOM AR GAMING MARKET SIZE, BY CONNECTING DEVICE, 2018-2030 (USD MILLION)
  • TABLE 187. UNITED KINGDOM AR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 188. AR GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 189. AR GAMING MARKET, FPNV POSITIONING MATRIX, 2023
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