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PUBLISHER: 360iResearch | PRODUCT CODE: 1594179

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PUBLISHER: 360iResearch | PRODUCT CODE: 1594179

Mobile Gaming Market by Monetization Type (Advertising, In-App Purchases, Paid Apps), Platform (Android, iOS) - Global Forecast 2025-2030

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The Mobile Gaming Market was valued at USD 205.62 billion in 2023, expected to reach USD 234.10 billion in 2024, and is projected to grow at a CAGR of 14.33%, to USD 525.22 billion by 2030.

The scope and definition of the mobile gaming market encompass games exclusively designed for smartphones and tablets. With technological advancements, mobile gaming has evolved into a multi-faceted sector within the entertainment industry, driven by convenience and widespread smartphone adoption. The necessity of mobile gaming stems from its capacity to offer entertainment on-the-go, user engagement through social interaction features, and immense economic contribution through in-app purchases and advertising revenues. Its application spans various genres, catering to all age groups, while its end-use reflects in direct consumer entertainment, educational purposes, and sometimes therapeutic applications. Key growth factors include the rapid advancement in mobile technology, increasing internet penetration, and the proliferation of high-performance mobile devices. Moreover, the growing trend of cloud gaming presents new opportunities for seamless gameplay without the need for extensive hardware. However, challenges such as data privacy concerns, in-app purchase regulations, and competition from other forms of entertainment pose limitations. Furthermore, market saturation with numerous similar applications could stifle innovation. To counter these challenges, areas ripe for innovation include augmented reality (AR) for enhanced gameplay experiences, the integration of artificial intelligence (AI) for personalized gaming experiences, and blockchain technologies for secure transactions and asset ownership. Gaming companies could also explore eco-friendly business models addressing the carbon footprint associated with app development and usage. Insights reveal that collaborative ventures or partnerships with tech giants could facilitate access to cutting-edge technology, further boosting market expansion. Additionally, targeting underpenetrated markets such as Africa and parts of Asia could yield promising growth avenues. Businesses aiming to capitalize on these opportunities should prioritize user data insights to tailor gaming experiences that cater to evolving consumer preferences and cultural nuances. Understanding the dynamic nature of the market, and prioritizing user-centric and adaptive strategies can position businesses competitively in the evolving mobile gaming landscape.

KEY MARKET STATISTICS
Base Year [2023] USD 205.62 billion
Estimated Year [2024] USD 234.10 billion
Forecast Year [2030] USD 525.22 billion
CAGR (%) 14.33%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Mobile Gaming Market

The Mobile Gaming Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increase in number of mobile game developers and introduction of 5G network
    • Rising youth population and emergence of gaming as an entertainment source
    • Increasing investments and funding in new game development
  • Market Restraints
    • Limited purchase of paid mobile games
  • Market Opportunities
    • Emergence of augmented and virtual reality in mobile gaming platform
    • Ongoing improvements in graphics and controls
  • Market Challenges
    • Adverse impact on mental health of aggressive and violent mobile games

Porter's Five Forces: A Strategic Tool for Navigating the Mobile Gaming Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Mobile Gaming Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Mobile Gaming Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Mobile Gaming Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Mobile Gaming Market

A detailed market share analysis in the Mobile Gaming Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Mobile Gaming Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Mobile Gaming Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Mobile Gaming Market

A strategic analysis of the Mobile Gaming Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Mobile Gaming Market, highlighting leading vendors and their innovative profiles. These include Activision Blizzard, Inc., Animoca Brands Corporation Limited, Electronic Arts Inc., Gameloft SE, Gamigo AG, GungHo Online Entertainment, Inc., Jam City, Inc., Kabam Games, Inc., NCSOFT Corporation, NetEase, Inc., Nintendo Co., Ltd., Play Games24x7 Private Limited, PLAYSTUDIOS, Inc., Riot Games, Inc., and Rovio Entertainment Corporation.

Market Segmentation & Coverage

This research report categorizes the Mobile Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Monetization Type, market is studied across Advertising, In-App Purchases, and Paid Apps.
  • Based on Platform, market is studied across Android and iOS.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Product Code: MRR-957C47F90A9B

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increase in number of mobile game developers and introduction of 5G network
      • 5.1.1.2. Rising youth population and emergence of gaming as an entertainment source
      • 5.1.1.3. Increasing investments and funding in new game development
    • 5.1.2. Restraints
      • 5.1.2.1. Limited purchase of paid mobile games
    • 5.1.3. Opportunities
      • 5.1.3.1. Emergence of augmented and virtual reality in mobile gaming platform
      • 5.1.3.2. Ongoing improvements in graphics and controls
    • 5.1.4. Challenges
      • 5.1.4.1. Adverse impact on mental health of aggressive and violent mobile games
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Mobile Gaming Market, by Monetization Type

  • 6.1. Introduction
  • 6.2. Advertising
  • 6.3. In-App Purchases
  • 6.4. Paid Apps

7. Mobile Gaming Market, by Platform

  • 7.1. Introduction
  • 7.2. Android
  • 7.3. iOS

8. Americas Mobile Gaming Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Mobile Gaming Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Mobile Gaming Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Activision Blizzard, Inc.
  • 2. Animoca Brands Corporation Limited
  • 3. Electronic Arts Inc.
  • 4. Gameloft SE
  • 5. Gamigo AG
  • 6. GungHo Online Entertainment, Inc.
  • 7. Jam City, Inc.
  • 8. Kabam Games, Inc.
  • 9. NCSOFT Corporation
  • 10. NetEase, Inc.
  • 11. Nintendo Co., Ltd.
  • 12. Play Games24x7 Private Limited
  • 13. PLAYSTUDIOS, Inc.
  • 14. Riot Games, Inc.
  • 15. Rovio Entertainment Corporation
Product Code: MRR-957C47F90A9B

LIST OF FIGURES

  • FIGURE 1. MOBILE GAMING MARKET RESEARCH PROCESS
  • FIGURE 2. MOBILE GAMING MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL MOBILE GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL MOBILE GAMING MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES MOBILE GAMING MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES MOBILE GAMING MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. MOBILE GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. MOBILE GAMING MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. MOBILE GAMING MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL MOBILE GAMING MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL MOBILE GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. MOBILE GAMING MARKET DYNAMICS
  • TABLE 7. GLOBAL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL MOBILE GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL MOBILE GAMING MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL MOBILE GAMING MARKET SIZE, BY PAID APPS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL MOBILE GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL MOBILE GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 17. ARGENTINA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 18. ARGENTINA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 19. BRAZIL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 20. BRAZIL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 21. CANADA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. CANADA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 23. MEXICO MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 24. MEXICO MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. UNITED STATES MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 27. UNITED STATES MOBILE GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 30. ASIA-PACIFIC MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 31. AUSTRALIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. AUSTRALIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 33. CHINA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 34. CHINA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 35. INDIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. INDIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 37. INDONESIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. INDONESIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 39. JAPAN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. JAPAN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 41. MALAYSIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. MALAYSIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 43. PHILIPPINES MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. PHILIPPINES MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 45. SINGAPORE MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. SINGAPORE MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 47. SOUTH KOREA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. SOUTH KOREA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 49. TAIWAN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. TAIWAN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 51. THAILAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. THAILAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 53. VIETNAM MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. VIETNAM MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 57. EUROPE, MIDDLE EAST & AFRICA MOBILE GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 58. DENMARK MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. DENMARK MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 60. EGYPT MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. EGYPT MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 62. FINLAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. FINLAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 64. FRANCE MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. FRANCE MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 66. GERMANY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. GERMANY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 68. ISRAEL MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. ISRAEL MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 70. ITALY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. ITALY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 72. NETHERLANDS MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. NETHERLANDS MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 74. NIGERIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. NIGERIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 76. NORWAY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. NORWAY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 78. POLAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. POLAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 80. QATAR MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. QATAR MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 82. RUSSIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. RUSSIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 84. SAUDI ARABIA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SAUDI ARABIA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH AFRICA MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH AFRICA MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 88. SPAIN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. SPAIN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 90. SWEDEN MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. SWEDEN MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 92. SWITZERLAND MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. SWITZERLAND MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 94. TURKEY MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. TURKEY MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED ARAB EMIRATES MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED ARAB EMIRATES MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED KINGDOM MOBILE GAMING MARKET SIZE, BY MONETIZATION TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED KINGDOM MOBILE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
  • TABLE 100. MOBILE GAMING MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 101. MOBILE GAMING MARKET, FPNV POSITIONING MATRIX, 2023
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