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PUBLISHER: 360iResearch | PRODUCT CODE: 1591855

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PUBLISHER: 360iResearch | PRODUCT CODE: 1591855

Home Entertainment Devices Market by Device Type (Audio Devices, Gaming Consoles, Video Devices), Distribution Channel (Offline, Online) - Global Forecast 2025-2030

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The Home Entertainment Devices Market was valued at USD 288.53 billion in 2023, expected to reach USD 305.12 billion in 2024, and is projected to grow at a CAGR of 6.18%, to USD 439.26 billion by 2030.

The home entertainment devices market encompasses a wide range of electronic devices designed to enhance users' entertainment experiences at home. This includes televisions, audio systems, gaming consoles, and media streaming devices. These devices have become necessities in modern households, driven by technological advancements and the increased consumption of digital content. Key applications include watching movies, gaming, streaming music, and accessing online content, making these devices appealing across various end-uses such as personal entertainment, family gatherings, and interactive gaming experiences. The market is heavily influenced by factors like the rapid adoption of smart technologies, the integration of artificial intelligence in user interfaces, and increasing demand for high-definition and immersive experiences, such as 4K resolution and surround sound audio systems. Opportunities exist in developing eco-friendly devices and enhancing compatibility with digital ecosystems, catering to the tech-savvy, environmentally conscious demographic. To capitalize on these opportunities, businesses should focus on innovations in virtual and augmented reality technologies, advancing energy efficiency, and improving the connectivity of devices within the Internet of Things (IoT) framework.

KEY MARKET STATISTICS
Base Year [2023] USD 288.53 billion
Estimated Year [2024] USD 305.12 billion
Forecast Year [2030] USD 439.26 billion
CAGR (%) 6.18%

Nevertheless, the market faces certain limitations and challenges, such as high competition, rapid technological obsolescence, and the high initial cost of advanced technologies that may hinder adoption in price-sensitive markets. Supply chain disruptions can also pose challenges, primarily due to reliance on a globalized production network. For businesses aiming at growth, areas like smart home integration, personalized content delivery through machine learning, and the development of versatile, hybrid devices that combine multiple functions in one unit offer promising avenues for research and innovation. Overall, the home entertainment devices market is dynamic, with consumer demands constantly evolving alongside technological progress. Companies that remain agile and continue to invest in next-gen features, consumer-centric solutions, and innovative distribution strategies are likely to outperform their peers.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Home Entertainment Devices Market

The Home Entertainment Devices Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Growing popularity of music and entertainment among individuals
    • Accelerated usage of the Internet of Things (IoT) and connected entertainment devices
    • Increasing demand for personalized content experience
  • Market Restraints
    • Compatibility and maintenance issues with the home entertainment system
  • Market Opportunities
    • Technological advancements in home entertainment systems
    • Increasing development of smart and green homes
  • Market Challenges
    • Security and privacy concerns with home automation system

Porter's Five Forces: A Strategic Tool for Navigating the Home Entertainment Devices Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Home Entertainment Devices Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Home Entertainment Devices Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Home Entertainment Devices Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Home Entertainment Devices Market

A detailed market share analysis in the Home Entertainment Devices Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Home Entertainment Devices Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Home Entertainment Devices Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Home Entertainment Devices Market

A strategic analysis of the Home Entertainment Devices Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Home Entertainment Devices Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., BenQ Corporation, Bose Corporation, Google LLC, Haier Group, Hisense International Co., Ltd., Hitachi Ltd., INSIGNIA SYSTEMS, Koninklijke Philips N.V., LG Electronics, Microsoft Corporation, NEEO AG, Panasonic Corporation, Samsung Electronics Co. Ltd., Savant Systems, Inc., Sennheiser Electronic GmbH & Co. KG, SHARP CORPORATION, Skyworth Group Limited, Sony Corporation, Sound United, LLC, TCL, TOSHIBA CORPORATION, Videocon Industries Limited, VIZIO, Inc., Xiaomi Group, and XTZ Group AB.

Market Segmentation & Coverage

This research report categorizes the Home Entertainment Devices Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Device Type, market is studied across Audio Devices, Gaming Consoles, and Video Devices.
  • Based on Distribution Channel, market is studied across Offline and Online.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Product Code: MRR-521BAA36EC79

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing popularity of music and entertainment among individuals
      • 5.1.1.2. Accelerated usage of the Internet of Things (IoT) and connected entertainment devices
      • 5.1.1.3. Increasing demand for personalized content experience
    • 5.1.2. Restraints
      • 5.1.2.1. Compatibility and maintenance issues with the home entertainment system
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in home entertainment systems
      • 5.1.3.2. Increasing development of smart and green homes
    • 5.1.4. Challenges
      • 5.1.4.1. Security and privacy concerns with home automation system
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Home Entertainment Devices Market, by Device Type

  • 6.1. Introduction
  • 6.2. Audio Devices
  • 6.3. Gaming Consoles
  • 6.4. Video Devices

7. Home Entertainment Devices Market, by Distribution Channel

  • 7.1. Introduction
  • 7.2. Offline
  • 7.3. Online

8. Americas Home Entertainment Devices Market

  • 8.1. Introduction
  • 8.2. Argentina
  • 8.3. Brazil
  • 8.4. Canada
  • 8.5. Mexico
  • 8.6. United States

9. Asia-Pacific Home Entertainment Devices Market

  • 9.1. Introduction
  • 9.2. Australia
  • 9.3. China
  • 9.4. India
  • 9.5. Indonesia
  • 9.6. Japan
  • 9.7. Malaysia
  • 9.8. Philippines
  • 9.9. Singapore
  • 9.10. South Korea
  • 9.11. Taiwan
  • 9.12. Thailand
  • 9.13. Vietnam

10. Europe, Middle East & Africa Home Entertainment Devices Market

  • 10.1. Introduction
  • 10.2. Denmark
  • 10.3. Egypt
  • 10.4. Finland
  • 10.5. France
  • 10.6. Germany
  • 10.7. Israel
  • 10.8. Italy
  • 10.9. Netherlands
  • 10.10. Nigeria
  • 10.11. Norway
  • 10.12. Poland
  • 10.13. Qatar
  • 10.14. Russia
  • 10.15. Saudi Arabia
  • 10.16. South Africa
  • 10.17. Spain
  • 10.18. Sweden
  • 10.19. Switzerland
  • 10.20. Turkey
  • 10.21. United Arab Emirates
  • 10.22. United Kingdom

11. Competitive Landscape

  • 11.1. Market Share Analysis, 2023
  • 11.2. FPNV Positioning Matrix, 2023
  • 11.3. Competitive Scenario Analysis
  • 11.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Apple Inc.
  • 2. BenQ Corporation
  • 3. Bose Corporation
  • 4. Google LLC
  • 5. Haier Group
  • 6. Hisense International Co., Ltd.
  • 7. Hitachi Ltd.
  • 8. INSIGNIA SYSTEMS
  • 9. Koninklijke Philips N.V.
  • 10. LG Electronics
  • 11. Microsoft Corporation
  • 12. NEEO AG
  • 13. Panasonic Corporation
  • 14. Samsung Electronics Co. Ltd.
  • 15. Savant Systems, Inc.
  • 16. Sennheiser Electronic GmbH & Co. KG
  • 17. SHARP CORPORATION
  • 18. Skyworth Group Limited
  • 19. Sony Corporation
  • 20. Sound United, LLC
  • 21. TCL
  • 22. TOSHIBA CORPORATION
  • 23. Videocon Industries Limited
  • 24. VIZIO, Inc.
  • 25. Xiaomi Group
  • 26. XTZ Group AB
Product Code: MRR-521BAA36EC79

LIST OF FIGURES

  • FIGURE 1. HOME ENTERTAINMENT DEVICES MARKET RESEARCH PROCESS
  • FIGURE 2. HOME ENTERTAINMENT DEVICES MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. AMERICAS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 11. AMERICAS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. UNITED STATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 13. UNITED STATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 15. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. EUROPE, MIDDLE EAST & AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. EUROPE, MIDDLE EAST & AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. HOME ENTERTAINMENT DEVICES MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 19. HOME ENTERTAINMENT DEVICES MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. HOME ENTERTAINMENT DEVICES MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. HOME ENTERTAINMENT DEVICES MARKET DYNAMICS
  • TABLE 7. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY AUDIO DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY GAMING CONSOLES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY VIDEO DEVICES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. AMERICAS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 15. AMERICAS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 16. AMERICAS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 17. ARGENTINA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 18. ARGENTINA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 19. BRAZIL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 20. BRAZIL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 21. CANADA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 22. CANADA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 23. MEXICO HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 24. MEXICO HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 25. UNITED STATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. UNITED STATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 27. UNITED STATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 28. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 29. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 30. ASIA-PACIFIC HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 31. AUSTRALIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. AUSTRALIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 33. CHINA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 34. CHINA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 35. INDIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. INDIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 37. INDONESIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 38. INDONESIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 39. JAPAN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. JAPAN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 41. MALAYSIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 42. MALAYSIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 43. PHILIPPINES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. PHILIPPINES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 45. SINGAPORE HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 46. SINGAPORE HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 47. SOUTH KOREA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. SOUTH KOREA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 49. TAIWAN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 50. TAIWAN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 51. THAILAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. THAILAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 53. VIETNAM HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 54. VIETNAM HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 55. EUROPE, MIDDLE EAST & AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 56. EUROPE, MIDDLE EAST & AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 57. EUROPE, MIDDLE EAST & AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 58. DENMARK HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 59. DENMARK HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 60. EGYPT HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. EGYPT HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 62. FINLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 63. FINLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 64. FRANCE HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. FRANCE HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 66. GERMANY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 67. GERMANY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 68. ISRAEL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. ISRAEL HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 70. ITALY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 71. ITALY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 72. NETHERLANDS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. NETHERLANDS HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 74. NIGERIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 75. NIGERIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 76. NORWAY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. NORWAY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 78. POLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 79. POLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 80. QATAR HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. QATAR HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 82. RUSSIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 83. RUSSIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 84. SAUDI ARABIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SAUDI ARABIA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 86. SOUTH AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 87. SOUTH AFRICA HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 88. SPAIN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. SPAIN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 90. SWEDEN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 91. SWEDEN HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 92. SWITZERLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. SWITZERLAND HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 94. TURKEY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 95. TURKEY HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 96. UNITED ARAB EMIRATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. UNITED ARAB EMIRATES HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 98. UNITED KINGDOM HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 99. UNITED KINGDOM HOME ENTERTAINMENT DEVICES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
  • TABLE 100. HOME ENTERTAINMENT DEVICES MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 101. HOME ENTERTAINMENT DEVICES MARKET, FPNV POSITIONING MATRIX, 2023
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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