PUBLISHER: TechNavio | PRODUCT CODE: 1580788
PUBLISHER: TechNavio | PRODUCT CODE: 1580788
Virtual Reality Market In Education Sector 2024-2028
The virtual reality market in education sector is forecasted to grow by USD 47282.9 mn during 2023-2028, accelerating at a CAGR of 84.3% during the forecast period. The report on the virtual reality market in education sector provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increased affordability of virtual reality (VR) gear, increasing need for experiential learning, and easy to use content creation platform.
Market Scope | |
---|---|
Base Year | 2024 |
End Year | 2028 |
Series Year | 2024-2028 |
Growth Momentum | Accelerate |
YOY 2024 | 67.6% |
CAGR | 84.3% |
Incremental Value | $47282.9 mn |
Technavio's virtual reality market in education sector is segmented as below:
By Product
By End-user
By Geographical Landscape
This study identifies the increasing number of social vr spaces as one of the prime reasons driving the virtual reality market in education sector growth during the next few years. Also, innovation of 360-degree video cameras and increasing emphasis on foveated rendering will lead to sizable demand in the market.
The report on the virtual reality market in education sector covers the following areas:
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading virtual reality market in education sector vendors that include Acer Inc., Alchemy Immersive Ltd., Alphabet Inc., Avantis Systems Ltd., Eon Reality Inc., HP Inc., HTC Corp., Lenovo Group Ltd., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Samsung Electronics Co. Ltd., Sony Group Corp., Unimersiv, Virtalis Holdings Ltd., and zSpace Inc.. Also, the virtual reality market in education sector analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
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