PUBLISHER: TechNavio | PRODUCT CODE: 1525190
PUBLISHER: TechNavio | PRODUCT CODE: 1525190
The animation and gaming market is forecasted to grow by USD 96386.8 mn during 2023-2028, accelerating at a CAGR of 21.44% during the forecast period. The report on the animation and gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing sophistication in animation and gaming, greater penetration and accessibility to broadband internet, and online gaming to become medium for marketing and promoting films.
Technavio's animation and gaming market is segmented as below:
Market Scope | |
---|---|
Base Year | 2024 |
End Year | 2028 |
Series Year | 2024-2028 |
Growth Momentum | Accelerate |
YOY 2024 | 18.48% |
CAGR | 21.44% |
Incremental Value | $96386.8mn |
By Application
By Geographical Landscape
This study identifies the rising number of pay tv channels as one of the prime reasons driving the animation and gaming market growth during the next few years. Also, expansion of target market and government initiatives will lead to sizable demand in the market.
The report on the animation and gaming market covers the following areas:
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading animation and gaming market vendors that include Activision Blizzard Inc., Adobe Inc., Anibrain, Autodesk Inc., Corus Entertainment Inc., Epic Games Inc., Framestore Ltd., LOSTMARBLE LLC., Microsoft Corp., NetEase Inc., Nintendo Co., Ltd., Reliance Industries Ltd., Sony Group Corp., Technicolor SA, The Foundry Visionmongers Ltd., The Walt Disney Co., TOEI ANIMATION Co. Ltd., Toonz Animation India Pvt. Ltd., and Warner Bros. Entertainment Inc.. Also, the animation and gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
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