PUBLISHER: IMARC | PRODUCT CODE: 1636369
PUBLISHER: IMARC | PRODUCT CODE: 1636369
The global education PC market size reached USD 19.4 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 47.6 Billion by 2033, exhibiting a growth rate (CAGR) of 9.95% during 2025-2033. The widespread adoption of digital learning model, an increasing focus on STEM education, the rising demand for personalized education, advancements in hardware and software tailored for educational purposes, the rise of remote learning, and the growing government initiatives promoting technology in classrooms are some of the major factors propelling the market growth.
A personal computer (PC) is a cost-effective, digital multi-purpose electronic device explicitly designed to be utilized by a specific individual at a time for sharing or saving files and performing complex tasks instantly and accurately. It is utilized by various educational institutions as a digital medium to deliver multiple accessible files, including animated videos, presentations, e-books, files, engaging notes, and portable document formats (PDFs). Education PC offers personalized knowledge, influences career decisions, ensures student engagement, provides access to information, enhances creativity, enables teachers to analyze student's achievements and progress, and allows collaboration with peers. Along with this, education PC saves time and effort, offers optional convenience and flexibility, helps with communication, and resolves doubts in real time. Consequently, education PC finds extensive application in the dissemination of knowledge and information through online lectures and self-paced courses.
The widespread adoption of smart teaching platforms and various consumer electronic products, such as laptops, tablets, and desktops, by several educational institutions to deliver interactive modules and videos for teaching purposes represents one of the key factors driving the market growth. In line with this, the shifting user inclination toward digital learning over traditional teaching methodologies is contributing to the market growth. Moreover, the rapid outbreak of COVID-19 and the consequent implementation of worldwide lockdowns metamorphosized the way education was imparted. This, in turn, resulted in the accelerated adoption of digital learning tools, which facilitated the sales of education PC. Additionally, the extensive utilization of learning management systems (LMS) and learning content management systems (LCMS) by educational content creators to create or update multiple lessons accurately is supporting the market growth. The large-scale integration of virtual and augmented reality (VR/AR), artificial intelligence (AI), and three-dimensional (3D) animation technologies into educational concepts and devices for offering immersive learning experiences to students is propelling the market growth. Furthermore, the rising skill gap and the escalating need for proficient working employees have facilitated the demand for education PC across small and medium-sized enterprises (SMEs) to hone technical skills, which is favoring the market growth. Other factors, such as the advent of work-from-home (WFH) and bring-your-own-device (BYOD) models, the rising popularity of massive open online courses (MOOCs), increasing penetration of smart devices, and the easy availability of high-speed internet, are creating a positive outlook for the market.
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