PUBLISHER: IMARC | PRODUCT CODE: 1468086
PUBLISHER: IMARC | PRODUCT CODE: 1468086
The global 3D motion capture market size reached US$ 208.7 Million in 2023. Looking forward, IMARC Group expects the market to reach US$ 392.0 Million by 2032, exhibiting a growth rate (CAGR) of 7% during 2024-2032.
3D (three-dimensional) motion capture is the process of recording the total movement of people or objects in 3D using a variety of motion sensors and accelerometers. It consists of multiple devices, such as high-quality cameras, sensors, communication equipment, and accessories. 3D motion capture is widely used in visual effects (VFX) studios, therapy, neuroscience, robotics, computer vision, engineering, and design applications. It can capture highly complex movements and the real-time motion of the subject to obtain the desired level of animation in various fields. It also assists in reducing inconsistencies and movement precision and improving the accuracy of mapping products. As a result, 3D motion capture is extensively used in the entertainment, education, sports, biomedical research, and healthcare industries.
The significant growth in the media and entertainment industry is one of the key factors creating a positive outlook for the market. 3D motion capture is widely used to produce animation movies and science-fiction content and develop video games with realistic graphics. Furthermore, the increasing adoption of 3D motion capture in the healthcare industry to provide alternative training methods in medical studies, diagnosis, rehabilitation, posture analysis, and treatment of physical conditions is acting as another growth-inducing factor. Additionally, the integration of artificial intelligence (AI) and machine learning (ML) to create realistic animations without using extensive equipment, such as reflective markers and multi-camera systems, is providing an impetus to market growth. Moreover, the rising demand from sports and allied activities to train athletes, review performance, and analyze injury processes is supporting the market growth. Other factors, including favorable initiatives by several governments to establish art studios for visual effects and animation, increasing utilization in the military sector for training soldiers through simulations, and rising demand from the education industry, are anticipated to drive the market toward growth.
IMARC Group provides an analysis of the key trends in each sub-segment of the global 3D motion capture market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on type, application and system.
Hardware
Software
Service
Media and Entertainment
Biomechanical Research and Medical
Engineering and Design
Industrial
Education