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PUBLISHER: IMARC | PRODUCT CODE: 1451676

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PUBLISHER: IMARC | PRODUCT CODE: 1451676

Online Entertainment Market Report by Form, Revenue Model, Device, and Region 2024-2032

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The global online entertainment market size reached US$ 442.6 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 2,041.3 Billion by 2032, exhibiting a growth rate (CAGR) of 17.96% during 2024-2032.

The concept of online entertainment refers to accessing material over the internet, such as music, movies, and web shows. There are currently more entertainment services available online, which provides users with a greater selection of content. The most common online entertainment sources include video streaming, music streaming, video chat communication, and multi-player gaming. In addition to this, this form of entertainment also involves entertainment interactive functions and content, such as social networking services, graph management, forums, geolocation reviews, and ratings. As a result, users can choose from a wide range of easily accessible material, which is mostly free and low-priced. Entertainment over the internet has gained significant traction due to the immense popularity of on-demand content and OTT platforms.

Online Entertainment Market Trends:

The market is majorly driven by the continual technological advancements in smart devices providing enhanced visual and listening experiences to the users. This can be attributed to a considerable increase in the penetration of smartphones among the masses. In addition to this, the widespread adoption of internet-enabled smart devices, including smart TVs, laptops, desktops, and smart projectors, have led to an increased demand for online entertainment content, thus fueling the market. Moreover, the easy availability of internet service at affordable prices, along with the growing data tariffs, are providing an impetus to the market growth. The market is further propelled by the rapid digitization in the media and entertainment sector. Apart from this, the rising popularity of OTT platform subscriptions and the escalating number of OTT application downloads are creating a positive market outlook. Some of the other factors contributing to the market include the increasing size of touchscreen displays, the expanding expenditure on digital advertisements, the emergence of high-speed 5G internet, inflating disposable income levels and extensive research and development (R&D) activities conducted by the key players.

Key Market Segmentation:

IMARC Group provides an analysis of the key trends in each sub-segment of the global online entertainment market report, along with forecasts at the global, regional and country level from 2024-2032. Our report has categorized the market based on form, revenue model and device.

Breakup by Form:

Video

Audio

Games

Internet Radio

Others

Breakup by Revenue Model:

Subscription

Advertisement

Sponsorship

Others

Breakup by Device:

Smartphones

Smart Tvs, Projectors and Monitors

Laptop, Desktop and Tablets

Others

Breakup by Region:

North America

United States

Canada

Asia-Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Europe

Germany

France

United Kingdom

Italy

Spain

Russia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

Competitive Landscape:

The competitive landscape of the industry has also been examined along with the profiles of the key players being Amazon Web Services Inc. (Amazon.com Inc.), Charter Communications Inc., Comcast Corporation, Google LLC (Alphabet Inc.), King.com Limited (Activision Blizzard Inc.), Meta Platforms Inc., Netflix Inc., Rakuten Group Inc., Sony Pictures Networks India Pvt. Ltd. (Sony Corporation), Spotify AB, The Walt Disney Company and Ubisoft Entertainment SA.

Key Questions Answered in This Report

  • 1. What was the size of the global online entertainment market in 2023?
  • 2. What is the expected growth rate of the global online entertainment market during 2024-2032?
  • 3. What are the key factors driving the global online entertainment market?
  • 4. What has been the impact of COVID-19 on the global online entertainment market?
  • 5. What is the breakup of the global online entertainment market based on the form?
  • 6. What is the breakup of the global online entertainment market based on the revenue model?
  • 7. What is the breakup of the global online entertainment market based on the device?
  • 8. What are the key regions in the global online entertainment market?
  • 9. Who are the key players/companies in the global online entertainment market?
Product Code: SR112024A6388

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Online Entertainment Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Form

  • 6.1 Video
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Audio
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Games
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Internet Radio
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast
  • 6.5 Others
    • 6.5.1 Market Trends
    • 6.5.2 Market Forecast

7 Market Breakup by Revenue Model

  • 7.1 Subscription
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Advertisement
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Sponsorship
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast
  • 7.4 Others
    • 7.4.1 Market Trends
    • 7.4.2 Market Forecast

8 Market Breakup by Device

  • 8.1 Smartphones
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Smart Tvs, Projectors and Monitors
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 Laptop, Desktop and Tablets
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Others
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast

9 Market Breakup by Region

  • 9.1 North America
    • 9.1.1 United States
      • 9.1.1.1 Market Trends
      • 9.1.1.2 Market Forecast
    • 9.1.2 Canada
      • 9.1.2.1 Market Trends
      • 9.1.2.2 Market Forecast
  • 9.2 Asia-Pacific
    • 9.2.1 China
      • 9.2.1.1 Market Trends
      • 9.2.1.2 Market Forecast
    • 9.2.2 Japan
      • 9.2.2.1 Market Trends
      • 9.2.2.2 Market Forecast
    • 9.2.3 India
      • 9.2.3.1 Market Trends
      • 9.2.3.2 Market Forecast
    • 9.2.4 South Korea
      • 9.2.4.1 Market Trends
      • 9.2.4.2 Market Forecast
    • 9.2.5 Australia
      • 9.2.5.1 Market Trends
      • 9.2.5.2 Market Forecast
    • 9.2.6 Indonesia
      • 9.2.6.1 Market Trends
      • 9.2.6.2 Market Forecast
    • 9.2.7 Others
      • 9.2.7.1 Market Trends
      • 9.2.7.2 Market Forecast
  • 9.3 Europe
    • 9.3.1 Germany
      • 9.3.1.1 Market Trends
      • 9.3.1.2 Market Forecast
    • 9.3.2 France
      • 9.3.2.1 Market Trends
      • 9.3.2.2 Market Forecast
    • 9.3.3 United Kingdom
      • 9.3.3.1 Market Trends
      • 9.3.3.2 Market Forecast
    • 9.3.4 Italy
      • 9.3.4.1 Market Trends
      • 9.3.4.2 Market Forecast
    • 9.3.5 Spain
      • 9.3.5.1 Market Trends
      • 9.3.5.2 Market Forecast
    • 9.3.6 Russia
      • 9.3.6.1 Market Trends
      • 9.3.6.2 Market Forecast
    • 9.3.7 Others
      • 9.3.7.1 Market Trends
      • 9.3.7.2 Market Forecast
  • 9.4 Latin America
    • 9.4.1 Brazil
      • 9.4.1.1 Market Trends
      • 9.4.1.2 Market Forecast
    • 9.4.2 Mexico
      • 9.4.2.1 Market Trends
      • 9.4.2.2 Market Forecast
    • 9.4.3 Others
      • 9.4.3.1 Market Trends
      • 9.4.3.2 Market Forecast
  • 9.5 Middle East and Africa
    • 9.5.1 Market Trends
    • 9.5.2 Market Breakup by Country
    • 9.5.3 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players
    • 14.3.1 Amazon Web Services Inc. (Amazon.com Inc.)
      • 14.3.1.1 Company Overview
      • 14.3.1.2 Product Portfolio
      • 14.3.1.3 SWOT Analysis
    • 14.3.2 Charter Communications Inc.
      • 14.3.2.1 Company Overview
      • 14.3.2.2 Product Portfolio
      • 14.3.2.3 Financials
      • 14.3.2.4 SWOT Analysis
    • 14.3.3 Comcast Corporation
      • 14.3.3.1 Company Overview
      • 14.3.3.2 Product Portfolio
      • 14.3.3.3 Financials
      • 14.3.3.4 SWOT Analysis
    • 14.3.4 Google LLC (Alphabet Inc.)
      • 14.3.4.1 Company Overview
      • 14.3.4.2 Product Portfolio
      • 14.3.4.3 Financials
      • 14.3.4.4 SWOT Analysis
    • 14.3.5 King.com Limited (Activision Blizzard Inc.)
      • 14.3.5.1 Company Overview
      • 14.3.5.2 Product Portfolio
    • 14.3.6 Meta Platforms Inc.
      • 14.3.6.1 Company Overview
      • 14.3.6.2 Product Portfolio
      • 14.3.6.3 Financials
      • 14.3.6.4 SWOT Analysis
    • 14.3.7 Netflix Inc.
      • 14.3.7.1 Company Overview
      • 14.3.7.2 Product Portfolio
      • 14.3.7.3 Financials
      • 14.3.7.4 SWOT Analysis
    • 14.3.8 Rakuten Group Inc.
      • 14.3.8.1 Company Overview
      • 14.3.8.2 Product Portfolio
      • 14.3.8.3 Financials
      • 14.3.8.4 SWOT Analysis
    • 14.3.9 Sony Pictures Networks India Pvt. Ltd. (Sony Corporation)
      • 14.3.9.1 Company Overview
      • 14.3.9.2 Product Portfolio
    • 14.3.10 Spotify AB
      • 14.3.10.1 Company Overview
      • 14.3.10.2 Product Portfolio
    • 14.3.11 The Walt Disney Company
      • 14.3.11.1 Company Overview
      • 14.3.11.2 Product Portfolio
      • 14.3.11.3 Financials
      • 14.3.11.4 SWOT Analysis
    • 14.3.12 Ubisoft Entertainment SA
      • 14.3.12.1 Company Overview
      • 14.3.12.2 Product Portfolio
      • 14.3.12.3 Financials
      • 14.3.12.4 SWOT Analysis
Product Code: SR112024A6388

List of Figures

  • Figure 1: Global: Online Entertainment Market: Major Drivers and Challenges
  • Figure 2: Global: Online Entertainment Market: Sales Value (in Billion US$), 2018-2023
  • Figure 3: Global: Online Entertainment Market Forecast: Sales Value (in Billion US$), 2024-2032
  • Figure 4: Global: Online Entertainment Market: Breakup by Form (in %), 2023
  • Figure 5: Global: Online Entertainment Market: Breakup by Revenue Model (in %), 2023
  • Figure 6: Global: Online Entertainment Market: Breakup by Device (in %), 2023
  • Figure 7: Global: Online Entertainment Market: Breakup by Region (in %), 2023
  • Figure 8: Global: Online Entertainment (Video) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 9: Global: Online Entertainment (Video) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 10: Global: Online Entertainment (Audio) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 11: Global: Online Entertainment (Audio) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 12: Global: Online Entertainment (Games) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 13: Global: Online Entertainment (Games) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 14: Global: Online Entertainment (Internet Radio) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 15: Global: Online Entertainment (Internet Radio) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 16: Global: Online Entertainment (Other Forms) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 17: Global: Online Entertainment (Other Forms) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 18: Global: Online Entertainment (Subscription) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 19: Global: Online Entertainment (Subscription) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 20: Global: Online Entertainment (Advertisement) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 21: Global: Online Entertainment (Advertisement) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 22: Global: Online Entertainment (Sponsorship) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 23: Global: Online Entertainment (Sponsorship) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 24: Global: Online Entertainment (Other Revenues) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 25: Global: Online Entertainment (Other Revenues) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 26: Global: Online Entertainment (Smartphones) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 27: Global: Online Entertainment (Smartphones) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 28: Global: Online Entertainment (Smart Tvs, Projectors and Monitors) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 29: Global: Online Entertainment (Smart Tvs, Projectors and Monitors) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 30: Global: Online Entertainment (Laptop, Desktop and Tablets) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 31: Global: Online Entertainment (Laptop, Desktop and Tablets) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 32: Global: Online Entertainment (Other Devices) Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 33: Global: Online Entertainment (Other Devices) Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 34: North America: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 35: North America: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 36: United States: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 37: United States: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 38: Canada: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 39: Canada: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 40: Asia-Pacific: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 41: Asia-Pacific: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 42: China: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 43: China: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 44: Japan: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 45: Japan: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 46: India: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 47: India: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 48: South Korea: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 49: South Korea: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 50: Australia: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 51: Australia: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 52: Indonesia: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 53: Indonesia: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 54: Others: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 55: Others: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 56: Europe: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 57: Europe: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 58: Germany: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 59: Germany: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 60: France: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 61: France: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 62: United Kingdom: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 63: United Kingdom: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 64: Italy: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 65: Italy: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 66: Spain: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 67: Spain: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 68: Russia: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 69: Russia: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 70: Others: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 71: Others: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 72: Latin America: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 73: Latin America: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 74: Brazil: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 75: Brazil: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 76: Mexico: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 77: Mexico: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 78: Others: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 79: Others: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 80: Middle East and Africa: Online Entertainment Market: Sales Value (in Million US$), 2018 & 2023
  • Figure 81: Middle East and Africa: Online Entertainment Market: Breakup by Country (in %), 2023
  • Figure 82: Middle East and Africa: Online Entertainment Market Forecast: Sales Value (in Million US$), 2024-2032
  • Figure 83: Global: Online Entertainment Industry: SWOT Analysis
  • Figure 84: Global: Online Entertainment Industry: Value Chain Analysis
  • Figure 85: Global: Online Entertainment Industry: Porter's Five Forces Analysis

List of Tables

  • Table 1: Global: Online Entertainment Market: Key Industry Highlights, 2023 and 2032
  • Table 2: Global: Online Entertainment Market Forecast: Breakup by Form (in Million US$), 2024-2032
  • Table 3: Global: Online Entertainment Market Forecast: Breakup by Revenue Model (in Million US$), 2024-2032
  • Table 4: Global: Online Entertainment Market Forecast: Breakup by Device (in Million US$), 2024-2032
  • Table 5: Global: Online Entertainment Market Forecast: Breakup by Region (in Million US$), 2024-2032
  • Table 6: Global: Online Entertainment Market: Competitive Structure
  • Table 7: Global: Online Entertainment Market: Key Players
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