PUBLISHER: Grand View Research | PRODUCT CODE: 1530333
PUBLISHER: Grand View Research | PRODUCT CODE: 1530333
Metaverse In Education Market Trends
The global metaverse in education market size was estimated at USD 4.38 billion in 2023 and is expected to grow at a CAGR of 38.7% from 2024 to 2030. Various factors, such as growing experiential learning, increasing technological accessibility, rising demand for interactive learning, and advancements in technologies, are primarily driving the growth of metaverse in the education market. The metaverse offers numerous opportunities for students to engage in immersive simulations and virtual recreations, allowing students to explore historical events, and conduct scientific experiments in realistic environments. Moreover, metaverse platforms can create virtual spaces where students from anywhere in the world can work together on projects, brainstorm ideas, and solve problems in real time. This fosters a more collaborative learning environment and can be especially beneficial for geographically dispersed students.
Educational organizations are facing intense scrutiny to offer superior educational settings and tech-driven education to students. The foremost aim of employing technology in education has been to make education accessible and captivating for students. Extended reality technology enhances student learning experiences through highly realistic presentations of information, increased interaction within simulated environments, and notably reducing the cognitive burden on learners. Various institutions are investing heavily in incorporating virtual reality technology into their in-person and online courses for educational purposes. Furthermore, the rise of the metaverse has provided various opportunities for the education sector to evolve in numerous ways. Through VR, students can partake in virtual field trips, company visits, museums, and exhibitions. Thus, there is high growth of the metaverse in the education market.
The metaverse has the potential to make education more accessible for everyone. With an internet connection, students can enter virtual learning environments regardless of their location or physical limitations. This can be beneficial for students in remote areas or those with disabilities. The continued development of virtual reality (VR) and augmented reality (AR) technologies is a major driver for the metaverse in education. As VR and AR become more affordable and accessible, their adoption in educational settings is expected to increase significantly. Traditional lectures and textbooks are no longer the only options. Students are opting for more interactive and engaging learning experiences. The metaverse provides a platform for educators to create these experiences, catering to different learning styles and keeping students motivated.
Global Metaverse In Education Market Report Segmentation
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2017 to 2030. For this study, Grand View Research has segmented the global metaverse in education market report based on component, application, end use, and region:
AR Devices
VR Devices
MR Devices
Interactive Displays and Projectors
Extended Reality Software
Gaming Engines
Metaverse Platforms
3D Mapping, Modelling, and Reconstruction
Application Development and System Integration
Strategy & Business Consulting
K-12
Higher Education
U.S.
Canada
Mexico
UK
Germany
France
China
India
Japan
Australia
South Korea
Brazil
UAE
South Africa
KSA
List of Fig. ures
Fig. 1. Metaverse in Education Market Segmentation
Fig. 2. Technology landscape
Fig. 3. Information Procurement
Fig. 4. Data Analysis Models
Fig. 5. Market Formulation and Validation
Fig. 6. Data Validating & Publishing
Fig. 7. Market Snapshot
Fig. 8. Segment Snapshot (1/2)
Fig. 9. Segment Snapshot (2/2)
Fig. 10. Competitive Landscape Snapshot
Fig. 11. Metaverse in Education- Market Size and Growth Prospects (USD Million)
Fig. 12. Metaverse in Education Market: Industry Value Chain Analysis
Fig. 13. Metaverse in Education Market: Market Dynamics
Fig. 14. Metaverse in Education Market: PORTER's Analysis
Fig. 15. Metaverse in Education Market: PESTEL Analysis
Fig. 16. Metaverse in Education Market Share by Component, 2023 & 2030 (USD Million)
Fig. 17. Metaverse in Education Market, by Component: Key Takeaways
Fig. 18. Metaverse in Education Market, by Component: Market Share, 2023 & 2030
Fig. 19. Hardware Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 20. Software Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 21. Professional Services Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 22. AR Devices Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 23. VR Devices Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 24. MR Devices Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 25. Interactive Displays and Projectors Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 26. Extended Reality Software Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 27. Gaming Engines Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 28. Metaverse Platforms Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 29. 3D Mapping, Modelling, and Reconstruction Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 30. Application Development and System Integration Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 31. Strategy and Business Consulting Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 32. Metaverse in Education Market Share by Application, 2023 & 2030 (USD Million)
Fig. 33. Metaverse in Education Market, by Application: Key Takeaways
Fig. 34. Metaverse in Education Market, by Application: Market Share, 2023 & 2030
Fig. 35. Learning Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 36. Skill Development Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 37. Educational Apps Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 38. Self-Regulation Skills Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 39. Cultural Understanding Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 40. Others Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 41. Metaverse in Education Market Share by End Use, 2023 & 2030 (USD Million)
Fig. 42. Metaverse in Education Market, by End Use: Key Takeaways
Fig. 43. Metaverse in Education Market, by End Use: Market Share, 2023 & 2030
Fig. 44. Academic Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 45. Corporate Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 46. K-12 Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 47. Higher Education Market Estimates & Forecasts, 2017 - 2030 (Revenue, USD Million)
Fig. 48. Metaverse in Education Market Revenue, by Region, 2023 & 2030 (USD Million)
Fig. 49. Regional Marketplace: Key Takeaways
Fig. 50. Regional Marketplace: Key Takeaways
Fig. 51. North America Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 52. U.S. Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 53. Canada Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 54. Mexico Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 55. Europe Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 56. UK Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 57. Germany Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 58. France Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 59. Asia Pacific Metaverse in Education Market Estimates and Forecast, 2017 - 2030 (USD Million)
Fig. 60. China Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 61. Japan Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 62. India Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 63. Australia Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 64. South Korea Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 65. Latin America Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 66. Brazil Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 67. MEA Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 68. UAE Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 69. South Africa Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 70. KSA Metaverse in Education Market Estimates and Forecasts, 2017 - 2030 (USD Million)
Fig. 71. Key Company Categorization
Fig. 72. Company Market Positioning
Fig. 73. Key Company Market Share Analysis, 2023
Fig. 74. Strategic Framework