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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1698551

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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1698551

Laptop Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2025-2034

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PAGES: 120 Pages
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The Global Laptop Market was valued at USD 109.9 billion in 2024 and is projected to grow at a CAGR of 5.3% from 2025 to 2034. The surge in demand stems from the expanding corporate, education, and entertainment sectors, driving the industry's rapid expansion. Laptops, known for their portability and high performance, have become indispensable for personal and professional applications. Their powerful hardware, fast processing speeds, and advanced software support continue to make them essential devices.

Laptop Market - IMG1

The shift to remote work and online education has significantly increased laptop adoption. Many companies and educational institutions have embraced hybrid models, further fueling demand for work-ready and e-learning-compatible devices. Additionally, the rising use of cloud-based collaboration tools requires systems capable of running multiple applications efficiently, boosting sales. The growing internet penetration and consumer preference for high-performance, stylish laptops also contribute to market growth. Gaming laptops featuring high-speed graphics cards and ultra-thin designs have gained considerable traction, further propelling the industry.

Market Scope
Start Year2024
Forecast Year2025-2034
Start Value$109.9 billion
Forecast Value$173.5 billion
CAGR5.3%

By product type, the market is divided into 2-in-1 and traditional laptops. Traditional laptops accounted for USD 61.4 billion in 2024, largely due to their superior hardware configurations, which support demanding tasks like gaming, video editing, and software development. However, the demand for 2-in-1 laptops is expected to grow at a faster pace due to their versatility and compatibility with remote work environments. As more professionals seek devices that function seamlessly across different settings, the need for flexible computing solutions continues to rise. These devices, designed for multitasking and video conferencing, cater to evolving workplace dynamics. Innovations in design and materials have also enhanced portability and durability.

The market is segmented by end-use into personal, commercial, and industrial categories. The commercial segment, which includes corporate enterprises, gaming, educational institutions, BFSI, and others, accounted for 50.5% of the market in 2024. It is expected to expand at a 4.9% CAGR through 2034, driven by the growing gaming industry and increased remote work adoption. The accessibility of gaming technology has lowered costs, making high-performance gaming laptops more attainable. The evolving entertainment landscape further drives demand for advanced computing solutions.

As remote work becomes more prevalent, businesses invest in laptops capable of handling both basic and advanced tasks. These devices must support video conferencing, collaboration software, and seamless multitasking. Companies are also increasing their investments in training and development, necessitating high-performance laptops for online education and professional learning.

North America dominates the laptop market, with the United States leading in demand due to widespread corporate adoption, educational usage, and technological advancements. The presence of key manufacturers contributes to market growth as professionals, gamers, and creative users seek cutting-edge devices. Fast internet access, a tech-savvy population, and continuous product innovations further boost sales. Seasonal discounts and financing options make high-quality laptops more accessible, increasing overall adoption. The region's higher disposable income enables consumers to invest in premium devices with advanced features, sustaining demand across personal and professional segments.

Product Code: 11656

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definitions
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculations
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 3600 synopsis, 2021-2034

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
    • 3.1.1 Factor affecting the value chain
    • 3.1.2 Profit margin analysis
    • 3.1.3 Disruptions
    • 3.1.4 Future outlook
    • 3.1.5 Manufacturers
    • 3.1.6 Distributors
  • 3.2 Supplier landscape
  • 3.3 Profit margin analysis
  • 3.4 Key news & initiatives
  • 3.5 Regulatory landscape
  • 3.6 Impact forces
    • 3.6.1 Growth drivers
      • 3.6.1.1 Remote work and e-learning trends
      • 3.6.1.2 Connectivity and network enhancements
      • 3.6.1.3 Growing expenditure by consumers on consumer electronics
      • 3.6.1.4 Technological advancements
    • 3.6.2 Industry pitfalls & challenges
      • 3.6.2.1 Intense Market Competition
  • 3.7 Growth potential analysis
  • 3.8 Porter's analysis
  • 3.9 PESTEL analysis
  • 3.10 Consumer behavior analysis

Chapter 4 Competitive Landscape, 2024

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Product Type, 2021-2034 (USD Billion)

  • 5.1 Key trends
  • 5.2 Traditional laptops
  • 5.3 2-in-1 laptops

Chapter 6 Market Estimates & Forecast, By Screen Size, 2021-2034 (USD Billion)

  • 6.1 Key trends
  • 6.2 Up to 10.9 inch
  • 6.3 11 to 14.9 inch
  • 6.4 15 to 16.9 inch
  • 6.5 Above 17 inches

Chapter 7 Market Estimates & Forecast, By Price Range, 2021-2034 (USD Billion)

  • 7.1 Key trends
  • 7.2 Economy (Up to US$ 500)
  • 7.3 Mid-range (US$ 500 - US$ 1,000)
  • 7.4 High (Above US$ 1,000)

Chapter 8 Market Estimates & Forecast, By End Use, 2021-2034 (USD Billion)

  • 8.1 Key trends
  • 8.2 Personal
  • 8.3 Commercial
    • 8.3.1 Corporate
    • 8.3.2 Gaming
    • 8.3.3 Educational institutes
    • 8.3.4 BFSI
    • 8.3.5 Others (Retail stores, creative studios, etc.)
  • 8.4 Industrial

Chapter 9 Market Estimates & Forecast, By Distribution Channel, 2021-2034 (USD Billion)

  • 9.1 Key trends
  • 9.2 Online
    • 9.2.1 E-Commerce sites
    • 9.2.2 Company website
  • 9.3 Offline
    • 9.3.1 Multi-brand stores
    • 9.3.2 Departmental stores
    • 9.3.3 Specialty stores
    • 9.3.4 Other retail stores

Chapter 10 Market Estimates & Forecast, By Region, 2021-2034 (USD Billion)

  • 10.1 Key trends
  • 10.2 North America
    • 10.2.1 U.S.
    • 10.2.2 Canada
  • 10.3 Europe
    • 10.3.1 UK
    • 10.3.2 Germany
    • 10.3.3 France
    • 10.3.4 Italy
    • 10.3.5 Spain
  • 10.4 Asia Pacific
    • 10.4.1 China
    • 10.4.2 India
    • 10.4.3 Japan
    • 10.4.4 South Korea
    • 10.4.5 Australia
    • 10.4.6 Malaysia
    • 10.4.7 Indonesia
  • 10.5 Latin America
    • 10.5.1 Brazil
    • 10.5.2 Mexico
  • 10.6 MEA
    • 10.6.1 South Africa
    • 10.6.2 Saudi Arabia
    • 10.6.3 UAE

Chapter 11 Company Profiles

  • 11.1 Acer
  • 11.2 Apple Inc.
  • 11.3 ASUSTeK Computer Inc.
  • 11.4 Dell Inc.
  • 11.5 Haier Inc.
  • 11.6 HP Development Company
  • 11.7 Huawei Device Co., Ltd.
  • 11.8 Lenovo
  • 11.9 LG Electronics
  • 11.10 Microsoft
  • 11.11 Micro-Star INT'L CO., LTD.
  • 11.12 Razer Inc.
  • 11.13 SAMSUNG
  • 11.14 SONY ELECTRONICS INC.
  • 11.15 Toshiba Corporation
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Christine Sirois

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