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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1577356

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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1577356

3D Display Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

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PAGES: 220 Pages
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The Global 3D Display Market was valued at USD 127.5 billion in 2023 and is projected to grow at a CAGR of over 15% from 2024 to 2032, primarily driven by technological advancements.

As technology matures and becomes more cost-effective, its adoption is likely to expand across sectors like consumer electronics, automotive displays, and medical imaging. For instance, in February 2023, Liantronics showcased its innovative "W"-3D Display Solution at ISE 2023. This glasses-free 3D display, with its unique "W" wave curved shape, is crafted to mesmerize audiences with its vivid visual effects and engaging content.

Advanced XR (Extended Reality) technologies, highlighted by Sony's spatial content creation system, are propelling the growth of the 3D display industry. Features like high-resolution 4K OLED Microdisplays, video see-through functions, and user-friendly controllers elevate the quality and adaptability of 3D displays. Such enhancements boost user immersion and interaction, amplifying the value of 3D displays across diverse applications, from content creation and entertainment to industrial design. For instance, in January 2024, Sony Corporation unveiled its cutting-edge spatial content creation system.

The overall industry is classified into product, technology, application, end use r, display technology, resolution, size, and region.

The 3D display market categorizes its offerings based on size: small (under 20 inches), medium (20-50 inches), and large (over 50 inches). The large segment, exceeding 50 inches, is the fastest growing, boasting a CAGR of over 20% from 2024 to 2032. These expansive displays are gaining traction in commercial and public sectors, finding applications in digital signage, information kiosks, and advertising. Their high visibility and immersive nature make them prime candidates for high-traffic areas, driven by a demand for dynamic advertising and interactive public information systems.

Resolution-wise, the market segments include 2K, 4K, 8K, and others. Dominating in 2023, the 4K segment is projected to surge past USD 230 billion by 2032. The 4K resolution's rise is largely attributed to its widespread adoption in consumer electronics, including TVs, monitors, and gaming consoles. As consumers increasingly seek high-definition content and superior visual experiences, the preference for 4K displays over their lower-resolution counterparts has intensified.

North America is witnessing a burgeoning 3D display market, with projections to surpass USD 200 billion by 2032. The region's robust technological infrastructure and heightened consumer spending on electronics are key drivers, complemented by a rising demand across diverse sectors.

Product Code: 4116

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast parameters
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis, 2024 - 2032
  • 2.2 Business trends
    • 2.2.1 Total addressable market (TAM), 2024-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Technology and innovation landscape
  • 3.4 Patent analysis
  • 3.5 Key news and initiatives
  • 3.6 Regulatory landscape
  • 3.7 Impact forces
    • 3.7.1 Growth drivers
      • 3.7.1.1 Advancements in 3D display technology
      • 3.7.1.2 Advancement in XR (Extended Reality)
      • 3.7.1.3 Growing demand for immersive experiences
      • 3.7.1.4 Integration of AI for enhanced 3D content creation and personalization
      • 3.7.1.5 Rising popularity of 3D displays in advertising and digital signage
    • 3.7.2 Industry pitfalls and challenges
      • 3.7.2.1 High costs and affordability issues
      • 3.7.2.2 Limited content availability and compatibility
  • 3.8 Growth potential analysis
  • 3.9 Porter's analysis
    • 3.9.1 Supplier power
    • 3.9.2 Buyer power
    • 3.9.3 Threat of new entrants
    • 3.9.4 Threat of substitutes
    • 3.9.5 Industry rivalry
  • 3.10 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Company market share analysis
  • 4.2 Competitive positioning matrix
  • 4.3 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Product, 2021 - 2032 (USD Million and Units)

  • 5.1 Key trends
  • 5.2 Volumetric display
  • 5.3 Stereoscopic display
    • 5.3.1 Glass-based stereoscopic display
    • 5.3.2 Autostereoscopic display
  • 5.4 Head-Mounted display (HMD)
  • 5.5 Holographic display
  • 5.6 Others

Chapter 6 Market Estimates and Forecast, By Technology, 2021 - 2032 (USD Million and Units)

  • 6.1 Key trends
  • 6.2 Stereoscopy
  • 6.3 Holography
  • 6.4 Volumetric display technology
  • 6.5 Light field technology
  • 6.6 Autostereoscopic technology
  • 6.7 Others

Chapter 7 Market Estimates and Forecast, By Application, 2021 - 2032 (USD Million and Units)

  • 7.1 Key trends
  • 7.2 Consumer electronics
    • 7.2.1 Television
    • 7.2.2 Smartphones
    • 7.2.3 Monitors
    • 7.2.4 Gaming consoles
  • 7.3 Entertainment
    • 7.3.1 Projector devices
    • 7.3.2 Virtual reality headsets
    • 7.3.3 Augmented reality headsets
  • 7.4 Medical imaging
  • 7.5 Automotive displays
  • 7.6 Advertising and digital signage
  • 7.7 Others

Chapter 8 Market Estimates and Forecast, By End-User, 2021 - 2032 (USD Million and Units)

  • 8.1 Key trends
  • 8.2 Consumer
  • 8.3 Commercial
  • 8.4 Industrial
  • 8.5 Healthcare
  • 8.6 Automotive
  • 8.7 Aerospace and defense
  • 8.8 Others

Chapter 9 Market Estimates and Forecast, By Display Technology, 2021 - 2032 (USD Million and Units)

  • 9.1 Key trends
  • 9.2 Digital light processing (DLP)
  • 9.3 Organic light emitting diode (OLED)
  • 9.4 Light emitting diode (LED)
  • 9.5 MicroLED
  • 9.6 Quantum dot display (QLED)
  • 9.7 Laser phosphor display
  • 9.8 Others

Chapter 10 Market Estimates and Forecast, By Resolution, 2021 - 2032 (USD Million and Units)

  • 10.1 Key trends
  • 10.2 2K
  • 10.3 4K
  • 10.4 8K
  • 10.5 Others

Chapter 11 Market Estimates and Forecast, By Size, 2021 - 2032 (USD Million and Units)

  • 11.1 Key trends
  • 11.2 Small (less than 20 inches)
  • 11.3 Medium (20-50 inches)
  • 11.4 Large (more than 50 inches)

Chapter 12 Market Estimates and Forecast, By Region, 2021 - 2032 (USD Million and Units)

  • 12.1 Key trends
  • 12.2 North America
    • 12.2.1 U.S.
    • 12.2.2 Canada
  • 12.3 Europe
    • 12.3.1 UK
    • 12.3.2 Germany
    • 12.3.3 France
    • 12.3.4 Italy
    • 12.3.5 Spain
    • 12.3.6 Rest of Europe
  • 12.4 Asia Pacific
    • 12.4.1 China
    • 12.4.2 India
    • 12.4.3 Japan
    • 12.4.4 South Korea
    • 12.4.5 ANZ
    • 12.4.6 Rest of Asia Pacific
  • 12.5 Latin America
    • 12.5.1 Brazil
    • 12.5.2 Mexico
    • 12.5.3 Rest of Latin America
  • 12.6 MEA
    • 12.6.1 UAE
    • 12.6.2 Saudi Arabia
    • 12.6.3 South Africa
    • 12.6.4 Rest of MEA

Chapter 13 Company Profiles

  • 13.1 Acer Inc.
  • 13.2 Apple Inc.
  • 13.3 ASUS
  • 13.4 AU Optronics
  • 13.5 BenQ
  • 13.6 BOE Technology Group
  • 13.7 Dell Technologies
  • 13.8 Eizo
  • 13.9 Epson Corporation
  • 13.10 HannStar Display
  • 13.11 Hisense
  • 13.12 HP Inc.
  • 13.13 Innolux Corporation
  • 13.14 JDI (Japan Display Inc.)
  • 13.15 LG Display
  • 13.16 LG Electronics
  • 13.17 NEC Display Solutions
  • 13.18 O-film Tech
  • 13.19 Panasonic Corporation
  • 13.20 Philips
  • 13.21 Samsung Electronics Co, Ltd.
  • 13.22 Sharp Corporation
  • 13.23 Sony Corporation
  • 13.24 Toshiba
  • 13.25 ViewSonic
  • 13.26 Xiaomi
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