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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1573850

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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1573850

Die-cast Toys Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

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PAGES: 135 Pages
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The Global Die-Cast Toys Market was valued at USD 3.9 billion in 2023 and is projected to grow at a CAGR of 4.2% from 2024 to 2032 largely fueled by a surge in interest in collectibles, especially among adult consumers.

Collectors are on the lookout for limited-edition models and replicas of classic vehicles. This heightened demand for detailed, high-quality die-cast toys has birthed a niche market where exclusivity and craftsmanship reign supreme, elevating these items from mere toys to coveted treasures for enthusiasts.

In response to growing environmental awareness, die-cast toy manufacturers are pivoting towards sustainability. By adopting eco-friendly materials and minimizing plastic in packaging, they are not just meeting the market demand but also carving out a significant selling point. This shift is resonating with both parents and collectors, as evidenced by a survey from The Toy Association, which found that 73% of parents are now more inclined to buy toys made from sustainable materials or produced through eco-friendly methods.

The overall industry is divided into Type, material, power source, price, scale, end-user, control method, distribution channel, and region.

Segmented by product type, the market includes cars and trucks, motorcycles and bikes, airplanes, and trains. In 2023, the cars and trucks segment led the market with a revenue of USD 1.9 billion and is projected to grow at a CAGR of 4.4% from 2024 to 2032. This segment captivates children, adult collectors, and car enthusiasts alike. Spanning from everyday vehicles to luxury and classic cars, the range appeals to both casual buyers and dedicated collectors. Collaborations with renowned automotive brands, such as Ferrari, Porsche, and Ford enable manufacturers to produce detailed, licensed die-cast models, enhancing their authenticity and allure for car aficionados.

Classified by power source, the die-cast toys market divides into battery power and wind power. The battery power segment led with a 65.3% share in 2023 and is anticipated to grow at a CAGR of 3.4% from 2024 to 2032. Battery-powered die-cast toys, often equipped with interactive features like lights, sounds, and movement, hold a distinct appeal for both children and parents. These toys not only entertain but also integrate modern technology, such as remote controls and motors, aligning perfectly with consumer desires.

Asia Pacific emerged as the dominant region in the die-cast toys market, generating a revenue of USD 1.5 billion in 2023, and is projected to grow at a CAGR of 4.5% from 2024 to 2032. This growth trajectory is driven by a combination of a vast population, rising incomes, and a pronounced interest in collectibles. Urban migration and increasing disposable income are fueling a demand for premium toys, particularly die-cast models. Furthermore, China's stature as a leading manufacturing hub bolsters the market's strength.

Product Code: 11079

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast parameters
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis, 2018 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
    • 3.1.1 Factors affecting the value chain
    • 3.1.2 Profit margin analysis
    • 3.1.3 Disruptions
    • 3.1.4 Future outlook
    • 3.1.5 Manufacturers
    • 3.1.6 Distributors
    • 3.1.7 Retailers
  • 3.2 Impact forces
    • 3.2.1 Growth drivers
      • 3.2.1.1 Increasing popularity of collectibles
      • 3.2.1.2 Nostalgia and retro trends
      • 3.2.1.3 Brand collaborations and licensing
    • 3.2.2 Industry pitfalls and challenges
      • 3.2.2.1 Rising cost of raw materials
      • 3.2.2.2 Growing preference for digital and interactive toys
  • 3.3 Technology and innovation landscape
  • 3.4 Consumer buying behavior analysis
    • 3.4.1 Demographic trends
    • 3.4.2 Factors affecting buying decision
    • 3.4.3 Consumer product adoption
    • 3.4.4 Preferred distribution channel
  • 3.5 Growth potential analysis
  • 3.6 Regulatory landscape
  • 3.7 Pricing analysis
  • 3.8 Porter's analysis
  • 3.9 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Product Type, 2021 - 2032, (USD Million) (Million Units)

  • 5.1 Key trends
    • 5.1.1 Cars and trucks
    • 5.1.2 Sports
    • 5.1.3 Super
    • 5.1.4 Road
    • 5.1.5 Pickup trucks
    • 5.1.6 lorries
    • 5.1.7 Other (Vintage, construction trucks etc.)
  • 5.2 Motorcycles and bikes
    • 5.2.1 Sports bikes
    • 5.2.2 Chopper bikes
    • 5.2.3 Dirt bikes
    • 5.2.4 Cruiser Bikes
  • 5.3 Airplanes
    • 5.3.1 Commercial jets
    • 5.3.2 Military aircraft
    • 5.3.3 Helicopters
  • 5.4 Trains
    • 5.4.1 Locomotives
    • 5.4.2 Passenger cars
    • 5.4.3 Freight cars

Chapter 6 Market Estimates and Forecast, By Material, 2021 - 2032, (USD Million) (Thousand Units)

  • 6.1 Key trends
  • 6.2 Metal
  • 6.3 Aluminum
  • 6.4 Plastic
  • 6.5 Rubber

Chapter 7 Market Estimates and Forecast, By Power Source, 2021 - 2032, (USD Million) (Million Units)

  • 7.1 Key trends
  • 7.2 Battery Power
  • 7.3 Wind Power

Chapter 8 Market Estimates and Forecast, By Price, 2021 - 2032, (USD Million) (Million Units)

  • 8.1 Key trends
  • 8.2 Low
  • 8.3 Medium
  • 8.4 High

Chapter 9 Market Estimates and Forecast, By Scale, 2021 - 2032, (USD Million) (Million Units)

  • 9.1 Key trends
  • 9.2 1:8-1:18
  • 9.3 1:24-1: 1:43
  • 9.4 1:43- 1:76
  • 9.5 1:87- 3'

Chapter 10 Market Estimates and Forecast, By End-User, 2021 - 2032, (USD Million) (Million Units)

  • 10.1 Key trends
  • 10.2 Individual Consumers
  • 10.3 Educational Institutions

Chapter 11 Market Estimates and Forecast, By Control Method, 2021 - 2032, (USD Million) (Million Units)

  • 11.1 Key trends
  • 11.2 Manual control
  • 11.3 Remote control
  • 11.4 Interactive

Chapter 12 Market Estimates and Forecast, By Distribution Channel, 2021 - 2032, (USD Million) (Million Units)

  • 12.1 Key trends
  • 12.2 Online Retail
    • 12.2.1 E-commerce websites
    • 12.2.2 Company website
  • 12.3 Offline Retail
    • 12.3.1 Toy stores
    • 12.3.2 Department stores
    • 12.3.3 Specialty stores

Chapter 13 Market Estimates and Forecast, By Region, 2021 - 2032, (USD Million) (Million Units)

  • 13.1 Key trends
  • 13.2 North America
    • 13.2.1 U.S.
    • 13.2.2 Canada
  • 13.3 Europe
    • 13.3.1 Germany
    • 13.3.2 UK
    • 13.3.3 France
    • 13.3.4 Italy
    • 13.3.5 Spain
    • 13.3.6 Rest of Europe
  • 13.4 Asia Pacific
    • 13.4.1 China
    • 13.4.2 India
    • 13.4.3 Japan
    • 13.4.4 South Korea
    • 13.4.5 Australia
    • 13.4.6 Malaysia
    • 13.4.7 Indonesia
    • 13.4.8 Rest of Asia Pacific
  • 13.5 Latin America
    • 13.5.1 Brazil
    • 13.5.2 Mexico
    • 13.5.3 Rest of Latin America
  • 13.6 MEA
    • 13.6.1 Saudi Arabia
    • 13.6.2 UAE
    • 13.6.3 South Africa
    • 13.6.4 Rest of MEA

Chapter 14 Company Profiles (Business Overview, Financial Data, Product Landscape, Strategic Outlook, SWOT Analysis)

  • 14.1 Bburago
  • 14.2 Brekina Modelle
  • 14.3 Diecast Models Wholesale
  • 14.4 Dinky Toys
  • 14.5 Greenlight Collectibles
  • 14.6 Hasbro, Inc.
  • 14.7 Hot Wheels
  • 14.8 Jada Toys, Inc.
  • 14.9 LEGO Group
  • 14.10 Maisto International, Inc.
  • 14.11 Matchbox
  • 14.12 Mattel, Inc.
  • 14.13 Tomica (TOMY Company, Ltd.)
  • 14.14 Welly Diecast
  • 14.15 Yat Ming
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