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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1544633

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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1544633

Gaming Accessories Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

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PAGES: 210 Pages
DELIVERY TIME: 2-3 business days
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The Gaming Accessories Market size will grow at over 5% CAGR during 2024-2032, driven by the surging popularity of video games. According to the Global Edge Blog, experts are observing a rapid surge in the global gaming population, with an astounding 3.38 billion people engaging in gaming activities worldwide in 2023. As gaming becomes a mainstream form of entertainment across various demographics, the demand for high-quality gaming peripherals is on the rise. Gamers are investing in accessories such as cooling pads, high-performance keyboards, precision mouse, and immersive headsets to enhance their gaming experience.

Further, as gamers spend extended hours in front of their screens, there is a growing emphasis on comfort and health. Manufacturers are focusing on developing ergonomic gaming furniture that supports proper posture, reduces strain, and enhances overall gaming performance. Features such as adjustable lumbar support, customizable armrests, and high-density foam padding are becoming standard in gaming chairs. Similarly, gaming desks are being designed with adjustable heights, cable management systems, and spacious surfaces to accommodate multiple monitors and peripherals. The increasing awareness of the importance of ergonomics in preventing gaming-related injuries and ensuring a comfortable gaming experience will shape the market outlook in the coming years.

The gaming accessories industry is classified based on product type, platform, distribution channel, technology, and region.

The cooling pads segment will grow rapidly through 2032, as gamers seek to enhance their gaming experience. Cooling pads, equipped with advanced cooling technologies and ergonomic designs, not only ensure the longevity of gaming laptops and consoles but also provide comfort during extended gaming sessions. The continuous innovations in cooling technology, catering to the evolving needs of gamers worldwide, will boost the demand for cooling pads.

The wired gaming accessories segment will gain traction through 2032, owing to their reliable and uninterrupted performance. Gamers prefer wired technology for its low latency, which is crucial in competitive gaming scenarios where every millisecond counts. The absence of battery-related issues also adds to the appeal of wired accessories. Manufacturers are focusing on enhancing the design and functionality of wired products, incorporating features such as customizable RGB lighting, programmable buttons, and high-precision sensors.

Europe gaming accessories industry will witness decent growth through 2032, driven by a large and enthusiastic gaming community. The strong presence of professional e-sports leagues, gaming events, and a growing number of gaming cafes contribute to the rising demand for high-quality gaming peripherals. Countries such as Germany, the United Kingdom, and France are at the forefront, with a substantial number of gamers and a thriving gaming culture. The increasing popularity of PC gaming, coupled with the growing penetration of gaming consoles, further boosts the gaming accessories market in Europe.

Product Code: 10168

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360º synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology and innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Technological advancements driving innovation
      • 3.8.1.2 Impact of esports and competitive gaming
      • 3.8.1.3 Expanding demographics and diverse gaming preferences
      • 3.8.1.4 E-commerce and online gaming communities
      • 3.8.1.5 Integration of advanced features for enhanced gaming experiences
    • 3.8.2 Industry pitfalls and challenges
      • 3.8.2.1 Market saturation and intense competition
      • 3.8.2.2 Supply chain disruptions and component shortages
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Product Category, 2021 - 2032 (USD billion)

  • 5.1 Key trends
  • 5.2 Input device
    • 5.2.1 Gaming keyboard
    • 5.2.2 Gaming mice
    • 5.2.3 Gaming controller
  • 5.3 Headsets
  • 5.4 Visual devices
    • 5.4.1 Gaming monitor
    • 5.4.2 VR headsets
    • 5.4.3 AR glasses
  • 5.5 Cooling pads
  • 5.6 Other accessories

Chapter 6 Market Estimates and Forecast, By Technology, 2021 - 2032 (USD billion)

  • 6.1 Key trends
  • 6.2 Wired
  • 6.3 Wireless

Chapter 7 Market Estimates and Forecast, By Platform, 2021 - 2032 (USD billion)

  • 7.1 Key trends
  • 7.2 Mobile
  • 7.3 PC
  • 7.4 Gaming console

Chapter 8 Market Estimates and Forecast, By Distribution Channel, 2021 - 2032 (USD billion)

  • 8.1 Key trends
  • 8.2 Online
  • 8.3 Offline

Chapter 9 Market Estimates and Forecast, By Region, 2021 - 2032 (USD billion)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 UK
    • 9.3.2 Germany
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 South Korea
    • 9.4.5 Rest of Asia Pacific
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Rest of Latin America
  • 9.6 MEA
    • 9.6.1 UAE
    • 9.6.2 Saudi Arabia
    • 9.6.3 Rest of MEA

Chapter 10 Company Profiles

  • 10.1 Alienware
  • 10.2 Anker
  • 10.3 AOC International
  • 10.4 Arozzi North America
  • 10.5 Cooler Master Co. Ltd
  • 10.6 Corsair Components, Inc.
  • 10.7 Cougar Gaming
  • 10.8 DuckyChannel International Co., Ltd.
  • 10.9 EVGA Corporation
  • 10.10 Fnatic Gear
  • 10.11 Gigabyte Technology
  • 10.12 HyperX
  • 10.13 Logitech International SA
  • 10.14 Mad Catz Global Limited
  • 10.15 Nintendo Co. Ltd
  • 10.16 NZXT, Inc.
  • 10.17 Patriot Memory
  • 10.18 Plantronics Inc.
  • 10.19 Razer, Inc.
  • 10.20 Reddragon (Eastern Times Technology Co. Ltd)
  • 10.21 Sennheiser Electronic GmbH and Co. KG
  • 10.22 Sony Corporation
  • 10.23 SteelSeries
  • 10.24 Tesoro Technology USA Inc.
  • 10.25 Turtle Beach Corporation
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