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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1544549

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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1544549

Metaverse for Automotive Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

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PAGES: 250 Pages
DELIVERY TIME: 2-3 business days
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Global Metaverse for Automotive Market will grow at over 30% CAGR from 2024 to 2032, driven by rapid advancements in augmented reality (AR) and the development of specialized hardware. The automotive industry increasingly embraces the metaverse, leveraging it for design, virtual prototyping, customer engagement, and training.

For instance, in March 2024, Nissan Motor Co. introduced the Heritage Cars and Safe Drive Studio, an innovative metaverse platform blending the enduring charm of classic automobiles with engaging safety education.

In addition, a recent article by Forbes mentioned that companies like BMW and Ford are investing heavily in AR and VR technologies to enhance their design and prototyping processes.

The integration of AR technologies is revolutionizing how automotive companies visualize and interact with their products, offering immersive experiences that enhance both operational efficiency and customer satisfaction. As the industry continues to innovate, the metaverse is set to play a pivotal role in shaping the future of automotive development and sales.

The overall Metaverse for Automotive Industry is classified based on the component, technology, application, and region.

The hardware segment will see significant growth between 2024 and 2032. Specialized hardware, including VR headsets, AR glasses, and haptic devices, is crucial for enabling immersive experiences within the metaverse. Automotive companies are increasingly investing in advanced hardware solutions to facilitate virtual design processes, enhance customer experiences in virtual showrooms, and improve training simulations. As these technologies become more sophisticated and accessible, the demand for high-performance hardware in the automotive sector will rise, fueling overall market growth.

The AR segment is poised for notable growth in the metaverse for the automotive market. AR technology is transforming how automotive companies design, prototype, and market their vehicles. By overlaying digital information onto the physical world, AR enables designers to visualize changes in real time, streamlining the design process. For customers, AR provides an interactive and engaging experience, allowing them to explore and customize vehicles virtually. As AR technology continues to evolve, its applications within the automotive metaverse are expanding, driving demand for AR solutions that enhance both the development and consumer interaction aspects of the automotive industry.

Europe metaverse for the automotive market will exhibit a robust CAGR from 2024 to 2032. European automotive companies are at the forefront of adopting metaverse technologies, driven by a strong focus on innovation, sustainability, and customer experience. The region's advanced technological infrastructure and regulatory support for digital transformation are fostering the growth of metaverse applications in the automotive sector. With a growing emphasis on immersive experiences and digital twins in vehicle design and marketing, Europe is emerging as a key player in the global metaverse for the automotive market. This combination of innovation, infrastructure, and regulatory backing is set to drive significant market expansion across the region.

Product Code: 10079

Table of Contents

Chapter 1 Scope and Methodology

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast parameters
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360º synopsis, 2024 - 2032
  • 2.2 Business trends
    • 2.2.1 Total Addressable Market (TAM), 2024-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Technology and innovation landscape
  • 3.4 Patent analysis
  • 3.5 Key news and initiatives
  • 3.6 Regulatory landscape
  • 3.7 Impact forces
    • 3.7.1 Growth drivers
      • 3.7.1.1 Growing improvements in VR and AR technologies enable more immersive and interactive experiences
      • 3.7.1.2 Rising consumers preferences toward more personalized and engaging experiences
      • 3.7.1.3 Advancements in technology such as mixed reality in automobile sectors
      • 3.7.1.4 Increasing focus toward software and cloud services in automotive applications
      • 3.7.1.5 Rising digitalization in the automotive industry
    • 3.7.2 Industry pitfalls and challenges
      • 3.7.2.1 High development costs
      • 3.7.2.2 Increased connectivity and data exchange in the metaverse pose significant cybersecurity risks
  • 3.8 Growth potential analysis
  • 3.9 Porter's analysis
    • 3.9.1 Supplier power
    • 3.9.2 Buyer power
    • 3.9.3 Threat of new entrants
    • 3.9.4 Threat of substitutes
    • 3.9.5 Industry rivalry
  • 3.10 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Company market share analysis
  • 4.2 Competitive positioning matrix
  • 4.3 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Component, 2021 - 2032 (USD million and Units)

  • 5.1 Key trends
  • 5.2 Hardware
    • 5.2.1 VR headsets
    • 5.2.2 AR glasses
    • 5.2.3 Haptic devices
    • 5.2.4 3D projectors
  • 5.3 Software
    • 5.3.1 Metaverse platforms
    • 5.3.2 Simulation software
    • 5.3.3 Design and prototyping software
    • 5.3.4 Customer experience software
  • 5.4 Services
    • 5.4.1 Consulting services
    • 5.4.2 Implementation services
    • 5.4.3 Training and support services
    • 5.4.4 Maintenance and upgrades

Chapter 6 Market Estimates and Forecast, By Application, 2021 - 2032 (USD million and Units)

  • 6.1 Key trends
  • 6.2 Virtual showrooms and dealerships
  • 6.3 Training and education
  • 6.4 Design and prototyping
  • 6.5 Customer experience and engagement
  • 6.6 Marketing and advertising
  • 6.7 Others

Chapter 7 Market Estimates and Forecast, By Technology, 2021 - 2032 (USD million and Units)

  • 7.1 Key trends
  • 7.2 Virtual Reality (VR)
  • 7.3 Augmented Reality (AR)
  • 7.4 Mixed Reality (MR)
  • 7.5 Blockchain and NFTs

Chapter 8 Market Estimates and Forecast, By Region, 2021 - 2032 (USD million and Units)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
    • 8.3.6 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 ANZ
    • 8.4.6 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 Saudi Arabia
    • 8.6.3 South Africa
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Accenture
  • 9.2 Autodesk Inc.
  • 9.3 BMW Group
  • 9.4 Dassault Systemes
  • 9.5 Epic Games, Inc.
  • 9.6 Ford Motor Company
  • 9.7 General Motors (GM)
  • 9.8 HTC Corporation
  • 9.9 Lucid
  • 9.10 Mercedes-Benz AG
  • 9.11 Microsoft
  • 9.12 Nissan Motor Co. Ltd.
  • 9.13 Nvidia Corporation
  • 9.14 Oculus (Meta Platforms, Inc.)
  • 9.15 Porsche AG
  • 9.16 Sony Interactive Entertainment Inc.
  • 9.17 Toyota Motor Corporation
  • 9.18 Unity Technologies
  • 9.19 Volkswagen Group
  • 9.20 Wipro
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Jeroen Van Heghe

Manager - EMEA

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Christine Sirois

Manager - Americas

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