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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1510430

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PUBLISHER: Global Market Insights Inc. | PRODUCT CODE: 1510430

Projection Mapping Market - By Offerings (Hardware, Software), By Dimension (2D, 3D, 4D), By Throw Distance (Short Throw, Standard Throw), By Application (Events, Advertising and Marketing, Entertainment, Large Venue) & Forecast, 2024 - 2032

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PAGES: 250 Pages
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Global Projection Mapping Market will exhibit a 23% CAGR from 2024 to 2032 due to the increasing demand for immersive experiences and continuous technological upgrades. As industries seek innovative ways to captivate audiences, projection mapping offers immersive visual storytelling opportunities. Technological advancements, including improved projectors and mapping software, enhance the quality and versatility of projection mapping, attracting more users across sectors such as entertainment, advertising, and events. This demand for immersive experiences and technological innovation will propel the market forward.

For instance, in December 2023, ARway.ai introduced advanced AI-driven 3D spatial navigation mapping, enhancing spatial awareness and facilitating immersive experiences on a large scale. This innovation enhances spatial awareness and enables immersive experiences on a large scale, indicating a shift towards more sophisticated and impactful projection mapping installations. By leveraging AI technology to improve spatial mapping accuracy and realism, ARway.ai's development expands the possibilities for projection mapping applications, driving growth and innovation in the global projection mapping industry.

The projection mapping market is classified based on offerings, dimension, throw distance, application, and region.

The entertainment segment will undergo a remarkable uptick by 2032, driven by its extensive use in live events, theme parks, and concerts. Projection mapping enhances the immersive experience for audiences by transforming static surfaces into dynamic storytelling canvases. With the increasing demand for captivating visual experiences in entertainment venues, projection mapping technologies offer creative opportunities for designers and producers to craft unforgettable spectacles, driving the segment's dominance in the market.

The projection mapping market from the 4D segment will witness a noteworthy expansion between 2024 and 2032, owing to its immersive and interactive capabilities. By adding the element of time to traditional 3D mapping, 4D technology creates dynamic visual experiences that captivate audiences in various sectors, including entertainment, advertising, and events. With its ability to engage viewers on a deeper level and create memorable experiences, the 4D segment will dominate the projection mapping industry as organizations increasingly seek innovative ways to enhance brand visibility and engage with their audiences.

North America projection mapping market size will expand at a notable CAGR from 2024 to 2032, attributed to the region's robust entertainment industry and widespread adoption of advanced technologies. With a high demand for immersive experiences in events, theme parks, and advertising, North America contributes to increased market size. Moreover, the presence of key players and substantial investments in technological innovation will further solidify its position. As a significant contributor to market revenue, North America will play a pivotal role in shaping the projection mapping industry's growth and development.

Product Code: 8744

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculation
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360 degree synopsis, 2018 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Rising use in events and entertainment
      • 3.8.1.2 Increased use in advertising and branding
      • 3.8.1.3 Growing Demand for Immersive Experiences
      • 3.8.1.4 Advances in 3D and Interactive Technologies
      • 3.8.1.5 Urban Beautification and Public Art
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 High initial costs
      • 3.8.2.2 Technical complexities
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Offering, 2018-2032 (USD Million)

  • 5.1 Key trends
  • 5.2 Hardware
  • 5.3 Software

Chapter 6 Market Estimates & Forecast, By Dimension, 2018-2032 (USD Million)

  • 6.1 Key trends
  • 6.2 2D
  • 6.3 3D
  • 6.4 4D

Chapter 7 Market Estimates & Forecast, By Throw Distance, 2018-2032 (USD Million)

  • 7.1 Key trends
  • 7.2 Short throw
  • 7.3 Standard throw

Chapter 8 Market Estimates & Forecast, By Application, 2018-2032 (USD Million)

  • 8.1 Key trends
  • 8.2 Events
  • 8.3 Advertising and marketing
  • 8.4 Entertainment
  • 8.5 Large venue
  • 8.6 Others

Chapter 9 Market Estimates & Forecast, By Region, 2018-2032 (USD Million)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 UK
    • 9.3.2 Germany
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 South Korea
    • 9.4.5 ANZ
    • 9.4.6 Rest of Asia Pacific
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Rest of Latin America
  • 9.6 MEA
    • 9.6.1 UAE
    • 9.6.2 South Africa
    • 9.6.3 Saudi Arabia
    • 9.6.4 Rest of MEA

Chapter 10 Company Profiles

  • 10.1 AV Stumpfl GmbH
  • 10.2 Barco NV
  • 10.3 BenQ America Corp.
  • 10.4 Christie Digital Systems USA, Inc
  • 10.5 Digital Projection Ltd
  • 10.6 Optoma Europe Ltd
  • 10.7 Panasonic Corporation
  • 10.8 Seiko Epson Corporation
  • 10.9 Sharp NEC Display Solutions
  • 10.10 Vivitek, Inc
  • 10.11 ViewSonic Corporation
  • 10.12 Infocus
  • 10.13 Sony Corporation
  • 10.14 Green Hippo Ltd.
  • 10.15 Pixel Rain Digital
Have a question?
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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