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PUBLISHER: Fairfield Market Research | PRODUCT CODE: 1620300

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PUBLISHER: Fairfield Market Research | PRODUCT CODE: 1620300

Gaming Laptop Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031

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The global gaming laptop market is projected to grow at a steady CAGR of 4.6% during the forecast period from 2024 to 2031, increasing from a value of $13.40 billion in 2024 to $18.3 billion by 2031. This growth is fueled by rapid advancements in gaming technology, the rise of esports, and a growing demand for high-performance laptops among gaming enthusiasts.

Gaming laptops, designed with cutting-edge technology to cater to the specific requirements of gamers, have become an integral part of the electronics industry. Equipped with powerful processors, dedicated graphics cards, and advanced cooling systems, these devices offer a seamless, immersive, and portable gaming experience.

The industry has witnessed robust growth, driven by:

  • Rising prominence of esports.
  • Growing mobile gaming trends.
  • Technological advancements, such as virtual reality (VR) integration.

As gaming continues to expand its boundaries, the demand for sophisticated gaming laptops remains strong, making it a key segment in the electronics sector.

Market Drivers

1. Commitment to Technological Innovation:

The industry's dedication to innovation is a major driver of growth. Continuous advancements in graphics processing units (GPUs) and processors have elevated gaming experiences on laptops, creating demand for high-performance devices. Features like NVIDIA's RTX series with real-time ray tracing and high-refresh-rate displays are examples of this progress.

2. Virtual Reality (VR) and Augmented Reality (AR):

Gaming laptops with advanced GPU technologies have enabled seamless VR and AR experiences, increasing their appeal among gamers and professionals alike.

3. Online Gaming Boom:

Improved internet infrastructure has driven the rise of online gaming, further boosting the demand for robust, high-speed gaming laptops.

Market Opportunities

Remote Work Culture and Convergence of Applications:

The normalization of remote work has created a demand for devices that support both professional tasks and recreational gaming. Gaming laptops, with their versatility and high computing power, serve as all-in-one solutions for professionals and gaming enthusiasts.

Emerging Markets:

Increasing disposable incomes in emerging markets, coupled with a growing awareness of gaming technology, present lucrative opportunities for manufacturers.

Market Restraints

Balancing Performance and Thermal Constraints:

As laptops become more compact and powerful, manufacturers face challenges in managing heat dissipation while maintaining high performance. Effective cooling systems remain a key area of focus to prevent thermal throttling.

Cost and Affordability:

Integrating advanced components like GPUs and processors increases manufacturing costs, making it challenging to maintain competitive pricing while offering high performance.

Regional Analysis

North America - Market Leader:

North America holds the largest market share, driven by its established gaming culture, high disposable incomes, and advanced technological infrastructure. Early adoption of gaming trends and innovation by leading manufacturers have solidified the region's dominance.

Asia Pacific - Fastest Growth:

South Asia and Oceania are poised for the highest growth, supported by:

  • Rising youth populations.
  • Increasing internet penetration.
  • Growing gaming communities in developing economies.

These factors, combined with expanding disposable incomes, make Asia Pacific a key focus area for market players.

Competitive Analysis

Prominent companies in the gaming laptop market include:

  • Razer Inc.
  • Acer Inc.
  • Lenovo Group Limited
  • The Hewlett-Packard Company (HP)
  • Dell Technologies Inc.
  • Gigabyte Technology Co., Ltd.
  • Samsung Electronics Co., Ltd.
  • ORIGIN PC Corp.
  • AORUS Pte. Ltd.
  • Clevo Corporation
  • EVGA Corporation
  • Others

These companies leverage strategies such as continuous hardware innovation, customization options, and targeted marketing to cater to diverse consumer demands.

Gaming Laptop Market Research Segmentation

By Component:

  • Processors
  • Peripherals
  • RAM Size
  • Graphic Cards
  • Storage
  • Display Size

By End User:

  • Professional Gamers
  • Hardcore Gamers
  • Casual Gamers
  • Others

By Region:

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa

Table of Contents

1. Executive Summary

  • 1.1. Global Gaming Laptop Market Snapshot
  • 1.2. Future Projections
  • 1.3. Key Market Trends
  • 1.4. Regional Snapshot, by Value and Volume, 2024
  • 1.5. Analyst Recommendations

2. Market Overview

  • 2.1. Market Definitions and Segmentations
  • 2.2. Market Dynamics
    • 2.2.1. Drivers
    • 2.2.2. Restraints
    • 2.2.3. Market Opportunities
  • 2.3. Value Chain Analysis
  • 2.4. Porter's Five Forces Analysis
  • 2.5. COVID-19 Impact Analysis
    • 2.5.1. Supply
    • 2.5.2. Demand
  • 2.6. Economic Overview
    • 2.6.1. World Economic Projections
  • 2.7. PESTLE Analysis

3. Price Analysis, 2019 - 2023

  • 3.1. Global Average Price Analysis by Component, 2019 - 2023
  • 3.2. Prominent Factor Affecting Gaming Laptop Prices
  • 3.3. Global Average Price Analysis by Region

4. Global Gaming Laptop Market Outlook, 2019 - 2031

  • 4.1. Global Gaming Laptop Market Outlook, by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 4.1.1. Key Highlights
      • 4.1.1.1. Processors
      • 4.1.1.2. Peripherals
      • 4.1.1.3. RAM Size
      • 4.1.1.4. Graphic Cards
      • 4.1.1.5. Storage
      • 4.1.1.6. Display Size
  • 4.2. Global Gaming Laptop Market Outlook, by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 4.2.1. Key Highlights
      • 4.2.1.1. Professional Gamers
      • 4.2.1.2. Hardcore Gamers
      • 4.2.1.3. Casual Gamers
      • 4.2.1.4. Others
  • 4.3. Global Gaming Laptop Market Outlook, by Region, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 4.3.1. Key Highlights
      • 4.3.1.1. North America
      • 4.3.1.2. Europe
      • 4.3.1.3. Asia Pacific
      • 4.3.1.4. Latin America
      • 4.3.1.5. Middle East & Africa

5. North America Gaming Laptop Market Outlook, 2019 - 2031

  • 5.1. North America Gaming Laptop Market Outlook, by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 5.1.1. Key Highlights
      • 5.1.1.1. Processors
      • 5.1.1.2. Peripherals
      • 5.1.1.3. RAM Size
      • 5.1.1.4. Graphic Cards
      • 5.1.1.5. Storage
      • 5.1.1.6. Display Size
  • 5.2. North America Gaming Laptop Market Outlook, by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 5.2.1. Key Highlights
      • 5.2.1.1. Professional Gamers
      • 5.2.1.2. Hardcore Gamers
      • 5.2.1.3. Casual Gamers
      • 5.2.1.4. Others
    • 5.2.2. Attractiveness Analysis
  • 5.3. North America Gaming Laptop Market Outlook, by Country, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 5.3.1. Key Highlights
      • 5.3.1.1. U.S. Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 5.3.1.2. U.S. Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 5.3.1.3. Canada Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 5.3.1.4. Canada Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031

6. Europe Gaming Laptop Market Outlook, 2019 - 2031

  • 6.1. Europe Gaming Laptop Market Outlook, by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 6.1.1. Key Highlights
      • 6.1.1.1. Processors
      • 6.1.1.2. Peripherals
      • 6.1.1.3. RAM Size
      • 6.1.1.4. Graphic Cards
      • 6.1.1.5. Storage
      • 6.1.1.6. Display Size
  • 6.2. Europe Gaming Laptop Market Outlook, by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 6.2.1. Key Highlights
      • 6.2.1.1. Professional Gamers
      • 6.2.1.2. Hardcore Gamers
      • 6.2.1.3. Casual Gamers
      • 6.2.1.4. Others
    • 6.2.2. Attractiveness Analysis
  • 6.3. Europe Gaming Laptop Market Outlook, by Country, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 6.3.1. Key Highlights
      • 6.3.1.1. Germany Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 6.3.1.2. Germany Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 6.3.1.3. U.K. Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 6.3.1.4. U.K. Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 6.3.1.5. France Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 6.3.1.6. France Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 6.3.1.7. Italy Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 6.3.1.8. Italy Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 6.3.1.9. Turkey Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 6.3.1.10. Turkey Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 6.3.1.11. Russia Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 6.3.1.12. Russia Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 6.3.1.13. Rest of Europe Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 6.3.1.14. Rest of Europe Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031

7. Asia Pacific Gaming Laptop Market Outlook, 2019 - 2031

  • 7.1. Asia Pacific Gaming Laptop Market Outlook, by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 7.1.1. Key Highlights
      • 7.1.1.1. Processors
      • 7.1.1.2. Peripherals
      • 7.1.1.3. RAM Size
      • 7.1.1.4. Graphic Cards
      • 7.1.1.5. Storage
      • 7.1.1.6. Display Size
  • 7.2. Asia Pacific Gaming Laptop Market Outlook, by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 7.2.1. Key Highlights
      • 7.2.1.1. Professional Gamers
      • 7.2.1.2. Hardcore Gamers
      • 7.2.1.3. Casual Gamers
      • 7.2.1.4. Others
    • 7.2.2. Attractiveness Analysis
  • 7.3. Asia Pacific Gaming Laptop Market Outlook, by Country, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 7.3.1. Key Highlights
      • 7.3.1.1. China Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 7.3.1.2. China Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 7.3.1.3. Japan Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 7.3.1.4. Japan Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 7.3.1.5. South Korea Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 7.3.1.6. South Korea Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 7.3.1.7. India Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 7.3.1.8. India Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 7.3.1.9. Southeast Asia Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 7.3.1.10. Southeast Asia Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 7.3.1.11. Rest of Asia Pacific Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 7.3.1.12. Rest of Asia Pacific Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031

8. Latin America Gaming Laptop Market Outlook, 2019 - 2031

  • 8.1. Latin America Gaming Laptop Market Outlook, by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 8.1.1. Key Highlights
      • 8.1.1.1. Processors
      • 8.1.1.2. Peripherals
      • 8.1.1.3. RAM Size
      • 8.1.1.4. Graphic Cards
      • 8.1.1.5. Storage
      • 8.1.1.6. Display Size
  • 8.2. Latin America Gaming Laptop Market Outlook, by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 8.2.1. Key Highlights
      • 8.2.1.1. Professional Gamers
      • 8.2.1.2. Hardcore Gamers
      • 8.2.1.3. Casual Gamers
      • 8.2.1.4. Others
    • 8.2.2. Attractiveness Analysis
  • 8.3. Latin America Gaming Laptop Market Outlook, by Country, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 8.3.1. Key Highlights
      • 8.3.1.1. Brazil Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 8.3.1.2. Brazil Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 8.3.1.3. Mexico Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 8.3.1.4. Mexico Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 8.3.1.5. Argentina Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 8.3.1.6. Argentina Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 8.3.1.7. Rest of Latin America Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 8.3.1.8. Rest of Latin America Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031

9. Middle East & Africa Gaming Laptop Market Outlook, 2019 - 2031

  • 9.1. Middle East & Africa Gaming Laptop Market Outlook, by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 9.1.1. Key Highlights
      • 9.1.1.1. Processors
      • 9.1.1.2. Peripherals
      • 9.1.1.3. RAM Size
      • 9.1.1.4. Graphic Cards
      • 9.1.1.5. Storage
      • 9.1.1.6. Display Size
  • 9.2. Middle East & Africa Gaming Laptop Market Outlook, by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 9.2.1. Key Highlights
      • 9.2.1.1. Professional Gamers
      • 9.2.1.2. Hardcore Gamers
      • 9.2.1.3. Casual Gamers
      • 9.2.1.4. Others
    • 9.2.2. Attractiveness Analysis
  • 9.3. Middle East & Africa Gaming Laptop Market Outlook, by Country, Value (US$ Bn) and Volume (Units), 2019 - 2031
    • 9.3.1. Key Highlights
      • 9.3.1.1. GCC Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 9.3.1.2. GCC Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 9.3.1.3. South Africa Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 9.3.1.4. South Africa Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 9.3.1.5. Egypt Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 9.3.1.6. Egypt Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 9.3.1.7. Nigeria Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 9.3.1.8. Nigeria Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 9.3.1.9. Rest of Middle East & Africa Gaming Laptop Market by Component, Value (US$ Bn) and Volume (Units), 2019 - 2031
      • 9.3.1.10. Rest of Middle East & Africa Gaming Laptop Market by End User, Value (US$ Bn) and Volume (Units), 2019 - 2031

10. Competitive Landscape

  • 10.1. By Component vs by End User Heatmap
  • 10.2. Company Market Share Analysis, 2024
  • 10.3. Competitive Dashboard
  • 10.4. Company Profiles
    • 10.4.1. Razer Inc.
      • 10.4.1.1. Company Overview
      • 10.4.1.2. Product Portfolio
      • 10.4.1.3. Financial Overview
      • 10.4.1.4. Business Strategies and Development
    • 10.4.2. Acer Inc.
      • 10.4.2.1. Company Overview
      • 10.4.2.2. Product Portfolio
      • 10.4.2.3. Financial Overview
      • 10.4.2.4. Business Strategies and Development
    • 10.4.3. Lenovo Group Limited
      • 10.4.3.1. Company Overview
      • 10.4.3.2. Product Portfolio
      • 10.4.3.3. Financial Overview
      • 10.4.3.4. Business Strategies and Development
    • 10.4.4. The Hewlett-Packard Company
      • 10.4.4.1. Company Overview
      • 10.4.4.2. Product Portfolio
      • 10.4.4.3. Financial Overview
      • 10.4.4.4. Business Strategies and Development
    • 10.4.5. Dell Technologies Inc.
      • 10.4.5.1. Company Overview
      • 10.4.5.2. Product Portfolio
      • 10.4.5.3. Financial Overview
      • 10.4.5.4. Business Strategies and Development
    • 10.4.6. Gigabyte Technology Co., Ltd
      • 10.4.6.1. Company Overview
      • 10.4.6.2. Product Portfolio
      • 10.4.6.3. Financial Overview
      • 10.4.6.4. Business Strategies and Development
    • 10.4.7. Samsung Electronics Co., Ltd
      • 10.4.7.1. Company Overview
      • 10.4.7.2. Product Portfolio
      • 10.4.7.3. Financial Overview
      • 10.4.7.4. Business Strategies and Development
    • 10.4.8. ORIGIN PC Corp.
      • 10.4.8.1. Company Overview
      • 10.4.8.2. Product Portfolio
      • 10.4.8.3. Financial Overview
      • 10.4.8.4. Business Strategies and Development
    • 10.4.9. AORUS Pte. Ltd.
      • 10.4.9.1. Company Overview
      • 10.4.9.2. Product Portfolio
      • 10.4.9.3. Financial Overview
      • 10.4.9.4. Business Strategies and Development
    • 10.4.10. Clevo Corporation
      • 10.4.10.1. Company Overview
      • 10.4.10.2. Product Portfolio
      • 10.4.10.3. Financial Overview
      • 10.4.10.4. Business Strategies and Development
    • 10.4.11. EVGA Corporation
      • 10.4.11.1. Company Overview
      • 10.4.11.2. Product Portfolio
      • 10.4.11.3. Financial Overview
      • 10.4.11.4. Business Strategies and Development

11. Appendix

  • 11.1. Research Methodology
  • 11.2. Report Assumptions
  • 11.3. Acronyms and Abbreviations

List of Region/Countries

  • North America U.S. Canada
  • Europe Germany U.K. France Italy Turkey Russia Rest of Europe
  • Asia Pacific China Japan South Korea India Southeast Asia Rest of Asia Pacific
  • Latin America Brazil Mexico Rest of Latin America
  • Middle East & Africa GCC South Africa Rest of Middle East & Africa
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