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PUBLISHER: DataM Intelligence | PRODUCT CODE: 1643887

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PUBLISHER: DataM Intelligence | PRODUCT CODE: 1643887

Global Spatial Computing Market - 2025-2032

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Global Spatial Computing Market reached US$ 93.25 billion in 2024 and is expected to reach US$ 511.55 billion by 2032, growing with a CAGR of 23.7% during the forecast period 2025-2032.

Growing application of spatial computing in major industries like retail, real estate and tourism helps to boost market growth over the forecast period. Also, technological advancements in augmented reality and virtual reality in the field of spatial computing sparked a revolutionary revolution in how people perceive and interact with the digital and physical worlds. This development further helps to boost market growth.

The growing adoption of spatial computing in retail operations helps to grow the market. For instance, on August 28, 2023, Auki Labs announced the public beta of its spatial computing platform to make retail operations more efficient and to enable advanced in-store shopper marketing experiences. The newly launched platform is available for retailers in North America and Europe.

Major key players in North America are employing merger and acquisition strategies to enhance market growth throughout the forecast period. For instance, on April 21, 2022, Blackrock Neurotech acquired MindX, a spatial computing software firm to commercialize a full stack brain-computer interface product. This acquisition helps to deliver full-stack, integrated BCI products with innovative capabilities.

Dynamics

Growing Applications of Spatial Computing in the Healthcare and Medical Industry

Spatial Computing is used for medical training and education, allowing medical professionals to practice surgeries and medical procedures in a risk-free virtual environment. This enhances the training experience and accelerates learning, contributing to improved healthcare practices. Spatial computing enables remote consultations and telemedicine. Doctors interact with patients and diagnose conditions from a distance, providing access to healthcare services in remote areas or during emergencies.

Virtual reality is used for pain management by immersing patients in calming and distracting environments, reducing the perception of pain during medical procedures. Virtual reality therapy helps to reduce stress and anxiety. For instance, on August 02, 2023, XRHealth, a leading company in spatial computing announced that virtual reality therapy helps to reduce stress and anxiety in patients by 34%. The company's VR technology is used for therapeutic intervention which resulted in decreased stress in 73% of patients.

Technological Advancement in Spatial Computing Drives Market Growth

Technological advancement in hardware components of spatial computing such as more powerful processors, high-resolution displays and advanced sensors, enable spatial computing devices to deliver more realistic and responsive experiences. These technological advancements in the hardware of spatial computing attract both consumers and businesses to invest in the latest devices.

In addition to this hardware of spatial computing lead to a better user experience. It includes reduced motion sickness, decreased latency and improved tracking accuracy, in virtual and augmented reality devices making it more comfortable and engaging. Technological progress enables the creation of more immersive and high-quality content for virtual and augmented reality applications. This includes interactive storytelling, realistic simulations and lifelike graphics, which increase the appeal of spatial computing to a broader audience.

High Cost of Spatial Computing Hardware Hampers Market Growth

The cost of developing and manufacturing spatial computing hardware, such as virtual reality (VR) headsets and augmented reality (AR) glasses is high. High cost limiting widespread adoption, particularly in the consumer market. The success of spatial computing heavily depends on the availability of immersive and engaging content. A limited content ecosystem hinders user adoption, as there may not be enough compelling applications to justify the investment in hardware.

The use of spatial computing technologies, especially augmented reality raises privacy concerns, as these devices capture and analyze the real world and people's interactions. Users and regulators are concerned about potential misuse of personal data and invasions of privacy. Developing spatial computing hardware and software that provide seamless and realistic experiences is technically challenging. Issues like motion sickness, latency and tracking inaccuracies negatively impact user satisfaction.

Segment Analysis

The global spatial computing market is segmented based on solution, technology, application, end-user and region.

Growing Importance of Hardware Solutions

Based on the solution segment, the spatial computing market is divided into hardware, software and services. The Hardware segment accounted for the largest market share in the global spatial computing market. Rapid innovation in hardware components, such as cameras, sensors and processors, has resulted in more powerful and capable spatial computing devices. The growing technological advancements in hardware solutions and spatial computing help to boost market growth over the forecast period.

To fulfill consumer's demand for spatial computing major key players in the market launched new products in the market. For instance, on June 05, 2023, Apple launched Apple Vision Pro, a revolutionary spatial computer that seamlessly blends digital content with the physical world. It creates an infinite canvas for apps that scale beyond the boundaries of traditional display and introduces a fully 3D user interface controlled by natural inputs.

Geographical Penetration

High Penetration of Technology in North America Helps to Boost Market Growth of Spatial Computing

North America accounted largest market share in the global spatial computing market due to growing research and development and growing adoption of spatial computing technologies. US is a dominating country in the region due to an increase in research and development activities by major key players such as Microsoft, Google, Apple and Facebook (Meta).

Some of the major key players in the region follow a merger and acquisition strategy to expand their business. For instance, on July 01, 2021, North Penn School District (NPSD) announced a collaboration with Notion Theory and Unity to launch North America's first Spatial Computing Program for high school students. The course will provide North Penn High School students with Augmented Reality and Virtual Reality development experience. Through this newly launched program students are able to learn how to develop and publish Augmented Reality and Virtual Reality applications.

Competitive Landscape

The major global players in the market include Apple Inc., Blippar Group Limited, Google LLC, HTC Corporation, Lenovo Group Limited, Sony Corporation, Microsoft Corporation, Magic Leap Inc., Qualcomm Incorporated and Vuzix Corporation.

Sustainability Analysis

The global spatial computing market is progressively helping to promote sustainability by enabling effective resource usage, lowering environmental impact and improving decision-making in areas including urban planning, agriculture and logistics. Spatial computing contributes to the development of smart cities by optimizing resource usage, lowering energy consumption and improving waste management.

Spatial computing promotes sustainable agriculture by monitoring soil health, water usage and crop conditions. John Deere uses spatial computing to provide precision irrigation, which saves farmers' water resources. Precision agriculture technologies, such as spatial computing, can boost crop yields while minimizing environmental effect. The market's incorporation into crucial industries emphasizes its pivotal role in meeting global sustainability goals.

Key Developments

  • On October 04, 2023, Qualcomm launched a new spatial computing platform with meta. This new platform enables the next generation of MR, VR and smart glasses. The company helps to improve the next evolution of mixed reality (MR), virtual reality (VR) devices and smart glasses.
  • On August 28, 2023, Rokid, a major key player of human-computer interaction technology launched the rokid studio spatial computing platform in the market. The newly launched program allows users to explore true spatial AR experiences using natural motion input and voice commands.
  • On October 25, 2021, Bosch collaborated with Carnegie Mellon University (CMU) in North America to increase research on spatial computing. Bosch Research invested US$ 3 million in a joint research effort with CMU

Why Purchase the Report?

  • To visualize the global spatial computing market segmentation based on solution, technology, application, end-user and region, as well as understand key commercial assets and players.
  • Identify commercial opportunities by analyzing trends and co-development.
  • Excel data sheet with numerous data points of spatial computing market-level with all segments.
  • PDF report consists of a comprehensive analysis after exhaustive qualitative interviews and an in-depth study.
  • Product mapping available as excel consisting of key products of all the major players.

The global spatial computing market report would provide approximately 69 tables, 80 figures and 205 pages.

Target Audience 2023

  • Manufacturers/ Buyers
  • Industry Investors/Investment Bankers
  • Research Professionals
  • Emerging Companies
Product Code: ICT7549

Table of Contents

1. Methodology and Scope

  • 1.1. Research Methodology
  • 1.2. Research Objective and Scope of the Report

2. Definition and Overview

3. Executive Summary

  • 3.1. Snippet by Solution
  • 3.2. Snippet by Technology
  • 3.3. Snippet by Application
  • 3.4. Snippet by End-user
  • 3.5. Snippet by Region

4. Dynamics

  • 4.1. Impacting Factors
    • 4.1.1. Drivers
      • 4.1.1.1. Growing Adoption of the Smartphones and Emergence of High-Speed Internet
      • 4.1.1.2. Growing Adoption of AI Converging in Spatial Computing
    • 4.1.2. Restraints
      • 4.1.2.1. Dependency on Third-Party Cookies
    • 4.1.3. Opportunity
    • 4.1.4. Impact Analysis

5. Industry Analysis

  • 5.1. Porter's Five Force Analysis
  • 5.2. Supply Chain Analysis
  • 5.3. Pricing Analysis
  • 5.4. Regulatory Analysis

6. COVID-19 Analysis

  • 6.1. Analysis of COVID-19
    • 6.1.1. Scenario Before COVID
    • 6.1.2. Scenario During COVID
    • 6.1.3. Scenario Post COVID
  • 6.2. Pricing Dynamics Amid COVID-19
  • 6.3. Demand-Supply Spectrum
  • 6.4. Government Initiatives Related to the Market During Pandemic
  • 6.5. Manufacturers Strategic Initiatives
  • 6.6. Conclusion

7. By Solution

  • 7.1. Introduction
    • 7.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Solution
    • 7.1.2. Market Attractiveness Index, By Solution
  • 7.2. Hardware*
    • 7.2.1. Introduction
    • 7.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
    • 7.2.3. AR Devices
    • 7.2.4. VR Devices
    • 7.2.5. MR Devices
  • 7.3. Software
    • 7.3.1. Software Development Kit
    • 7.3.2. Game Engine
    • 7.3.3. Modeling & Visualization Software
    • 7.3.4. Content Simulation Software
    • 7.3.5. Others
  • 7.4. Services
    • 7.4.1. Professional Services
      • 7.4.1.1. Training & Consulting
      • 7.4.1.2. Support & Maintenance
      • 7.4.1.3. System Integration & Implementation
    • 7.4.2. Managed Services

8. By Technology

  • 8.1. Introduction
    • 8.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 8.1.2. Market Attractiveness Index, By Technology
  • 8.2. Artificial Intelligence*
    • 8.2.1. Introduction
    • 8.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 8.3. Augmented Reality
  • 8.4. Virtual Reality
  • 8.5. Mixed Reality
  • 8.6. Internet of Things
  • 8.7. Digital Twins
  • 8.8. Others

9. By Application

  • 9.1. Introduction
    • 9.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 9.1.2. Market Attractiveness Index, By Application
  • 9.2. Entertainment*
    • 9.2.1. Introduction
    • 9.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 9.3. Design and manufacturing
  • 9.4. Meetings and interaction
  • 9.5. Logistics
  • 9.6. Others

10. By End-user

  • 10.1. Introduction
    • 10.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-user
    • 10.1.2. Market Attractiveness Index, By End-user
  • 10.2. Healthcare*
    • 10.2.1. Introduction
    • 10.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 10.3. Education
  • 10.4. Construction
  • 10.5. Aerospace & Defense
  • 10.6. Automotive
  • 10.7. BFSI
  • 10.8. IT & Telecom
  • 10.9. Energy & Utilities
  • 10.10. Manufacturing
  • 10.11. Others

11. By Region

  • 11.1. Introduction
    • 11.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Region
    • 11.1.2. Market Attractiveness Index, By Region
  • 11.2. North America
    • 11.2.1. Introduction
    • 11.2.2. Key Region-Specific Dynamics
    • 11.2.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Solution
    • 11.2.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 11.2.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 11.2.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-user
    • 11.2.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.2.7.1. US
      • 11.2.7.2. Canada
      • 11.2.7.3. Mexico
  • 11.3. Europe
    • 11.3.1. Introduction
    • 11.3.2. Key Region-Specific Dynamics
    • 11.3.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Solution
    • 11.3.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 11.3.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 11.3.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-user
    • 11.3.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.3.7.1. Germany
      • 11.3.7.2. UK
      • 11.3.7.3. France
      • 11.3.7.4. Italy
      • 11.3.7.5. Spain
      • 11.3.7.6. Rest of Europe
  • 11.4. South America
    • 11.4.1. Introduction
    • 11.4.2. Key Region-Specific Dynamics
    • 11.4.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Solution
    • 11.4.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 11.4.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 11.4.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-user
    • 11.4.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.4.7.1. Brazil
      • 11.4.7.2. Argentina
      • 11.4.7.3. Rest of South America
  • 11.5. Asia-Pacific
    • 11.5.1. Introduction
    • 11.5.2. Key Region-Specific Dynamics
    • 11.5.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Solution
    • 11.5.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 11.5.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 11.5.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-user
    • 11.5.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.5.7.1. China
      • 11.5.7.2. India
      • 11.5.7.3. Japan
      • 11.5.7.4. Australia
      • 11.5.7.5. Rest of Asia-Pacific
  • 11.6. Middle East and Africa
    • 11.6.1. Introduction
    • 11.6.2. Key Region-Specific Dynamics
    • 11.6.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Solution
    • 11.6.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Technology
    • 11.6.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Application
    • 11.6.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-user

12. Competitive Landscape

  • 12.1. Competitive Scenario
  • 12.2. Market Positioning/Share Analysis
  • 12.3. Mergers and Acquisitions Analysis

13. Company Profiles

  • 13.1. Apple Inc.*
    • 13.1.1. Company Overview
    • 13.1.2. Product Portfolio and Description
    • 13.1.3. Financial Overview
    • 13.1.4. Key Developments
  • 13.2. Blippar Group Limited
  • 13.3. Google LLC
  • 13.4. HTC Corporation
  • 13.5. Lenovo Group Limited
  • 13.6. Sony Corporation
  • 13.7. Microsoft Corporation
  • 13.8. Magic Leap Inc.
  • 13.9. Qualcomm Incorporated
  • 13.10. Vuzix Corporation

LIST NOT EXHAUSTIVE

14. Appendix

  • 14.1. About Us and Services
  • 14.2. Contact Us
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