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PUBLISHER: DataM Intelligence | PRODUCT CODE: 1396668

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PUBLISHER: DataM Intelligence | PRODUCT CODE: 1396668

Global Education Personal Computer (PC) Market - 2023-2030

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Overview

Global Education Personal Computer Market reached US$ 12.6 billion in 2022 and is expected to reach US$ 42.9 billion by 2030, growing with a CAGR of 16.6% during the forecast period 2023-2030.

Owing to the increasing integration of technology in education, the global education personal computer industry evolved rapidly. The COVID-19 epidemic has boosted the use of digital tools for distance education. Personal computers were sought after by schools and institutions all globally to facilitate online learning.

For instance, in September 2020, with the latest Surface devices, Microsoft empowers UAE enterprises, educational institutions and key government entities to achieve more. The company's collaboration with the country's critical business, education and government sectors coincides with the national launch of Surface Go 2 for Business and Education, Surface Book 3 for Business, Surface Dock 2 and Surface USB-C. Therefore, the Middle East and Africa presents the lucrative growth for the product market.

Dynamics

Increasing Campaigns and Investments

Many schools and districts initiate efforts to introduce 1:1 device program, in which each student receives a personal computer. As educational personal computers become more important in the learning process, the demand for them rises.

For instance, in March 2022, Dell Technologies announced the introduction of 'Yeh Hai Padhai 2.0' to further emphasize the relevance of PC in education, reimagining the doorway to learning and redefining education in a fast-changing digital environment. In a country like India, where PC use is only 11%, this campaign is an engaging effort to highlight the relevance of PC as an enabler for the future of learning, particularly as schools and institutions implement hybrid learning on a large scale.

Governments and educational institutions subsidize the acquisition of personal computers in schools and colleges, particularly in underprivileged or low-income communities. As educational institutions purchase devices for their students, these investments stimulate market growth.

Growing Digital Transformation

As educational institutions embrace digital transformation, the demand for digital learning tools, such as personal computers, grows. Students and educators will need reliable personal computers as they transition to online learning platforms, interactive software and digital textbooks.

The entire education ecosystem quickly shifted to online learning, disrupting the sector and bringing about long-term change. As we emerge from the epidemic and schooling gradually transitions to an offline mode, digital and online learning modes continue to thrive and we believe that the hybrid model of education and learning will be here to stay, evolve and thrive in the future years.

With the increased use of mobile and other laptop and internet connectivity, India has actively embraced technology in the education sector. With the introduction of 5G and ever-increasing internet penetration and connection, India is ideally positioned to use the potential of technology in the education sector, particularly in non-metros.

Limited Access of Computers for Online Learning

The U.S. Census Bureau, in collaboration with five other statistical organizations, developed a rapid response survey to analyze the impact of the COVID-19 pandemic in late April 2020. The Household Pulse Survey assesses a wide range of household issues, including internet and computer access for online learning.

In September, 74% of the 52 million households with children had constant access to a computer for educational purposes and 16% had access most of the time. A further 8% or 4.4 million homes, had access to a computer only occasionally, seldom or never. 60% of households with an always-on computer received gadgets from the child's school or school district.

Content and Software Licensing Costs

Licensing educational software and digital content can be expensive. The price burden can place a strain on educational institutions' finances, particularly those with limited resources, making it difficult to invest in personal computers for students and faculty. High software license prices might be an impediment to the shift to digital education. Because of continuous licensing costs, certain educational institutions may be hesitant to fully adopt digital resources.

Access to premium educational content and software may be limited due to high licensing charges, particularly for smaller or less well-funded schools. It can lead to inconsistencies in the quality of digital resources made available to students. The expense of licensing may impede efforts to give equal access to educational resources. If their schools cannot pay for the appropriate software licenses, certain students may miss out on educational opportunities.

Segment Analysis

The global education personal computer market is segmented based on product, operating system, end-user and region.

Laptop Segment Dominance Subject to the Specific Goals and Aims of Institutions

The selection of a laptop product segment is frequently influenced by the particular goals and aims of educational institutions. As a result, as they serve the unique needs of students and educators at various levels of education, numerous laptop categories and features fuel growth in the education personal computer market. Therefore, the laptop segment dominates the global market with highest market shares.

For instance, in January 2023, ITI Ltd.'s Palakkad factory has received two laptop orders from Kerala Infrastructure and Technology for Education (KITE) for the supply of 6,600 and 1,883 units, respectively, costing Rs 22 crore and Rs 3 crore. Under the 'Make in India' effort, ITI launched SmaasH-trademarked micro PCs, desktop PCs, laptop computers and video conferencing cameras, which are now available for purchase in market standard configurations.

Geographical Penetration

The Role of North American Educational and Research Institutions in Driving Innovation and Market Dominance

The institutions frequently conduct cutting-edge technological and pedagogical research. Its R&D activities help to shape the landscape of education technology by developing intriguing instructional software, digital learning platforms and hardware specifically designed for educational applications.

Educational institutions are used to test new technologies. It tests and evaluate the effectiveness of various types of personal computers, software and learning management systems in real-world educational settings. Feedback from these institutions provides the design and development of educational computers, ensuring that they fulfill the needs of the educational sector. Hence, the North America is dominating the global market with largest shares.

COVID-19 Impact Analysis

The epidemic prompted the use of hybrid learning approaches that combined in-person and online education. Personal computers have become essential tools for students and instructors participating in these hybrid learning environments. Educational institutions made significant investments in technology infrastructure to accommodate remote learning. The includes the purchase of personal computers, the enhancement of network capabilities and the implementation of digital learning platforms.

The COVID-19 pandemic not only increased demand for personal computers in education, but it also expedited the sector's digital transition. It emphasized the need of providing all students with access to technology as well as the need for solid technology infrastructure in educational institutions. The trends are projected to continue affecting the education personal computer industry in the coming years.

Russia-Ukraine War Impact Analysis

Due to supply chain disruptions, the conflict has contributed to increasing manufacturing costs. Manufacturers are forced to seek other suppliers at greater prices or are impacted by critical component delays. As a result, greater production costs may result in higher pricing for education PCs, affecting affordability for educational institutions and students.

Geopolitical tensions and supply chain disruptions have produced an uncertain environment in the global market. Future supply, costs and technical improvements are all unidentified for PC manufacturers, educational institutions and consumers. The uncertainty may cause cautious decision-making and reluctance to invest in new education PC technologies.

The geopolitical tensions caused by the Russia-Ukraine war may have an impact on trade regulations and agreements, resulting in trade restrictions or disruptions in the flow of education PCs and related technologies. It could have an even greater influence on the global distribution and availability of educational PCs.

By Product

  • Desktops
  • Laptops
  • Tablets

By Operating System

  • Windows
  • macOS
  • Chrome OS

By End-User

  • Primary Education
  • Secondary Education
  • Higher Education
  • Others

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Russia
    • Rest of Europe
  • South America
    • Brazil
    • Argentina
    • Rest of South America
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • Rest of Asia-Pacific
  • Middle East and Africa

Key Developments

  • On October 30, 2023, Apple revealed the M3, M3 Pro and M3 Max CPUs, which feature game-changing technologies that deliver drastically enhanced performance and unlock new Mac possibilities.
  • In October 2022, Acer, the global leader in PC manufacturing, announced the Swift Edge, the world's lightest 16-inch OLED laptop. The 16-inch OLED laptop powered by AMD weights 1.17 kg. Acer's latest model includes multiple connectivity choices and supports Microsoft Pluto.
  • In September 2020, with the latest Surface devices, Microsoft empowers UAE enterprises, educational institutions and key government entities to achieve more. The company's collaboration with the country's critical business, education and government sectors coincides with the national launch of Surface Go 2 for Business and Education, Surface Book 3 for Business, Surface Dock 2 and Surface USB-C.

Competitive Landscape

The major global players in the market include: IBM, Smart Technologies, AT&T Technologies Inc, Blackboard Inc., Dell, Apple Inc., Microsoft, HP Development Company, Lenovo and Panasonic India.

Why Purchase the Report?

  • To visualize the global education personal computer market segmentation based on product, operating system, end-user and region, as well as understand key commercial assets and players.
  • Identify commercial opportunities by analyzing trends and co-development.
  • Excel data sheet with numerous data points of education personal computer market-level with all segments.
  • PDF report consists of a comprehensive analysis after exhaustive qualitative interviews and an in-depth study.
  • Product mapping available as excel consisting of key products of all the major players.

The global education personal computer market report would provide approximately 61 tables, 56 figures and 183 Pages.

Target Audience 2023

  • Manufacturers/ Buyers
  • Industry Investors/Investment Bankers
  • Research Professionals
  • Emerging Companies
Product Code: ICT7558

Table of Contents

1. Methodology and Scope

  • 1.1. Research Methodology
  • 1.2. Research Objective and Scope of the Report

2. Definition and Overview

3. Executive Summary

  • 3.1. Snippet by Product
  • 3.2. Snippet by Operating System
  • 3.3. Snippet by End-User
  • 3.4. Snippet by Region

4. Dynamics

  • 4.1. Impacting Factors
    • 4.1.1. Drivers
      • 4.1.1.1. Increasing Campaigns and Investments
      • 4.1.1.2. Growing Digital Transformation
    • 4.1.2. Restraints
      • 4.1.2.1. Limited Access of Computers For Online Learning
      • 4.1.2.2. Content and Software Licensing Costs
    • 4.1.3. Opportunity
    • 4.1.4. Impact Analysis

5. Industry Analysis

  • 5.1. Porter's Five Force Analysis
  • 5.2. Supply Chain Analysis
  • 5.3. Pricing Analysis
  • 5.4. Regulatory Analysis
  • 5.5. Russia-Ukraine War Impact Analysis
  • 5.6. DMI Opinion

6. COVID-19 Analysis

  • 6.1. Analysis of COVID-19
    • 6.1.1. Scenario Before COVID
    • 6.1.2. Scenario During COVID
    • 6.1.3. Scenario Post COVID
  • 6.2. Pricing Dynamics Amid COVID-19
  • 6.3. Demand-Supply Spectrum
  • 6.4. Government Initiatives Related to the Market During Pandemic
  • 6.5. Manufacturers Strategic Initiatives
  • 6.6. Conclusion

7. By Product

  • 7.1. Introduction
    • 7.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 7.1.2. Market Attractiveness Index, By Product
  • 7.2. Desktops*
    • 7.2.1. Introduction
    • 7.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 7.3. Laptops
  • 7.4. Tablets

8. By Operating System

  • 8.1. Introduction
    • 8.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Operating System
    • 8.1.2. Market Attractiveness Index, By Operating System
  • 8.2. Windows*
    • 8.2.1. Introduction
    • 8.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 8.3. macOS
  • 8.4. Chrome OS

9. By End-User

  • 9.1. Introduction
    • 9.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 9.1.2. Market Attractiveness Index, By End-User
  • 9.2. Primary Education*
    • 9.2.1. Introduction
    • 9.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 9.3. Secondary Education
  • 9.4. Higher Education
  • 9.5. Others

10. By Region

  • 10.1. Introduction
    • 10.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Region
    • 10.1.2. Market Attractiveness Index, By Region
  • 10.2. North America
    • 10.2.1. Introduction
    • 10.2.2. Key Region-Specific Dynamics
    • 10.2.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 10.2.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Operating System
    • 10.2.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 10.2.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 10.2.6.1. U.S.
      • 10.2.6.2. Canada
      • 10.2.6.3. Mexico
  • 10.3. Europe
    • 10.3.1. Introduction
    • 10.3.2. Key Region-Specific Dynamics
    • 10.3.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 10.3.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Operating System
    • 10.3.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 10.3.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 10.3.6.1. Germany
      • 10.3.6.2. UK
      • 10.3.6.3. France
      • 10.3.6.4. Italy
      • 10.3.6.5. Russia
      • 10.3.6.6. Rest of Europe
  • 10.4. South America
    • 10.4.1. Introduction
    • 10.4.2. Key Region-Specific Dynamics
    • 10.4.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 10.4.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Operating System
    • 10.4.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 10.4.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 10.4.6.1. Brazil
      • 10.4.6.2. Argentina
      • 10.4.6.3. Rest of South America
  • 10.5. Asia-Pacific
    • 10.5.1. Introduction
    • 10.5.2. Key Region-Specific Dynamics
    • 10.5.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 10.5.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Operating System
    • 10.5.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 10.5.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 10.5.6.1. China
      • 10.5.6.2. India
      • 10.5.6.3. Japan
      • 10.5.6.4. Australia
      • 10.5.6.5. Rest of Asia-Pacific
  • 10.6. Middle East and Africa
    • 10.6.1. Introduction
    • 10.6.2. Key Region-Specific Dynamics
    • 10.6.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Product
    • 10.6.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Operating System
    • 10.6.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User

11. Competitive Landscape

  • 11.1. Competitive Scenario
  • 11.2. Market Positioning/Share Analysis
  • 11.3. Mergers and Acquisitions Analysis

12. Company Profiles

  • 12.1. IBM*
    • 12.1.1. Company Overview
    • 12.1.2. Product Portfolio and Description
    • 12.1.3. Financial Overview
    • 12.1.4. Key Developments
  • 12.2. Smart Technologies
  • 12.3. AT&T Technologies Inc
  • 12.4. Blackboard Inc.
  • 12.5. Dell
  • 12.6. Apple Inc.
  • 12.7. Microsoft
  • 12.8. HP Development Company
  • 12.9. Lenovo
  • 12.10. Panasonic India

LIST NOT EXHAUSTIVE

13. Appendix

  • 13.1. About Us and Services
  • 13.2. Contact Us
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