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PUBLISHER: Coherent Market Insights | PRODUCT CODE: 1587900

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PUBLISHER: Coherent Market Insights | PRODUCT CODE: 1587900

Traditional Toys and Games Market, By Product Type, By Distribution Channel, By Geography

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The traditional toys and games market is estimated to be valued at USD 9.31 Bn in 2024 and is expected to reach USD 11.61 Bn by 2031, exhibiting a compound annual growth rate (CAGR) of 3.2% from 2024 to 2031.

Report Coverage Report Details
Base Year: 2023 Market Size in 2024: US$ 9.31 Bn
Historical Data for: 2019 to 2023 Forecast Period: 2024 to 2031
Forecast Period 2024 to 2031 CAGR: 3.20% 2031 Value Projection: US$ 11.61 Bn
Figure. Traditional Toys And Games Market Share (%), By Region 2024
Traditional Toys and Games Market - IMG1

Traditional toys and games market refers to toys and games that do not involve advanced technology or electronics. These include board games, construction toys, arts and crafts, puzzles, dolls, action figures, vehicles, plush toys, and others that have entertained children for generations. Traditional toys help in developing important physical, cognitive, and social-emotional skills in children. They encourage role-playing and using their imagination as kids interact with classic toys. Hands-on play with toys like blocks, dolls, or Lego also aids in the development of fine motor skills. Board games help kids learn turn-taking, following rules, and tactile problem-solving. Traditional toys provide engaging play value and education through fun for children of all ages.

Market Dynamics:

Traditional toys and games market growth is driven by the widespread popularity and nostalgia associated with classic toys among children and parents. As technology continues to advance rapidly in modern toys, there is growing demand for simplicity and disconnect from screens. Traditional toys help foster valuable skills in kids at their own pace without distractions. However, the market faces restraints from the rising penetration of digital toys and smartphones that keep kids engaged. Younger generations are increasingly preference electronics and interactive games. But the market sees opportunities from rising toy rental and resale businesses capitalizing on the timeless appeal and reuse of traditional toys. Industry players promoting the developmental and social benefits of traditional play also boost the market growth. Younger kids today have exposure to digital devices from a very early age and tend to gravitate more towards newer gadgets. Meanwhile, the market sees opportunities from a growing focus on educational toys that blend traditional play with skills-building. Toy companies also look to refresh classic toy lines to make them appealing to modern kids.

Key Features of the Study:

This report provides in-depth analysis of the global traditional toys and games market, and provides market size (USD Bn) and compound annual growth rate (CAGR%) for the forecast period (2024-2031), considering 2023 as the base year

It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market

This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players

It profiles key players in the global traditional toys and games market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies

Key companies covered as a part of this study include Dream International Limited, Hasbro, Inc., Mattel, Inc., Funskool Limited, Lego A/S, Jakks Pacific Inc, Tomy Co. Ltd., LeapFrog Enterprises Inc., Spin Master Corp, Bandai Namco Holdings Inc, Playmates Toys Limited, Kids Ii Inc., Mega Brands Inc., Melissa & Doug Inc., Funko LLC, K'NEX Brands, L.P., Ravensburger AG, and Games Workshop Group PLC

Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics

The global traditional toys and games market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global traditional toys and games market

Market Segmentation

  • Product Type Insights (Revenue, USD, 2019 - 2031)
    • Educational Toys
    • Card Games
    • Stuffed Toy
    • Interactive Toys
    • Outdoor and Sports Toys
    • Model Vehicle
    • Construction Sets
    • Board Games
    • Others
  • Distribution Channel Insights (Revenue, USD, 2019 - 2031)
    • Online
    • Offline
  • Regional Insights (Revenue, USD, 2019 - 2031)
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Key Players Insights
    • Dream International Limited
    • Hasbro, Inc.
    • Mattel, Inc.
    • Funskool Limited
    • Lego A/S
    • Jakks Pacific Inc
    • Tomy Co. Ltd.
    • LeapFrog Enterprises Inc.
    • Spin Master Corp
    • Bandai Namco Holdings Inc
    • Playmates Toys Limited
    • Kids Ii Inc.
    • Mega Brands Inc.
    • Melissa & Doug Inc.
    • Funko LLC
    • K'NEX Brands, L.P.
    • Ravensburger AG
    • Games Workshop Group PLC
Product Code: CMI1243

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Product Type
    • Market Snippet, By Distribution Channel
    • Market Snippet, By Region

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • PEST Analysis
    • PORTER's Five Forces Analysis
    • Market Opportunities
    • Regulatory Scenario
    • Key Developments
    • Industry Trend

4. Global Traditional Toys and Games Market - Impact of Coronavirus (COVID-19) Pandemic

  • Overview
  • Factors Affecting the Global Traditional Toys and Games Market - COVID-19
  • Impact Analysis

5. Global Traditional Toys and Games Market, By Product Type, 2019-2031 (USD Bn)

  • Introduction
    • Market Share Analysis, 2024, 2027, and 2031 (%)
    • Y-o-Y Growth Analysis, 2020 - 2031
    • Segment Trends
  • Educational Toys
    • Market Share Analysis, 2024, 2027, and 2031 (%)
    • Y-o-Y Growth Analysis, 2019 - 2031
    • Segment Trends
  • Card Games
    • Market Share Analysis, 2024, 2027, and 2031 (%)
    • Y-o-Y Growth Analysis, 2019 - 2031
    • Segment Trends
  • Stuffed Toy
    • Market Share Analysis, 2024, 2027, and 2031 (%)
    • Y-o-Y Growth Analysis, 2019 - 2031
    • Segment Trends
  • Interactive Toys
    • Market Share Analysis, 2024, 2027, and 2031 (%)
    • Y-o-Y Growth Analysis, 2019 - 2031
    • Segment Trends
  • Outdoor and Sports Toys
    • Market Share Analysis, 2024, 2027, and 2031 (%)
    • Y-o-Y Growth Analysis, 2019 - 2031
    • Segment Trends
  • Model Vehicle
    • Market Share Analysis, 2024, 2027, and 2031 (%)
    • Y-o-Y Growth Analysis, 2019 - 2031
    • Segment Trends
  • Construction Sets
    • Market Share Analysis, 2024, 2027, and 2031 (%)
    • Y-o-Y Growth Analysis, 2019 - 2031
    • Segment Trends
  • Board Games
    • Market Share Analysis, 2024, 2027, and 2031 (%)
    • Y-o-Y Growth Analysis, 2019 - 2031
    • Segment Trends
  • Others
    • Market Share Analysis, 2024, 2027, and 2031 (%)
    • Y-o-Y Growth Analysis, 2019 - 2031
    • Segment Trends

6. Global Traditional Toys and Games Market, By Distribution Channel, 2019-2031 (USD Bn)

  • Introduction
    • Market Share Analysis, 2024, 2027, and 2031 (%)
    • Y-o-Y Growth Analysis, 2020 - 2031
    • Segment Trends
  • Online
    • Market Share Analysis, 2024, 2027, and 2031 (%)
    • Y-o-Y Growth Analysis, 2019 - 2031
    • Segment Trends
  • Offline
    • Market Share Analysis, 2024, 2027, and 2031 (%)
    • Y-o-Y Growth Analysis, 2019 - 2031
    • Segment Trends

7. Global Traditional Toys and Games Market, By Region, 2019-2031 (USD Bn)

  • Introduction
    • Market Share Analysis, By Region, 2024, 2027, and 2031 (%)
    • Y-o-Y Growth Analysis, For Region, 2020 - 2031
  • North America
    • Market Share Analysis, By Country, 2024, 2027 and 2031 (%)
    • Y-o-Y Growth Analysis, For Region, 2020 - 2031
    • Market Size and Forecast, By Product Type, 2019- 2031 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2019- 2031 (USD Bn)
    • Countries
      • U.S.
      • Canada
  • Latin America
    • Market Share Analysis, By Country, 2024, 2027 and 2031 (%)
    • Y-o-Y Growth Analysis, For Region, 2020 - 2031
    • Market Size and Forecast, By Product Type, 2019- 2031 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2019- 2031 (USD Bn)
    • Countries
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Europe
    • Market Share Analysis, By Country, 2024, 2027 and 2031 (%)
    • Y-o-Y Growth Analysis, For Region, 2020 - 2031
    • Market Size and Forecast, By Product Type, 2019- 2031 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2019- 2031 (USD Bn)
    • Countries
      • U.K.
      • Germany
      • Italy
      • France
      • Spain
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Market Share Analysis, By Country, 2024, 2027 and 2031 (%)
    • Y-o-Y Growth Analysis, For Region, 2020 - 2031
    • Market Size and Forecast, By Product Type, 2019- 2031 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2019- 2031 (USD Bn)
    • Countries
      • China
      • India
      • Japan
      • ASEAN
      • Australia
      • South Korea
      • Rest of Asia Pacific
  • Middle East
    • Market Share Analysis, By Country, 2024, 2027 and 2031 (%)
    • Y-o-Y Growth Analysis, For Region, 2020 - 2031
    • Market Size and Forecast, By Product Type, 2019- 2031 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2019- 2031 (USD Bn)
    • Sub-regions/Countries
      • GCC Countries
      • Israel
      • Rest of Middle East
  • Africa
    • Market Share Analysis, By Country, 2024, 2027 and 2031 (%)
    • Y-o-Y Growth Analysis, For Region, 2020 - 2031
    • Market Size and Forecast, By Product Type, 2019- 2031 (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2019- 2031 (USD Bn)
    • Regions/Countries
      • South Africa
      • North Africa
      • Central Africa

8. Competitive Landscape

  • Heat Map Analysis
  • Market Share Analysis (3x3 Matrix)
  • Company Profiles
    • Dream International Limited
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Hasbro, Inc.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Mattel, Inc.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Funskool Limited
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Lego A/S
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Jakks Pacific Inc
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Tomy Co. Ltd.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • LeapFrog Enterprises Inc.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Spin Master Corp
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Bandai Namco Holdings Inc
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Playmates Toys Limited
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Kids Ii Inc.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Mega Brands Inc.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Melissa & Doug Inc.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Funko LLC
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • K'NEX Brands, L.P.
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Ravensburger AG
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates
    • Games Workshop Group PLC
      • Company Overview
      • Chair Type Portfolio
      • Recent Developments/Updates

9. Analyst Recommendation

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

10. Section

  • References
  • Research Methodology
  • About Us and Sales Contact
Have a question?
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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