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PUBLISHER: Coherent Market Insights | PRODUCT CODE: 1550609

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PUBLISHER: Coherent Market Insights | PRODUCT CODE: 1550609

Immersive Technology Market, By Component, By Technology (Virtual Reality, Augmented Reality, Mixed Reality, and Others), By End-use Industry, By Geography

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The Global Immersive Technology Market is estimated to be valued at US$ 28.45 Bn in 2024 and is expected to reach US$ 135.02 Bn by 2031, exhibiting a compound annual growth rate (CAGR) of 24.9% from 2024 to 2031.

Report Coverage Report Details
Base Year: 2023 Market Size in 2024: US$ 28.45 Bn
Historical Data for: 2019 To 2023 Forecast Period: 2024 To 2031
Forecast Period 2024 to 2031 CAGR: 24.90% 2031 Value Projection: US$ 135.02 Bn
Figure. Immersive Technology Market Share (%), By Region 2024
Immersive Technology Market - IMG1

The immersive technology market has seen rapid growth in recent years due to the widespread adoption of virtual and augmented reality solutions across various industries. Immersive technologies such as VR, MR and AR are being leveraged for applications ranging from retail and e-commerce to education, healthcare, and manufacturing. The ability of these technologies to create an interactive and realistic digital environment is fueling their popularity. While VR entirely immerses users inside a simulated environment, AR complements the real-world environment with contextual digital overlays. Meanwhile, MR blends real and virtual worlds to produce new environments where physical and digital objects co-exist and interact in real time.

Market Dynamics:

The global immersive technology market is driven by factors such as growing investments in VR and AR, rising popularity of interactive technologies in various industries and increasing availability of affordable VR solutions. However, the market faces restraints from issues such as lack of quality content and health concerns related to extended use of VR. Opportunities for market expansion can be found in increasing applications of AR and VR in education, healthcare and manufacturing industries. Leading industry players are also investing heavily in research & development to introduce advanced immersive solutions.

Key features of the study:

This report provides in-depth analysis of the global immersive technology market, and provides market size (US$ Bn) and compound annual growth rate (CAGR%) for the forecast period (2024-2031), considering 2023 as the base year

It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market

This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players

It profiles key players in the global immersive technology market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies

Key companies covered as a part of this study include Acer Inc., Apple Inc., AVEVA Group Plc, Barco NV, Blippar Group Limited, EON Reality, Inc., Google LLC, HTC Corporation, Magic Leap, Inc., Microsoft Corporation, NVIDIA Corporation, Qualcomm Incorporated, Sony Corporation, Unity Software Inc., and Vive Business (HTC Corporation)

Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics

The global immersive technology market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global immersive technology market.

Detailed Segmentation:

  • By Component
    • Hardware
    • Software
    • Services
  • By Technology
    • Virtual Reality (VR)
    • Augmented Reality (AR)
    • Mixed Reality (MR)
    • Others
  • By End-use Industry
    • Aerospace & Defense
    • Manufacturing
    • Automotive
    • Education
    • Media & Entertainment
    • Gaming
    • Healthcare
    • Retail & E-Commerce
    • Others
  • By Region:
    • North America
    • Europe
    • Asia Pacific
    • Latin America
    • Middle East
    • Africa
  • Key Players Insights
    • Acer Inc.
    • Apple Inc.
    • AVEVA Group Plc
    • Barco NV
    • Blippar Group Limited
    • EON Reality, Inc.
    • Google LLC
    • HTC Corporation
    • Magic Leap, Inc.
    • Microsoft Corporation
    • NVIDIA Corporation
    • Qualcomm Incorporated
    • Sony Corporation
    • Unity Software Inc.
    • Vive Business (HTC Corporation)
Product Code: CMI7233

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Component
    • Market Snippet, By Technology
    • Market Snippet, By End-use Industry
    • Market Snippet, By Region

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
  • Regulatory Scenario
  • Industry Trend
  • Merger and Acquisitions
  • New System Launches/Approvals
  • Impact of COVID-19 Pandemic

4. Global Immersive Technology Market, By Component, 2019-2031, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2020-2031
    • Segment Trends
  • Hardware
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Software
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Services
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)

5. Global Immersive Technology Market, By Technology, 2019-2031, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2020-2031
    • Segment Trends
  • Virtual Reality (VR)
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Augmented Reality (AR)
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Mixed Reality (MR)
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Others
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)

6. Global Immersive Technology Market, By End-use Industry, 2019-2031, (US$ Bn)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2020-2031
    • Segment Trends
  • Aerospace & Defense
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Manufacturing
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Automotive
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Education
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Media & Entertainment
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Gaming
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Healthcare
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Retail & E-Commerce
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Others
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)

7. Global Immersive Technology Market, By Region, 2019-2031, (US$ Bn)

  • Introduction
    • Market Share Analysis, By Region, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2020-2031
  • North America
    • Regional Trends
    • Market Size and Forecast, By Component, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Technology, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By End-use Industry, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Bn)
      • U.S.
      • Canada
  • Europe
    • Regional Trends
    • Market Size and Forecast, By Component, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Technology, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By End-use Industry, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Bn)
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Regional Trends
    • Market Size and Forecast, By Component, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Technology, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By End-use Industry, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Bn)
      • China
      • India
      • Japan
      • ASEAN
      • Australia
      • South Korea
      • Rest of Asia Pacific
  • Latin America
    • Regional Trends
    • Market Size and Forecast, By Component, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Technology, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By End-use Industry, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Middle East & Africa
    • Regional Trends
    • Market Size and Forecast, By Component, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Technology, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By End-use Industry, 2019-2031, (US$ Bn)
    • Market Size and Forecast, By Country, 2019-2031, (US$ Bn)
      • South Africa
      • Israel
      • GCC Countries
      • Rest of the Middle East &Africa

8. Competitive Landscape

  • Company Profiles
    • Acer Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Apple Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • AVEVA Group Plc
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Barco NV
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Blippar Group Limited
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • EON Reality, Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Google LLC
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • HTC Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Magic Leap, Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Microsoft Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • NVIDIA Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Qualcomm Incorporated
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Sony Corporation
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Unity Software Inc.
    • Vive Business (HTC Corporation)

9. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

10. Research Methodology

  • References
  • Research Methodology
  • About us and Sales Contact
Have a question?
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Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
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