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PUBLISHER: Coherent Market Insights | PRODUCT CODE: 1532444

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PUBLISHER: Coherent Market Insights | PRODUCT CODE: 1532444

Animation and VFX Market, By Animation Platform (Television and OTT, Films, Advertisement, Gaming, and Other (Ed-tech, etc.)), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa)

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The global animation and VFX market is estimated to be valued at US$ 182.13 Bn in 2024 and is expected to reach US$ 348.24 Bn by 2031, exhibiting a compound annual growth rate (CAGR) of 9.7% from 2024 to 2031.

Report Coverage Report Details
Base Year: 2023 Market Size in 2024: US$ 182.13 Bn
Historical Data for: 2019 To 2023 Forecast Period: 2024 to 2031
Forecast Period 2024 to 2031 CAGR: 9.70% 2031 Value Projection: US$ 348.24 Bn
Figure. Animation and VFX Market Share (%), By Region 2024
Animation and VFX Market - IMG1

The global animation and VFX market is witnessing rapid growth in recent years. Factors such as rising demand for high-quality animated content from entertainment and media industries, proliferation of online streaming platforms, growth of mobile gaming industry, and increasing adoption of visual effects in live-action films are fueling the growth of the market. Animation and VFX are widely used in various genres including movies, television, video games, web series, and advertisements. With increasing innovations in animation and VFX technologies, it is becoming possible to create high-definition content at lower costs which is supporting wider application of these technologies. The animation and VFX market is expected to further grow significantly during the forecast period on account of emerging opportunities in areas such as virtual reality and augmented reality.

Market Dynamics:

The key drivers propelling the growth of the global animation and VFX market are growing popularity of animation and VFX-based movies and television shows across the world and increasing investments by media and entertainment companies in animated and VFX content. In addition, proliferation of online video streaming platforms and the live-action/movie trailer industry has opened new avenues for the application of animation and VFX technologies. However, high initial investment and production costs involved in animation and VFX production is a major challenge for market players. In addition, availability of free and pirated video content affects the revenue generation of companies. On the bright side, increasing demand for animated and VFX-rich content from industries, such as mobile gaming, virtual reality, and augmented reality, is expected to create new opportunities for further growth of the market.

Key Features of the Study:

This report provides in-depth analysis of the global animation and VFX market, and provides market size (US$ Bn) and compound annual growth rate (CAGR%) for the forecast period (2024-2031), considering 2023 as the base year

It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market

This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players

It profiles key players in the global animation and VFX market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies

Key companies covered as a part of this study include Adobe Inc., Animal Logic, Digital Domain, Framestore, Industrial Light & Magic (ILM), Luma Pictures, Method Studios, MPC (Moving Picture Company), Pixar Animation Studios, Rhythm & Hues, Sony Pictures Imageworks, Technicolor Creative Studios, The Mill, Weta Digital, and Worldwide FX

Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics

The global animation and VFX market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global animation and VFX market

Detailed Segmentation:

  • By Animation Platform
    • Television and OTT
    • Films
    • Advertisement
    • Gaming
    • Other (Ed-tech, etc.)
  • By Region:
    • North America
    • Europe
    • Asia Pacific
    • Latin America
    • Middle East & Africa
  • Key Players Insights
    • Adobe Inc.
    • Animal Logic
    • Digital Domain
    • Framestore
    • Industrial Light & Magic (ILM)
    • Luma Pictures
    • Method Studios
    • MPC (Moving Picture Company)
    • Pixar Animation Studios
    • Rhythm & Hues
    • Sony Pictures Imageworks
    • Technicolor Creative Studios
    • The Mill
    • Weta Digital
    • Worldwide FX
Product Code: CMI5343

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Animation Platform
    • Market Snippet, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
  • Regulatory Scenario
  • Industry Trend
  • Merger and Acquisitions
  • New System Launches/Approvals
  • Impact of COVID-19 Pandemic

4. Global Animation and VFX Market, By Animation Platform, 2019-2031 (US$ Bn)

  • Introduction
    • Market Share Analysis, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2020-2031
    • Segment Trends
  • Television and OTT
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Films
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Advertisement
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Gaming
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)
  • Other (Ed-tech, etc.)
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Bn)

5. Global Animation and VFX Market, By Region, 2019-2031 (US$ Bn)

  • Introduction
    • Market Share Analysis, By Region, 2024 and 2031 (%)
    • Y-o-Y Growth Analysis, 2020-2031
  • North America
    • Regional Trends
    • Market Size and Forecast, By Animation Platform, 2019-2031 (US$ Bn)
    • Market Share Analysis, By Country, 2024 and 2031 (%)
      • U.S.
      • Canada
  • Europe
    • Regional Trends
    • Market Size and Forecast, By Animation Platform, 2019-2031 (US$ Bn)
    • Market Share Analysis, By Country, 2024 and 2031 (%)
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Regional Trends
    • Market Size and Forecast, By Animation Platform, 2019-2031 (US$ Bn)
    • Market Share Analysis, By Country, 2024 and 2031 (%)
      • China
      • India
      • Japan
      • ASEAN
      • Australia
      • South Korea
      • Rest of Asia Pacific
  • Latin America
    • Regional Trends
    • Market Size and Forecast, By Animation Platform, 2019-2031 (US$ Bn)
    • Market Share Analysis, By Country, 2024 and 2031 (%)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Middle East & Africa
    • Regional Trends
    • Market Size and Forecast, By Animation Platform, 2019-2031 (US$ Bn)
    • Market Share Analysis, By Country, 2024 and 2031 (%)
      • South Africa
      • Israel
      • GCC Countries
      • Rest of the Middle East & Africa

6. Competitive Landscape

  • Company Profiles
    • Adobe Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Animal Logic
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Digital Domain
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Framestore
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Industrial Light & Magic (ILM)
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Luma Pictures
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Method Studios
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • MPC (Moving Picture Company)
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Pixar Animation Studios
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Rhythm & Hues
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Sony Pictures Imageworks
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Technicolor Creative Studios
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • The Mill
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Weta Digital
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Worldwide FX
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates

7. Wheel of Fortune

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

8. Reference and Research Methodology

  • References
  • Research Methodology
  • About us and Sales Contact
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