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PUBLISHER: Coherent Market Insights | PRODUCT CODE: 1529541

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PUBLISHER: Coherent Market Insights | PRODUCT CODE: 1529541

Esports Market, By Revenue Source (Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights, and Others), By Geography (North America, Latin America, Asia Pacific, Europe, Middle East, and Africa)

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PAGES: 130 Pages
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The global esports market is estimated to be valued at US$ 2.88 Bn in 2024 and is expected to reach US$ 10.94 Bn by 2031, exhibiting a compound annual growth rate (CAGR) of 21% from 2024 to 2031.

Report Coverage Report Details
Base Year: 2023 Market Size in 2024: US$ 2.88 Bn
Historical Data for: 2019 to 2023 Forecast Period: 2024 to 2031
Forecast Period 2024 to 2031 CAGR: 21.00% 2031 Value Projection: US$ 10.94 Bn
Figure. Esports Market Share (%), By Region 2024
Esports Market - IMG1

The global esports market has been witnessing robust growth in the recent years. Esports refers to organized video game competitions played professionally by individuals and teams. It includes a wide range of video game genres like fighting games, first-person shooters, real-time strategy games, and multiplayer online battle arena games. Increased internet penetration and availability of high-speed connectivity have enabled multiplayer online gaming and spectating of esports events through live streaming platforms. Growing popularity of esports influencers on social media channels has further boosted the fan engagement with the industry. Rapid advancement of technology is helping improve the infrastructure for conducting esports events and powering next-gen gaming experiences. This has opened up new opportunities for brands to target tech-savvy young demographics through esports sponsorships and marketing initiatives.

Market Dynamics:

The global esports market is expected to exhibit strong growth over the forecast period, driven by several factors. Significant rise in the number of esports enthusiasts and participants worldwide is a key growth driver. Growing millennial interest in video games and expansion of esports leagues by publishers are fueling the market growth. Expanding media coverage of prominent esports tournaments on TV channels and live streaming platforms is helping increase the overall visibility and fan following of competitive video gaming. Availability of affordable high-speed internet connectivity in developing regions is facilitating real-time multiplayer gaming. Rising sponsorship revenues from endemic and non-endemic brands who view esports as an effective promotional channel to engage the youth. However, high costs associated with esports infrastructure and issues such as performance-enhancing drugs, gambling, and violence in a few game titles are expected to restrain the market to a certain extent. Emergence of cloud gaming solutions presents new avenues by lowering the entry barrier for gamers.

Key Features of the Study:

  • This report provides in-depth analysis of the global esports market, and provides market size (US$ Bn) and compound annual growth rate (CAGR%) for the forecast period (2024-2031), considering 2023 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approval, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global esports market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies
  • Key companies covered as a part of this study include Activision Blizzard Inc., Amazon.com Inc., Alphabet Inc., Capcom Co Ltd, Electronic Arts Inc., Envy Gaming LLC, Epic Games Inc., Esports Entertainment Group Inc, Gfinity Plc, Gameloft SE, HTC Corp, Intel Corp, Meta Platforms Inc, Modern Times Group MTG AB, and NVIDIA Corp
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • The global esports market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global esports market

Detailed Segmentation:

  • By Revenue Source
    • Sponsorship
    • Advertising
    • Merchandise & Tickets
    • Publisher Fees
    • Media Rights
    • Others
  • By Region
    • North America
    • Europe
    • Asia Pacific
    • Latin America
    • Middle East
    • Africa
  • Key Players Insights
    • Activision Blizzard Inc.
    • Amazon.com Inc.
    • Alphabet Inc.
    • Capcom Co Ltd
    • Electronic Arts Inc.
    • Envy Gaming LLC
    • Epic Games Inc.
    • Esports Entertainment Group Inc
    • Gfinity Plc
    • Gameloft SE
    • HTC Corp
    • Intel Corp
    • Meta Platforms Inc
    • Modern Times Group MTG AB
    • NVIDIA Corp
Product Code: CMI4191

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Market Snippet, By Revenue Source
    • Market Snippet, By Region
  • Coherent Opportunity Map (COM)

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
    • Drivers
    • Restraints
    • Market Opportunities
  • Regulatory Scenario
  • Industry Trend
  • Merger and Acquisitions
  • New System Launches/Approvals
  • Impact of COVID-19 Pandemic

4. Global Esports Market, By Revenue Source, 2019-2031 (US$ Billion)

  • Introduction
    • Market Share Analysis, 2024, 2027 and 2031 (%)
    • Y-o-Y Growth Analysis, 2020 - 2031
    • Segment Trends
  • Sponsorship
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Advertising
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Merchandise & Tickets
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Publisher Fees
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Media Rights
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)
  • Others
    • Introduction
    • Market Size and Forecast, 2019-2031, (US$ Billion)

5. Global Esports Market, By Region, 2019-2031 (US$ Billion)

  • Introduction
    • Market Share Analysis, By Region, 2024 and 2031 (%)
  • North America
    • Regional Trends
    • Market Size and Forecast, By Revenue Source, 2019-2031 (US$ Billion)
    • Market Share Analysis, By Country, 2024 and 2031 (%)
      • U.S.
      • Canada
  • Europe
    • Regional Trends
    • Market Size and Forecast, By Revenue Source, 2019-2031 (US$ Billion)
    • Market Share Analysis, By Country, 2024 and 2031 (%)
      • U.K.
      • Germany
      • France
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Regional Trends
    • Market Size and Forecast, By Revenue Source, 2019-2031 (US$ Billion)
    • Market Share Analysis, By Country, 2024 and 2031 (%)
      • China
      • India
      • Japan
      • ASEAN
      • Australia
      • South Korea
      • Rest of Asia Pacific
  • Latin America
    • Regional Trends
    • Market Size and Forecast, By Revenue Source, 2019-2031 (US$ Billion)
    • Market Share Analysis, By Country, 2024 and 2031 (%)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Middle East & Africa
    • Regional Trends
    • Market Size and Forecast, By Revenue Source, 2019-2031 (US$ Billion)
    • Market Share Analysis, By Country, 2024 and 2031 (%)
      • South Africa
      • GCC Countries
      • Rest of the Middle East & Africa

6. Competitive Landscape

  • Company Profiles
    • Activision Blizzard Inc.
      • Company Overview
      • Product Portfolio
      • Financial Performance
      • Key Strategies
      • Recent Developments/Updates
    • Amazon.com Inc.
    • Alphabet Inc.
    • Capcom Co Ltd
    • Electronic Arts Inc.
    • Envy Gaming LLC
    • Epic Games Inc.
    • Esports Entertainment Group Inc
    • Gfinity Plc
    • Gameloft SE
    • HTC Corp
    • Intel Corp
    • Meta Platforms Inc
    • Modern Times Group MTG AB
    • NVIDIA Corp

7. Wheel of Fortune

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

8. Reference and Research Methodology

  • References
  • Research Methodology
  • About us and Sales Contact
Have a question?
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Jeroen Van Heghe

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+32-2-535-7543

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Christine Sirois

Manager - Americas

+1-860-674-8796

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