Picture
SEARCH
What are you looking for?
Need help finding what you are looking for? Contact Us
Compare

PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1670484

Cover Image

PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1670484

Global Augmented Reality and Virtual Reality in Aviation Market Size Study, by Component (Hardware, Software), by Technology, by End Use and Regional Forecasts 2022-2032

PUBLISHED:
PAGES: 285 Pages
DELIVERY TIME: 2-3 business days
SELECT AN OPTION
Unprintable PDF (Single User License)
USD 4950
Printable PDF (Enterprise License)
USD 6250

Add to Cart

The Global Augmented Reality (AR) and Virtual Reality (VR) in Aviation Market was valued at approximately USD 1.07 billion in 2023 and is projected to expand at an impressive CAGR of 35.2% from 2024 to 2032. The integration of AR and VR technologies into the aviation industry has transformed the way pilots train, engineers conduct aircraft maintenance, and airlines enhance passenger experiences. These cutting-edge solutions offer immersive simulation environments, real-time aircraft diagnostics, and seamless in-flight entertainment, significantly improving operational efficiency and safety protocols. The industry is rapidly adopting AR and VR solutions to address the growing complexity of air travel and the need for highly skilled aviation professionals, driving the demand for next-generation simulation, predictive maintenance, and interactive customer engagement systems.

The rapid advancement of AI-driven augmented and virtual reality applications in aviation is fueling market expansion. Airlines and aerospace companies are leveraging VR-based pilot training modules, AR-driven aircraft maintenance systems, and mixed-reality air traffic control interfaces to enhance operational capabilities. Moreover, the surge in commercial air travel, increasing adoption of digital cockpit solutions, and the growing need for cost-effective training mechanisms are key factors driving AR/VR implementation in the aviation sector. As aviation manufacturers and service providers embrace smart cabin solutions, holographic displays, and gesture-controlled interfaces, the industry is poised for a major digital revolution.

Despite its significant potential, the market faces several challenges, including high initial costs, hardware limitations, and integration complexities within existing aviation infrastructure. The implementation of AR and VR technologies requires robust data processing capabilities, seamless connectivity, and advanced head-mounted displays (HMDs) to deliver optimal performance. Additionally, regulatory constraints and cybersecurity vulnerabilities pose hurdles to the widespread adoption of AR/VR in mission-critical aviation operations. However, increasing investments in aerospace digitalization, the rise of 5G-enabled AR/VR platforms, and strategic partnerships between aviation giants and tech firms are expected to mitigate these challenges and unlock new growth opportunities.

Regionally, North America dominates the AR and VR in aviation market, driven by extensive R&D investments, the presence of leading aerospace companies, and significant adoption of advanced flight training programs. The U.S. Air Force, Boeing, Lockheed Martin, and Airbus are actively investing in AR/VR-based defense training and cockpit visualization systems. Europe follows closely, fueled by the expansion of next-generation aircraft manufacturing and AI-powered maintenance solutions. Meanwhile, the Asia-Pacific (APAC) region is witnessing the fastest growth, as emerging economies such as China, India, and Japan increasingly integrate AR/VR technologies into pilot training, airline operations, and airport management. The region's emphasis on smart airports and immersive passenger experiences further accelerates market expansion.

Major market players included in this report are:

  • Boeing
  • Airbus S.A.S
  • Lockheed Martin Corporation
  • Thales Group
  • Collins Aerospace (Raytheon Technologies)
  • L3Harris Technologies, Inc.
  • Microsoft Corporation
  • Google LLC
  • Sony Corporation
  • HTC Corporation
  • Magic Leap, Inc.
  • Samsung Electronics Co., Ltd.
  • Vuzix Corporation
  • Unity Technologies
  • EON Reality, Inc.

The detailed segments and sub-segments of the market are explained below:

By Component:

  • Hardware
  • Software

By Technology:

  • Augmented Reality (AR)
  • Virtual Reality (VR)

By End Use:

  • Commercial Aviation
  • Military Aviation
  • General Aviation

By Region:

North America:

  • U.S.
  • Canada

Europe:

  • UK
  • Germany
  • France
  • Spain
  • Italy
  • Rest of Europe

Asia Pacific:

  • China
  • India
  • Japan
  • Australia
  • South Korea
  • Rest of Asia Pacific

Latin America:

  • Brazil
  • Mexico
  • Rest of Latin America

Middle East & Africa:

  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Years considered for the study are as follows:

  • Historical year - 2022
  • Base year - 2023
  • Forecast period - 2024 to 2032

Key Takeaways:

  • Market Estimates & Forecast for 10 years from 2022 to 2032.
  • Annualized revenues and regional-level analysis for each market segment.
  • Detailed analysis of the geographical landscape with country-level insights.
  • Competitive landscape with information on key industry players.
  • Analysis of business strategies and recommendations on future market approach.
  • Examination of the competitive market structure.
  • Demand-side and supply-side analysis of the market.

Table of Contents

Chapter 1. Global Augmented Reality and Virtual Reality in Aviation Market Executive Summary

  • 1.1. Global Augmented Reality and Virtual Reality in Aviation Market Size & Forecast (2022-2032)
  • 1.2. Regional Summary
  • 1.3. Segmental Summary
    • 1.3.1. By Component
    • 1.3.2. By Technology
    • 1.3.3. By End Use
  • 1.4. Key Trends
  • 1.5. Recession Impact
  • 1.6. Analyst Recommendation & Conclusion

Chapter 2. Global Augmented Reality and Virtual Reality in Aviation Market Definition and Research Assumptions

  • 2.1. Research Objective
  • 2.2. Market Definition
  • 2.3. Research Assumptions
    • 2.3.1. Inclusion & Exclusion
    • 2.3.2. Limitations
    • 2.3.3. Supply Side Analysis
      • 2.3.3.1. Availability
      • 2.3.3.2. Infrastructure
      • 2.3.3.3. Regulatory Environment
      • 2.3.3.4. Market Competition
      • 2.3.3.5. Economic Viability (Consumer's Perspective)
    • 2.3.4. Demand Side Analysis
      • 2.3.4.1. Regulatory Frameworks
      • 2.3.4.2. Technological Advancements
      • 2.3.4.3. Environmental Considerations
      • 2.3.4.4. Consumer Awareness & Acceptance
  • 2.4. Estimation Methodology
  • 2.5. Years Considered for the Study
  • 2.6. Currency Conversion Rates

Chapter 3. Global Augmented Reality and Virtual Reality in Aviation Market Dynamics

  • 3.1. Market Drivers
    • 3.1.1. Rapid Technological Advancements in AR/VR Solutions
    • 3.1.2. Surge in Commercial Air Travel and Digital Cockpit Adoption
    • 3.1.3. Growing Demand for Immersive Training and Maintenance Systems
  • 3.2. Market Challenges
    • 3.2.1. High Initial Costs and Hardware Limitations
    • 3.2.2. Integration Complexities and Regulatory Constraints
  • 3.3. Market Opportunities
    • 3.3.1. Expansion of 5G-enabled AR/VR Platforms in Aviation
    • 3.3.2. Strategic Partnerships and Increased Aerospace Digitalization
    • 3.3.3. Adoption of Cost-effective Training and Predictive Maintenance Solutions

Chapter 4. Global Augmented Reality and Virtual Reality in Aviation Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model
    • 4.1.7. Porter's 5 Force Impact Analysis
  • 4.2. PESTEL Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
    • 4.2.5. Environmental
    • 4.2.6. Legal
  • 4.3. Top Investment Opportunity
  • 4.4. Top Winning Strategies
  • 4.5. Disruptive Trends
  • 4.6. Industry Expert Perspective
  • 4.7. Analyst Recommendation & Conclusion

Chapter 5. Global Augmented Reality and Virtual Reality in Aviation Market Size & Forecasts by Component 2022-2032

  • 5.1. Segment Dashboard
  • 5.2. Global Augmented Reality and Virtual Reality in Aviation Market: Component Revenue Trend Analysis, 2022 & 2032 (USD Million/Billion)

Chapter 6. Global Augmented Reality and Virtual Reality in Aviation Market Size & Forecasts by Technology 2022-2032

  • 6.1. Segment Dashboard
  • 6.2. Global Augmented Reality and Virtual Reality in Aviation Market: Technology Revenue Trend Analysis, 2022 & 2032 (USD Million/Billion)

Chapter 7. Global Augmented Reality and Virtual Reality in Aviation Market Size & Forecasts by End Use 2022-2032

  • 7.1. Segment Dashboard
  • 7.2. Global Augmented Reality and Virtual Reality in Aviation Market: End Use Revenue Trend Analysis, 2022 & 2032 (USD Million/Billion)

Chapter 8. Global Augmented Reality and Virtual Reality in Aviation Market Size & Forecasts by Region 2022-2032

  • 8.1. North America AR/VR in Aviation Market
    • 8.1.1. U.S. AR/VR in Aviation Market
    • 8.1.2. Canada AR/VR in Aviation Market
  • 8.2. Europe AR/VR in Aviation Market
    • 8.2.1. UK AR/VR in Aviation Market
    • 8.2.2. Germany AR/VR in Aviation Market
    • 8.2.3. France AR/VR in Aviation Market
    • 8.2.4. Spain AR/VR in Aviation Market
    • 8.2.5. Italy AR/VR in Aviation Market
    • 8.2.6. Rest of Europe AR/VR in Aviation Market
  • 8.3. Asia-Pacific AR/VR in Aviation Market
    • 8.3.1. China AR/VR in Aviation Market
    • 8.3.2. India AR/VR in Aviation Market
    • 8.3.3. Japan AR/VR in Aviation Market
    • 8.3.4. Australia AR/VR in Aviation Market
    • 8.3.5. South Korea AR/VR in Aviation Market
    • 8.3.6. Rest of Asia-Pacific AR/VR in Aviation Market
  • 8.4. Latin America AR/VR in Aviation Market
    • 8.4.1. Brazil AR/VR in Aviation Market
    • 8.4.2. Mexico AR/VR in Aviation Market
    • 8.4.3. Rest of Latin America AR/VR in Aviation Market
  • 8.5. Middle East & Africa AR/VR in Aviation Market
    • 8.5.1. Saudi Arabia AR/VR in Aviation Market
    • 8.5.2. South Africa AR/VR in Aviation Market
    • 8.5.3. Rest of Middle East & Africa AR/VR in Aviation Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
    • 9.1.1. Boeing
    • 9.1.2. Airbus S.A.S
    • 9.1.3. Lockheed Martin Corporation
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Boeing
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Market Strategies
    • 9.3.2. Thales Group
    • 9.3.3. Collins Aerospace (Raytheon Technologies)
    • 9.3.4. L3Harris Technologies, Inc.
    • 9.3.5. Microsoft Corporation
    • 9.3.6. Google LLC
    • 9.3.7. Sony Corporation
    • 9.3.8. HTC Corporation
    • 9.3.9. Magic Leap, Inc.
    • 9.3.10. Samsung Electronics Co., Ltd.
    • 9.3.11. Vuzix Corporation
    • 9.3.12. Unity Technologies
    • 9.3.13. EON Reality, Inc.

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
Have a question?
Picture

Jeroen Van Heghe

Manager - EMEA

+32-2-535-7543

Picture

Christine Sirois

Manager - Americas

+1-860-674-8796

Questions? Please give us a call or visit the contact form.
Hi, how can we help?
Contact us!