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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1655755

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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1655755

Global Affective Computing Market Size Study by Technology (Touch-based, Touchless), Component (Software: Speech Recognition, Gesture Recognition; Hardware: Sensors, Cameras, Storage Devices, Processors), Vertical, and Regional Forecasts 2022-2032

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The Global Affective Computing Market is valued at approximately USD 74.19 billion in 2023 and is anticipated to grow at a staggering CAGR of 37.4% over the forecast period from 2024 to 2032. Affective computing, also known as emotional artificial intelligence, enables systems to detect, interpret, and respond to human emotions. This groundbreaking technology has redefined human-machine interaction, leveraging sensors, cameras, and software that recognize facial expressions, speech, and gestures. The proliferation of AI-powered applications in industries such as healthcare, automotive, consumer electronics, and retail has fueled the growth of this market, making it a cornerstone of next-generation technology solutions.

The market's upward trajectory is propelled by advancements in artificial intelligence and the increasing demand for systems that enhance user experience. Organizations are increasingly incorporating affective computing technologies to understand consumer behavior, improve customer engagement, and optimize operational efficiency. For instance, sentiment analysis tools embedded in retail and marketing strategies are enabling businesses to tailor their offerings based on real-time emotional insights. However, concerns surrounding data privacy and ethical use of emotional intelligence may hinder market growth to some extent. Governments and regulatory bodies are actively working to address these challenges by introducing frameworks to ensure responsible AI deployment.

North America dominates the global affective computing market, primarily due to technological advancements, robust investments in R&D, and the presence of leading market players. The U.S., with its strong innovation ecosystem, leads the region in the adoption of affective computing solutions across healthcare, automotive, and entertainment industries. Meanwhile, the Asia-Pacific region is projected to exhibit the highest growth rate, driven by rapid digitization, increased adoption of smart devices, and expanding applications in emerging economies such as China, India, and South Korea. Europe is also contributing significantly to market growth, focusing on enhancing user-centric solutions and embracing emotion-aware technologies.

The competitive landscape of the market is highly dynamic, with companies emphasizing product innovation, strategic partnerships, and acquisitions to strengthen their global footprint. By integrating AI and machine learning, these organizations are expanding the applications of affective computing across diverse industries, ensuring sustained market growth.

Major market players included in this report are:

  • Apple Inc.
  • Google LLC
  • IBM Corporation
  • Microsoft Corporation
  • Affectiva (A Smart Eye Company)
  • Qualcomm Technologies, Inc.
  • Intel Corporation
  • Cognitec Systems GmbH
  • Sony Corporation
  • Elliptic Labs
  • Vicon Motion Systems Ltd
  • GestureTek
  • Kairos AR, Inc.
  • Eyesight Technologies Ltd.
  • Beyond Verbal

The detailed segments and sub-segments of the market are explained below:

By Technology

  • Touch-based
  • Touchless

By Component

  • Software
    • Speech Recognition
    • Gesture Recognition
  • Hardware
    • Sensors
    • Cameras
    • Storage Devices
    • Processors

By Vertical

  • Healthcare
  • Automotive
  • Retail
  • Consumer Electronics
  • BFSI
  • Education
  • Others

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • Rest of Asia Pacific
  • Latin America
  • Brazil
  • Mexico
  • Rest of Latin America
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • Rest of Middle East & Africa

Years considered for the study are as follows:

  • Historical Year - 2022
  • Base Year - 2023
  • Forecast Period - 2024 to 2032

Key Takeaways:

  • Market Estimates & Forecast for 10 years from 2022 to 2032.
  • Annualized revenues and regional-level analysis for each market segment.
  • Detailed analysis of the geographical landscape with country-level analysis of major regions.
  • Competitive landscape with information on major players in the market.
  • Analysis of key business strategies and recommendations on future market approaches.
  • Analysis of the competitive structure of the market.
  • Demand-side and supply-side analysis of the market.

Table of Contents

Chapter 1. Global Affective Computing Market Executive Summary

  • 1.1. Global Affective Computing Market Size & Forecast (2022-2032)
  • 1.2. Regional Summary
  • 1.3. Segmental Summary
    • 1.3.1. By Technology
    • 1.3.2. By Component
    • 1.3.3. By Vertical
  • 1.4. Key Trends
  • 1.5. Recession Impact
  • 1.6. Analyst Recommendation & Conclusion

Chapter 2. Global Affective Computing Market Definition and Research Assumptions

  • 2.1. Research Objective
  • 2.2. Market Definition
  • 2.3. Research Assumptions
    • 2.3.1. Inclusion & Exclusion
    • 2.3.2. Limitations
    • 2.3.3. Supply Side Analysis
      • 2.3.3.1. Availability
      • 2.3.3.2. Infrastructure
      • 2.3.3.3. Regulatory Environment
      • 2.3.3.4. Market Competition
      • 2.3.3.5. Economic Viability (Consumer's Perspective)
    • 2.3.4. Demand Side Analysis
      • 2.3.4.1. Regulatory Frameworks
      • 2.3.4.2. Technological Advancements
      • 2.3.4.3. Environmental Considerations
      • 2.3.4.4. Consumer Awareness & Acceptance
  • 2.4. Estimation Methodology
  • 2.5. Years Considered for the Study
  • 2.6. Currency Conversion Rates

Chapter 3. Global Affective Computing Market Dynamics

  • 3.1. Market Drivers
    • 3.1.1. Advancements in Artificial Intelligence and Machine Learning
    • 3.1.2. Increasing Demand for Enhanced User Experience
    • 3.1.3. Proliferation of AI-Powered Applications Across Industries
  • 3.2. Market Challenges
    • 3.2.1. Data Privacy Concerns
    • 3.2.2. Ethical Use of Emotional Intelligence
  • 3.3. Market Opportunities
    • 3.3.1. Expansion in Emerging Economies
    • 3.3.2. Innovations in Emotion-Aware Technologies
    • 3.3.3. Growth in Smart Device Adoption

Chapter 4. Global Affective Computing Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model
    • 4.1.7. Porter's 5 Force Impact Analysis
  • 4.2. PESTEL Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
    • 4.2.5. Environmental
    • 4.2.6. Legal
  • 4.3. Top Investment Opportunities
  • 4.4. Top Winning Strategies
  • 4.5. Disruptive Trends
  • 4.6. Industry Expert Perspective
  • 4.7. Analyst Recommendation & Conclusion

Chapter 5. Global Affective Computing Market Size & Forecasts by Technology 2022-2032

  • 5.1. Segment Dashboard
  • 5.2. Global Affective Computing Market: Technology Revenue Trend Analysis, 2022 & 2032 (USD Million/Billion)
    • 5.2.1. Touch-based
    • 5.2.2. Touchless

Chapter 6. Global Affective Computing Market Size & Forecasts by Component 2022-2032

  • 6.1. Segment Dashboard
  • 6.2. Global Affective Computing Market: Component Revenue Trend Analysis, 2022 & 2032 (USD Million/Billion)
    • 6.2.1. Software
      • 6.2.1.1. Speech Recognition
      • 6.2.1.2. Gesture Recognition
    • 6.2.2. Hardware
      • 6.2.2.1. Sensors
      • 6.2.2.2. Cameras
      • 6.2.2.3. Storage Devices
      • 6.2.2.4. Processors

Chapter 7. Global Affective Computing Market Size & Forecasts by Vertical 2022-2032

  • 7.1. Segment Dashboard
  • 7.2. Global Affective Computing Market: Vertical Revenue Trend Analysis, 2022 & 2032 (USD Million/Billion)
    • 7.2.1. Healthcare
    • 7.2.2. Automotive
    • 7.2.3. Retail
    • 7.2.4. Consumer Electronics
    • 7.2.5. BFSI
    • 7.2.6. Education
    • 7.2.7. Others

Chapter 8. Global Affective Computing Market Size & Forecasts by Region 2022-2032

  • 8.1. North America Affective Computing Market
    • 8.1.1. U.S. Affective Computing Market
      • 8.1.1.1. Technology breakdown size & forecasts, 2022-2032
      • 8.1.1.2. Component breakdown size & forecasts, 2022-2032
    • 8.1.2. Canada Affective Computing Market
  • 8.2. Europe Affective Computing Market
    • 8.2.1. UK Affective Computing Market
    • 8.2.2. Germany Affective Computing Market
    • 8.2.3. France Affective Computing Market
    • 8.2.4. Spain Affective Computing Market
    • 8.2.5. Italy Affective Computing Market
    • 8.2.6. Rest of Europe Affective Computing Market
  • 8.3. Asia-Pacific Affective Computing Market
    • 8.3.1. China Affective Computing Market
    • 8.3.2. India Affective Computing Market
    • 8.3.3. Japan Affective Computing Market
    • 8.3.4. Australia Affective Computing Market
    • 8.3.5. South Korea Affective Computing Market
    • 8.3.6. Rest of Asia Pacific Affective Computing Market
  • 8.4. Latin America Affective Computing Market
    • 8.4.1. Brazil Affective Computing Market
    • 8.4.2. Mexico Affective Computing Market
    • 8.4.3. Rest of Latin America Affective Computing Market
  • 8.5. Middle East & Africa Affective Computing Market
    • 8.5.1. Saudi Arabia Affective Computing Market
    • 8.5.2. South Africa Affective Computing Market
    • 8.5.3. Rest of Middle East & Africa Affective Computing Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
    • 9.1.1. Apple Inc.
    • 9.1.2. Google LLC
    • 9.1.3. IBM Corporation
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Apple Inc.
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Market Strategies
    • 9.3.2. Google LLC
    • 9.3.3. IBM Corporation
    • 9.3.4. Microsoft Corporation
    • 9.3.5. Affectiva (A Smart Eye Company)
    • 9.3.6. Qualcomm Technologies, Inc.
    • 9.3.7. Intel Corporation
    • 9.3.8. Cognitec Systems GmbH
    • 9.3.9. Sony Corporation
    • 9.3.10. Elliptic Labs
    • 9.3.11. Vicon Motion Systems Ltd
    • 9.3.12. GestureTek
    • 9.3.13. Kairos AR, Inc.
    • 9.3.14. Eyesight Technologies Ltd.
    • 9.3.15. Beyond Verbal

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
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