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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1569394

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PUBLISHER: Bizwit Research & Consulting LLP | PRODUCT CODE: 1569394

Global Virtual Event Platforms Market Size study, by Solution, by Enterprise Size, by End User and Regional Forecasts 2022-2032

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Global Virtual Event Platforms Market is valued approximately at USD 8522.29 million in 2023 and is anticipated to grow with a healthy growth rate of more than 16.41% over the forecast period 2024-2032. Virtual event platforms represent a transformative approach to organizing and hosting events by leveraging digital technology to facilitate virtual conferences, trade shows, webinars, and meetings. These platforms are equipped with various features, such as live streaming, virtual networking, and interactive sessions, enabling organizations to reach a global audience without the logistical challenges of physical events. The surge in demand for these platforms is driven by the growing preference for remote working environments, cost-efficient event solutions, and the increasing pace of digital transformation across industries.

The adoption of virtual event platforms is further propelled by the rising need for flexible and scalable event solutions. Organizations, particularly in North America, benefit from advanced technological infrastructure and a culture of innovation that supports the seamless integration of digital platforms into traditional event hosting models. However, the market is not without its challenges. Concerns over data security, the digital divide in less developed regions, and potential decreases in attendee engagement compared to physical events pose significant hurdles. Nonetheless, the market is poised for substantial growth, fueled by opportunities such as the integration of AI, VR, and AR technologies to enhance user experiences and the rising popularity of hybrid events that combine both physical and virtual elements.

Regionally, North America currently holds the largest market share in the Virtual Event Platforms Market, driven by a robust economy, high adoption rates of digital solutions, and the strong presence of key market players. The region's leadership is further cemented by its advanced technological infrastructure and an innovation-driven culture. In contrast, the Asia-Pacific region is expected to experience the fastest growth rate during the forecast period. This growth is supported by rapid digitalization, an expanding base of tech-savvy consumers, and a flourishing business landscape in countries such as China and India. The increasing focus on cost-effective event solutions and the rising number of internet users in the region further contribute to its swift market expansion.

Major market player included in this report are:

  • Cisco Systems
  • Zoom Video Communication Inc.
  • Microsoft Corporation
  • vFairs
  • Cvent Inc.
  • Evenium
  • SpotMe
  • Cadence
  • 6Connex
  • Accelevents
  • InEvent, Inc.
  • Airmeet, Inc.
  • BigMarker

The detailed segments and sub-segment of the market are explained below:

By Solution:

  • Software
  • Services

By Enterprise Size:

  • Small Offices
  • Small Enterprise
  • Medium-sized Enterprise
  • Large Enterprises
  • Very Large Enterprises

By End User:

  • Enterprises/Corporates
  • Event Management Agencies
  • Academic Institutions
  • Trade Show Organizers
  • Others

By Region:

  • North America
  • U.S.
  • Canada
  • Europe
  • UK
  • Germany
  • France
  • Spain
  • Italy
  • ROE
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • RoAPAC
  • Latin America
  • Brazil
  • Mexico
  • RoLA
  • Middle East & Africa
  • Saudi Arabia
  • South Africa
  • RoMEA

Years considered for the study are as follows:

  • Historical year - 2022
  • Base year - 2023
  • Forecast period - 2024 to 2032

Key Takeaways:

  • Market Estimates & Forecast for 10 years from 2022 to 2032.
  • Annualized revenues and regional level analysis for each market segment.
  • Detailed analysis of geographical landscape with Country level analysis of major regions.
  • Competitive landscape with information on major players in the market.
  • Analysis of key business strategies and recommendations on future market approach.
  • Analysis of competitive structure of the market.
  • Demand side and supply side analysis of the market

Table of Contents

Chapter 1. Global Virtual Event Platforms Market Executive Summary

  • 1.1. Global Virtual Event Platforms Market Size & Forecast (2022- 2032)
  • 1.2. Regional Summary
  • 1.3. Segmental Summary
    • 1.3.1. By Solution
    • 1.3.2. By Enterprise Size
    • 1.3.3. By End User
  • 1.4. Key Trends
  • 1.5. Recession Impact
  • 1.6. Analyst Recommendation & Conclusion

Chapter 2. Global Virtual Event Platforms Market Definition and Research Assumptions

  • 2.1. Research Objective
  • 2.2. Market Definition
  • 2.3. Research Assumptions
    • 2.3.1. Inclusion & Exclusion
    • 2.3.2. Limitations
    • 2.3.3. Supply Side Analysis
      • 2.3.3.1. Availability
      • 2.3.3.2. Infrastructure
      • 2.3.3.3. Regulatory Environment
      • 2.3.3.4. Market Competition
      • 2.3.3.5. Economic Viability (Consumer's Perspective)
    • 2.3.4. Demand Side Analysis
      • 2.3.4.1. Regulatory frameworks
      • 2.3.4.2. Technological Advancements
      • 2.3.4.3. Environmental Considerations
      • 2.3.4.4. Consumer Awareness & Acceptance
  • 2.4. Estimation Methodology
  • 2.5. Years Considered for the Study
  • 2.6. Currency Conversion Rates

Chapter 3. Global Virtual Event Platforms Market Dynamics

  • 3.1. Market Drivers
    • 3.1.1. Growing Preference for Remote Working Environments
    • 3.1.2. Need for Cost-Efficient Event Solutions
    • 3.1.3. Increased Adoption of Digital Transformation Initiatives
  • 3.2. Market Challenges
    • 3.2.1. Concerns Over Data Security
    • 3.2.2. Digital Divide in Less Developed Regions
  • 3.3. Market Opportunities
    • 3.3.1. Integration of AI, VR, and AR Technologies
    • 3.3.2. Rising Popularity of Hybrid Events

Chapter 4. Global Virtual Event Platforms Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
    • 4.1.6. Futuristic Approach to Porter's 5 Force Model
    • 4.1.7. Porter's 5 Force Impact Analysis
  • 4.2. PESTEL Analysis
    • 4.2.1. Political
    • 4.2.2. Economical
    • 4.2.3. Social
    • 4.2.4. Technological
    • 4.2.5. Environmental
    • 4.2.6. Legal
  • 4.3. Top investment opportunity
  • 4.4. Top winning strategies
  • 4.5. Disruptive Trends
  • 4.6. Industry Expert Perspective
  • 4.7. Analyst Recommendation & Conclusion

Chapter 5. Global Virtual Event Platforms Market Size & Forecasts by Solution 2022-2032

  • 5.1. Segment Dashboard
  • 5.2. Global Virtual Event Platforms Market: Solution Revenue Trend Analysis, 2022 & 2032 (USD Million)
    • 5.2.1. Software
    • 5.2.2. Services

Chapter 6. Global Virtual Event Platforms Market Size & Forecasts by Enterprise Size 2022-2032

  • 6.1. Segment Dashboard
  • 6.2. Global Virtual Event Platforms Market: Enterprise Size Revenue Trend Analysis, 2022 & 2032 (USD Million)
    • 6.2.1. Small Offices
    • 6.2.2. Small Enterprise
    • 6.2.3. Medium-sized Enterprise
    • 6.2.4. Large Enterprises
    • 6.2.5. Very Large Enterprises

Chapter 7. Global Virtual Event Platforms Market Size & Forecasts by End User 2022-2032

  • 7.1. Segment Dashboard
  • 7.2. Global Virtual Event Platforms Market: End User Revenue Trend Analysis, 2022 & 2032 (USD Million)
    • 7.2.1. Enterprises/Corporates
    • 7.2.2. Event Management Agencies
    • 7.2.3. Academic Institutions
    • 7.2.4. Trade Show Organizers
    • 7.2.5. Others

Chapter 8. Global Virtual Event Platforms Market Size & Forecasts by Region 2022-2032

  • 8.1. North America Virtual Event Platforms Market
    • 8.1.1. U.S. Virtual Event Platforms Market
      • 8.1.1.1. Solution breakdown size & forecasts, 2022-2032
      • 8.1.1.2. Enterprise Size breakdown size & forecasts, 2022-2032
      • 8.1.1.3. End User breakdown size & forecasts, 2022-2032
    • 8.1.2. Canada Virtual Event Platforms Market
  • 8.2. Europe Virtual Event Platforms Market
    • 8.2.1. U.K. Virtual Event Platforms Market
    • 8.2.2. Germany Virtual Event Platforms Market
    • 8.2.3. France Virtual Event Platforms Market
    • 8.2.4. Spain Virtual Event Platforms Market
    • 8.2.5. Italy Virtual Event Platforms Market
    • 8.2.6. Rest of Europe Virtual Event Platforms Market
  • 8.3. Asia-Pacific Virtual Event Platforms Market
    • 8.3.1. China Virtual Event Platforms Market
    • 8.3.2. India Virtual Event Platforms Market
    • 8.3.3. Japan Virtual Event Platforms Market
    • 8.3.4. Australia Virtual Event Platforms Market
    • 8.3.5. South Korea Virtual Event Platforms Market
    • 8.3.6. Rest of Asia Pacific Virtual Event Platforms Market
  • 8.4. Latin America Virtual Event Platforms Market
    • 8.4.1. Brazil Virtual Event Platforms Market
    • 8.4.2. Mexico Virtual Event Platforms Market
    • 8.4.3. Rest of Latin America Virtual Event Platforms Market
  • 8.5. Middle East & Africa Virtual Event Platforms Market
    • 8.5.1. Saudi Arabia Virtual Event Platforms Market
    • 8.5.2. South Africa Virtual Event Platforms Market
    • 8.5.3. Rest of Middle East & Africa Virtual Event Platforms Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Cisco Systems
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Market Strategies
    • 9.3.2. Zoom Video Communication Inc.
    • 9.3.3. Microsoft Corporation
    • 9.3.4. vFairs
    • 9.3.5. Cvent Inc.
    • 9.3.6. Evenium
    • 9.3.7. SpotMe
    • 9.3.8. Cadence
    • 9.3.9. 6Connex
    • 9.3.10. Accelevents
    • 9.3.11. InEvent, Inc.
    • 9.3.12. Airmeet, Inc.
    • 9.3.13. BigMarker

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
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