PUBLISHER: BCC Research | PRODUCT CODE: 1168912
PUBLISHER: BCC Research | PRODUCT CODE: 1168912
The global video gaming market should reach $244 billion by 2022 and $473.7 billion by 2027, with a compound annual growth rate (CAGR) of 14.2% during the forecast period of 2022-2027.
Asia-Pacific video gaming market should reach $115 billion by 2022 and $231.3 billion by 2027, with a CAGR of 15% during the forecast period of 2022-2027.
North American video gaming market should reach $66.3 billion by 2022 and $129.2 billion by 2027, with a CAGR of 14.3% during the forecast period of 2022-2027.
In this report, the market has been segmented based on genre, mode, platform, and geography. The report provides an overview of the global video gaming market and analyzes market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period, 2022-2027. Revenue forecasts for this period are segmented based on genre, mode, platform, end user, and geography. Market values have been estimated based on the total revenue of video game developers. Video gaming publishers can earn revenue from games through various processes. The methods of monetizing games vary, especially between different genres or platforms. Revenues benefit developers, copyright owners, and other stakeholders. Some important revenue streams for video game publishers include retail purchases, digital distribution, subscription models, microtransactions, downloadable content, player trading, and advertising.
The report covers the market for video games regarding the end user base, and provides updated data of different regions. It also highlights major trends and challenges that affect the market and the vendor landscape. The report estimates the global market for video games in 2021 and provides projections for the expected market size through 2027.